
This article is about Hangar Pets. For playable shuttles & fighters, see
Small Craft.
The Klingon To'Duj Fighter
The Federation Peregrine Fighter
Hangar Pets are small, lightweight vessels that can be deployed from ships with Hangar Bays (such as Carriers, Strike Wing Escorts, Flight Deck Carriers and Dreadnoughts).
Most are extremely agile and can easily outmaneuver any playable vessel. Hangar pets may specialize in direct damage firepower support, repairing the mothership or weakening/disabling enemies. Most direct damage dealing pets have 20km attack range, which is the double of 10km range of most directed energy and projectile starship-mounted weapons. Additionally, while attacking the pets do not prevent the launching starship from using full impulse, thus making it possible to easily outmaneuver even the most agile escort-type foes that have no hangar pets of their own, by keeping them at a distance with their full impulse being disabled under attack.
Due to their weak shields and hull however most hangar pets are easily destroyed - although due to their number they can inflict damage if not dealt with on time. Hangar pets are most easily destroyed by using AoE BOff abilities such as Cannon: Scatter Volley or Beams: Fire at Will.
While they cannot be individually controlled, players can dispatch orders and commands to the wings of hangar pets through the use of carrier commands. Carrier commands are a built-in set of 4 abilities available on any ship capable of deploying hangar pets.
Auto launch can be enabled by right-clicking the icon that launches hangar pets. This will add a green frame and "Autofiring!" text on the launch ability. However, initial launch will have be to manually activated, after which ability becomes automated by deploying new pets when possible.
Squad size refers to the number of hangar pets deployed per wing. Each hangar bay can support up to two deployed wings at the same time.
Hangar Craft
User Interface.
Carrier commands allow a player to control hangar pets in space. When activated they set the combat of all hangar pets that are currently summoned to either aggressive or defensive, and can make them move out to the currently selected target or back to the player's ship. Carrier commands are not used to summon or unsummon hangar pets (although selecting any command other than "Recall" will launch again any pet that had redocked to the player's ship after spawning).
There are four commands that can be given to hangar pets:
- (Sends your craft to attack your currently-selected target)
- (Sends your craft to escort your currently-selected ally)
- (Orders your craft to intercept incoming mines, torpedoes, and small craft)
- (Orders your craft to return to the hangar and regenerate)
Hangar Pets gain Ranks while active. There are a total of five ranks; each rank-up will improve their performance over time. Each launched fighter gains ranks separately. Ranks are slowly gained based upon the time they spend in combat without dying. Reaching Rank 5 requires a total of 5 minutes of active Combat time, with lower ranks being more quickly achieved than those at the high end.
Each time a hangar pet achieves the next Rank, it gains the following stat buffs:
- 25% Hull Heal
- +5/10/15/20/25% (depending on the rank) Maximum Hull Capacity
- Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
- Runabouts, Delta Flyers and all Frigate hangar pets will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
- +2/4/6/8/10% (depending on the rank) Damage Bonus
- non-damaging hangar pets will instead gain other unique bonuses:
- Tachyon Drones will drain -10 more shields per tick, per Rank
- Shield Repair Drones will repair 10% more shields per tick, per Rank
- Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP
Hangar pets come with a variety of weapon loadouts, which are listed below. Some utilize beam weapons, others cannons, and a select few mix both types of energy weapons (e.g. Elachi Oschu Shuttles); the energy type generally matches the type used by starships of their faction. Several higher-quality hangar pets gain more weapons above the baseline version, though some do not, instead gaining more abilities. Many hangar pets feature torpedo launcher, or gain one at those higher qualities, and a select few have mine launchers.
Frigates have the largest assortment of weapons, while several support hangar pets have no weapons at all. Squadron pets are actually a single entity that appears to be multiple fighters, and have a large combined weapon loadout to give this appearance, eg. the Tactical Flyer Squadrons have six omni-directional beam arrays in each "group". These differences are purely cosmetic.
It is generally advised to avoid using hangar pets with torpedo launchers on a build utilizing Concentrate Firepower, as the pets will often take the buff for themselves.
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This article or section is in need of an update
Figure out what these are exactly. Also test all those elites listed to see if they actually have pulse cannons instead of turrets
Please help out STO Wiki by adding the necessary changes!
|
One particular quirk about hangar pets is that very few are equipped with Single Cannons (such as the Plesh Brek Frigates), but rather most have a different kind of weapon known as Pulse Cannons instead. Pulse Cannons are exclusive to hangar pets, so the exact stats of these weapons such as their base damage are not known, but they appear to be a 360-degree weapon, like a weaker turret, or some other altered version of a single cannon. Under normal circumstances, they do less damage overall compared to Turrets (though it is not clear if this is a base damage difference or firing arc difference), but under the effect of Superior Area Denial, Pulse Cannons outperform not only Turrets, but even Dual Cannons, though this behavior may be unintentional (i.e. a bug).
For most hangar pets, the higher-quality version replaces any Pulse Cannons with Turrets, though exceptions exist, including Armored Marauding Force shuttles, Bleth Choas Fighters, Orion Interceptors, Stalker Fighters, and S'Kul Fighters. There are no hangar pets as of this writing with both a Pulse Cannon and a Turret.
In the Available hangar pets section below, Pulse Cannons are indicated with a Single Cannon icon.
Micro Photon Torpedo Launcher[edit | edit source]
|
This article or section is in need of an update
Figure out what these are exactly or if they are even different at all.
Please help out STO Wiki by adding the necessary changes!
|
You must own a Carrier, Dreadnought, Strike Wing Escort, Flight Deck Carrier or Multi-Mission Science Vessel in order to use hangar pets. Every new starship with hangar bay comes pre-fitted with a full set of hangar pets. All standard issue hangar pets on new ships are of Rare quality.
- Very Rare fighters can be purchased through the Dilithium Store for 30,250
. For characters that are members of any Fleet - depending on the level of your Fleet Dilithium Mine, the cost can be lowered to 25,712
. Most are found in the "Hangar Pets" section, with the exception of Advanced Jem'Hadar Fighters and Advanced Jem'Hadar Attack Ship which are found in the "Special Items and Boxes" section.
- Most if not all Ultra Rare faction-specific and cross-faction fighters, excluding a few noted exceptions such as Elite Obelisk Swarmers, can be purchased from your Fleet Starbase for 100,000
and 45,000
after upgrading the Communication Array to Tier V. Depending on the level of your Fleet Dilithium Mine, the cost can be lowered to 38,250
and 100,000
.
- Universal Rare, Very Rare and Ultra Rare Obelisk Swarmers can be purchased from your Fleet Spire after upgrading your Spire Research Facilities to Tier I, II and III respectively. Depending on the level of your Fleet Dilithium Mine, the cost can be lowered to 38,250
and 100,000
at Elite quality. Ship-locked Rare, Very Rare Obelisk Swarmers are obtained from the Obelisk Carrier (and its Advanced variant), and “Sphere of Influence” respectively.
- Attack: Armed, with either no abilities or only self-enhancing abilities.
- Support: Unarmed, provides buffs or heals to friendly ships.
- Debuff: Unarmed. hampers opponents by debuffing / reducing their capabilities.
- Multirole: A combination between Attack, Support and / or Debuff roles.
- Raider: Capable of boarding hostile ships OR stealing resources (energy drains / siphons not included).
- Frigate: Powerful independent ships, heavily armed with multiple abilities and very small squad size (only one per wing); much higher hull point than fighters.
- Note that as mentioned above, Pulse Cannons are indicated with the same icon as Single Cannons.
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Role
|
Fighter
|
Squad
|
Weapon
|
Abilities
|
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Peregrine Fighters
|
|
Attack
|
Normal
|
3/6
|
|
|
Advanced
|
3/6
|
|
|
Elite
|
3/6
|
|
Cannon: Rapid Fire I
|
|
Type 8 Shuttles
|
|
Attack
|
Normal
|
3/6
|
|
|
Advanced
|
3/6
|
|
Polarize Hull I
|
Elite
|
3/6
|
|
Polarize Hull I
|
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Danube Runabouts
|
|
Multirole
|
Normal
|
2/4
|
|
Tractor Beam I
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Advanced
|
2/4
|
|
Tractor Beam II
|
Elite
|
2/4
|
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Tractor Beam III, Eject Warp Plasma I
|
|
Delta Flyers
|
|
Multirole
|
Normal
|
2/4
|
|
Tachyon Beam I
|
Advanced
|
2/4
|
|
Tachyon Beam II
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Elite
|
2/4
|
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Tachyon Beam III
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Stalker Fighters
- - RESTRICTION: Caitian Atrox-class Carrier, Fleet Caitian Atrox-class Carrier, Caitian Aspero-class Support Carrier, Fleet Caitian Atrox-class Carrier (T6)
|
|
Multirole
|
Normal
|
3/6
|
|
Thoron Pulse, Mask Energy Signature
|
Advanced
|
3/6
|
|
Thoron Pulse, Mask Energy Signature, Antiproton Sweep
|
Elite
|
3/6
|
|
Thoron Pulse, Mask Energy Signature, Antiproton Sweep, Battle Cloak
|
|
Shield Repair Units
|
|
Support
|
Normal
|
2/4
|
|
Shield Heal, Weak Hull
|
Advanced
|
2/4
|
|
Shield Heal, Reinforced Hull
|
Elite
|
2/4
|
|
Shield Heal, Armored Hull
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Callisto Light Escorts
- - RESTRICTION: Jupiter-class Carrier, Fleet Jupiter-class Carrier
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|
Frigate
|
Normal
|
1/2
|
|
Torpedo: Spread I, Cannon: Scatter Volley II
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Advanced
|
1/2
|
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Torpedo: Spread II, Cannon: Scatter Volley III
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Elite
|
1/2
|
|
Torpedo: Spread III, Cannon: Scatter Volley III, Lock Trajectory I
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Kelvin Timeline Assault Drones
- - RESTRICTION: Kelvin Vengeance-class Intel Dreadnought Cruiser
|
|
Attack
|
Normal
|
3/6
|
|
Ramming Speed
|
Advanced
|
3/6
|
|
Ramming Speed, Torpedo: Spread I
|
Elite
|
3/6
|
|
Ramming Speed, Torpedo: Spread I, Beams: Fire at Will I
|
|
Class F Shuttles
- - UNLOCK: Atlas-class Prototype Dreadnought Cruiser
|
|
Multirole
|
Normal
|
3/6
|
|
Emergency Power to Shields I
|
Advanced
|
3/6
|
|
Emergency Power to Shields II, Beams: Overload I
|
Elite
|
3/6
|
|
Emergency Power to Shields III, Beams: Overload II
|
|
Cestus Frigates
- - RESTRICTION: Universe-class Temporal Heavy Dreadnought Cruiser
|
|
Frigate
|
Normal
|
1/2
|
|
Beams: Fire at Will I, Torpedo: High Yield I, Emergency Power to Weapons I, Channeled Deconstruction
|
Advanced
|
1/2
|
|
Beams: Fire at Will II, Torpedo: High Yield II, Emergency Power to Weapons III, Channeled Deconstruction
|
Elite
|
1/2
|
|
Beams: Fire at Will II, Torpedo: High Yield II, Emergency Power to Weapons III, Channeled Deconstruction
|
|
Aeon Timeships
- - UNLOCK: Terran Paradox-class Temporal Dreadnought
|
|
Attack
|
Normal
|
3/6
|
|
|
Advanced
|
3/6
|
|
Subatomic Disruptor
|
Elite
|
3/6
|
|
Subatomic Disruptor, Torpedo: High Yield II
|
|
Tellarite Adamant Fighters
- - UNLOCK: Tellarite Pralim-class Flight Deck Assault Carrier, Fleet Tellarite Pralim-class Flight Deck Assault Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Reflective Hull I
|
Advanced
|
3/6
|
|
Reflective Hull II
|
Elite
|
3/6
|
|
Reflective Hull III
|
|
Mirror Universe Shuttlecraft
- - UNLOCK: Mirror Engle-class Strike Wing Escort
|
|
Attack
|
Normal
|
3/6
|
|
Beams: Overload I
|
Advanced
|
3/6
|
|
Beams: Overload II, Tractor Beam I
|
Elite
|
3/6
|
|
Beams: Overload III, Tractor Beam III
|
|
Class C Shuttlecraft
- - UNLOCK: Buran-class Command Dreadnought Cruiser, Fleet Cardenas-class Command Dreadnought Cruiser, Earhart-class Strike Wing Escort, Fleet Engle-class Strike Wing Escort
|
|
Attack
|
Normal
|
3/6
|
|
Beams: Overload I
|
Advanced
|
3/6
|
|
Beams: Overload II, Aceton Beam I
|
Elite
|
3/6
|
|
Beams: Overload III, Aceton Beam III
|
|
Tactical Flyer Squadrons
- - UNLOCK: Constitution-class Miracle Worker Flight Deck Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Emergency Power to Weapons I
|
Advanced
|
3/6
|
|
Emergency Power to Weapons II
|
Elite
|
3/6
|
|
Emergency Power to Weapons III, Directed Energy Modulation II
|
|
Role
|
Fighter
|
Squad
|
Weapon
|
Abilities
|
|
To'Duj Fighters
|
|
Attack
|
Normal
|
3/6
|
|
|
Advanced
|
3/6
|
|
|
Elite
|
3/6
|
|
Cannon: Rapid Fire I
|
|
Nausicaan Stinger Fighters
- - UNLOCK: Nausicaan Kolasi-class Siege Destroyer
|
|
Attack
|
Normal
|
3/6
|
|
|
Advanced
|
3/6
|
|
Torpedo: High Yield I
|
Elite
|
3/6
|
|
Torpedo: High Yield II, Emergency Power to Weapons I
|
|
S'Kul Fighters
- - UNLOCK: Fek'Ihri Kar'Fi-class Battle Carrier, Fleet Fek'Ihri Kar'Fi-class Battle Carrier, Fek'Ihri Gok'tad-class Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Ramming Speed I
|
Advanced
|
3/6
|
|
Ramming Speed II
|
Elite
|
3/6
|
|
Ramming Speed III
|
|
Orion Interceptors
|
|
Multirole
|
Normal
|
3/6
|
|
Wep/Eng Drain Beam, Hyper Impulse Engines
|
Advanced
|
3/6
|
|
Wep/Eng Drain Beam, Hyper Impulse Engines
|
Elite
|
3/6
|
|
Wep/Eng Drain Beam, Hyper Impulse Engines, Tractor Beam I
|
|
Marauding Force
- - UNLOCK: Orion Marauder-class Flight Deck Carrier
|
|
Raider
|
Normal
|
2/4
|
|
Boarding Party
|
Advanced
|
2/4
|
|
Boarding Party, Reinforced Hull
|
Elite
|
2/4
|
|
Boarding Party, Armored Hull
|
|
Orion Slavers
|
|
Multirole
|
Normal
|
3/6
|
|
Steals: , [Common Commodities]
|
Advanced
|
3/6
|
|
Steals: , [Common Commodities], [Contraband]
|
Elite
|
3/6
|
|
Steals: , [Common Commodities], [Contraband], [Rare Commodities], Prisoner DOffs
|
|
Shield Repair Shuttles
|
|
Support
|
Normal
|
2/4
|
|
Shield Heal Repair Beam
|
Advanced
|
2/4
|
|
Shield Heal Repair Beam, Reinforced Hull
|
Elite
|
2/4
|
|
Shield Heal Repair Beam, Armored Hull
|
|
Power Siphon Drones
|
|
Debuff
|
Normal
|
3/6
|
|
Power Drain, No Shields
|
Advanced
|
3/6
|
|
Power Drain
|
Elite
|
3/6
|
|
Power Drain and Aux Transfer
|
|
Tachyon Drones
- - UNLOCK: Orion Corsair-class Flight Deck Carriers
|
|
Debuff
|
Normal
|
2/4
|
|
Tachyon Beam, No Shields
|
Advanced
|
2/4
|
|
Tachyon Beam
|
Elite
|
2/4
|
|
Cycling Tachyon Beam
|
|
Bird-of-Prey
- - RESTRICTION: Vo'Quv-class Carrier, Fleet Vo'Quv-class Carrier, Mirror Vo'Quv-class Carrier
|
|
Frigate
|
Normal
|
1/2
|
|
Cannon: Rapid Fire I, Torpedo: High Yield I, Battle Cloak
|
Advanced
|
1/2
|
|
Cannon: Rapid Fire II, Torpedo: High Yield II, Battle Cloak
|
Elite
|
1/2
|
|
Cannon: Rapid Fire III, Torpedo: High Yield III, Battle Cloak
|
|
Fer'Jai Frigates
- - UNLOCK: Fek'Ihri Kar'Fi-class Battle Carrier
- - RESTRICTION: Fek'Ihri Kar'Fi-class Battle Carrier, Fleet Fek'Ihri Kar'Fi-class Battle Carrier, Fek'Ihri Fe'rang-class Dreadnought Carrier
|
|
Frigate
|
Normal
|
1/2
|
|
Cannon: Rapid Fire I, Torpedo: High Yield I, Aceton Beam I, Enhanced Engines
|
Advanced
|
1/2
|
|
Cannon: Rapid Fire II, Torpedo: High Yield II, Aceton Beam I, Enhanced Engines
|
Elite
|
1/2
|
|
Cannon: Rapid Fire III, Torpedo: High Yield III, Aceton Beam I, Enhanced Engines
|
|
DuQwl' Fighters
- - UNLOCK: D9-class Dreadnought Battlecruiser
|
|
Attack
|
Normal
|
3/6
|
|
Lock Trajectory I
|
Advanced
|
3/6
|
|
Lock Trajectory I, Cannon: Rapid Fire I
|
Elite
|
3/6
|
|
Lock Trajectory I, Cannon: Rapid Fire II
|
|
Gorn Heavy Fighters
- - RESTRICTION: Gorn Ahgamas-class Multi-Mission Surveillance Vessel, Gorn Khaimas-class Multi-Mission Reconnaissance Vessel, Gorn Ihgomas-class Multi-Mission Strategic Vessel
|
|
Multirole
|
Normal
|
2/4
|
|
Tractor Beam I
|
Advanced
|
2/4
|
|
Tractor Beam I
|
Elite
|
2/4
|
|
Tractor Beam I, Torpedo: Spread II
|
|
baSro' Frigates
- - RESTRICTION: Durgath-class Temporal Heavy Dreadnought Battlecruiser
|
|
Frigate
|
Normal
|
1/2
|
|
Beams: Fire at Will I, Torpedo: High Yield I, Emergency Power to Weapons I, Channeled Deconstruction
|
Advanced
|
1/2
|
|
Beams: Fire at Will II, Torpedo: High Yield II, Emergency Power to Weapons III, Channeled Deconstruction
|
Elite
|
1/2
|
|
Beams: Fire at Will II, Torpedo: High Yield II, Emergency Power to Weapons III, Channeled Deconstruction
|
|
Rozhenko Timeships
- - UNLOCK: Terran Paradox-class Temporal Dreadnought
|
|
Attack
|
Normal
|
3/6
|
|
|
Advanced
|
3/6
|
|
Subatomic Disruptor
|
Elite
|
3/6
|
|
Subatomic Disruptor, Torpedo: High Yield II
|
|
Orion Cutpurse Fighters
- - UNLOCK: Orion Blackguard-class Flight Deck Assault Carrier, Fleet Orion Blackguard-class Flight Deck Assault Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Reflective Hull I
|
Advanced
|
3/6
|
|
Reflective Hull II
|
Elite
|
3/6
|
|
Reflective Hull III
|
|
House Mo'Kai Raiders
- - UNLOCK: Sarcophagus-class Dreadnought Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Destabilize Warp Core I, Fly Her Apart I, Reclaimable Material I
|
Advanced
|
3/6
|
|
Destabilize Warp Core II, Fly Her Apart II, Reclaimable Material II
|
Elite
|
3/6
|
|
Destabilize Warp Core III, Fly Her Apart III, Reclaimable Material III
|
|
House Mo'Kai Fighters
- - UNLOCK: Qoj-class Command Dreadnought Cruiser, Fleet Qoj-class Command Dreadnought Cruiser, Sech-class Strike Wing Escort, Fleet Sech-class Strike Wing Escort
|
|
Attack
|
Normal
|
3/6
|
|
Beam: Overload I
|
Advanced
|
3/6
|
|
Beam: Overload II, Aceton Beam I
|
Elite
|
3/6
|
|
Beam: Overload III, Aceton Beam III
|
|
Tactical Attack Fighter Squadrons
- - UNLOCK: D7-class Miracle Worker Flight Deck Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Emergency Power to Weapons I
|
Advanced
|
3/6
|
|
Emergency Power to Weapons II
|
Elite
|
3/6
|
|
Emergency Power to Weapons III, Directed Energy Modulation II
|
|
Role
|
Fighter
|
Squad
|
Weapon
|
Abilities
|
|
Romulan Drone Ship
- - UNLOCK: Flagship Dreadnought Warbirds
- - RESTRICTION: Flagship Dreadnought Warbirds, Kelvin T'laru-class Intel Carrier Warbird, Ra'nodaire-class Support Carrier Warbird, Fleet Ra'nodaire-class Support Carrier Warbird
|
|
Frigate
|
Normal
|
1/2
|
|
Beams: Overload I, Beams: Fire at Will I, Emergency Power to Shields I, Multi-Spectral Emitters, Tri-Phasic Emitters
|
Advanced
|
1/2
|
|
Beams: Overload II, Beams: Fire at Will II, Emergency Power to Shields II, Multi-Spectral Emitters, Tri-Phasic Emitters
|
Elite
|
1/2
|
|
Beams: Overload III, Beams: Fire at Will III, Emergency Power to Shields III, Multi-Spectral Emitters, Tri-Phasic Emitters
|
|
Kelvin Timeline Scorpion Fighters
- - RESTRICTION: Kelvin T'laru-class Intel Carrier Warbird
|
|
Attack
|
Normal
|
3/6
|
|
Reroute Reserves to Weapons I
|
Advanced
|
3/6
|
|
Reroute Reserves to Weapons I
|
Elite
|
3/6
|
|
Reroute Reserves to Weapons I, Beams: Fire at Will I
|
|
Kaleh Fighters
- - UNLOCK: Thrai-class Dreadnought Warbird
|
|
Attack
|
Normal
|
3/6
|
|
Lock Trajectory I
|
Advanced
|
3/6
|
|
Lock Trajectory I, Cannon: Rapid Fire I
|
Elite
|
3/6
|
|
Lock Trajectory I, Cannon: Rapid Fire II
|
|
Craeul Frigates
- - UNLOCK: Valkis-class Temporal Heavy Dreadnought Warbird
- - RESTRICTION: Valkis-class Temporal Heavy Dreadnought Warbird
|
|
Frigate
|
Normal
|
1/2
|
|
Beams: Fire at Will I, Torpedo: High Yield I, Emergency Power to Weapons I, Channeled Deconstruction
|
Advanced
|
1/2
|
|
Beams: Fire at Will II, Torpedo: High Yield II, Emergency Power to Weapons III, Channeled Deconstruction
|
Elite
|
1/2
|
|
Beams: Fire at Will II, Torpedo: High Yield II, Emergency Power to Weapons III, Channeled Deconstruction
|
|
Suliban Veil Fighters
- - UNLOCK: Suliban Silik-class Flight Deck Assault Carrier, Fleet Suliban Silik-class Flight Deck Assault Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Reflective Hull I
|
Advanced
|
3/6
|
|
Reflective Hull II
|
Elite
|
3/6
|
|
Reflective Hull III
|
|
Role
|
Fighter
|
Squad
|
Weapon
|
Abilities
|
Breen
|
Bleth Choas Fighters
- - RESTRICTION: Breen Rezreth-class Dreadnought Cruiser, Breen Sarr Theln-class Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Evade Target Lock I
|
Advanced
|
3/6
|
|
Evade Target Lock II
|
Elite
|
3/6
|
|
Evade Target Lock III, Tachyon Beam I
|
|
Plesh Brek Frigate
- - UNLOCK: Breen Chel Boalg-class Warship, Breen Chel Grett-class Warship, Breen Plesh Brek-class Heavy Raider, Breen Plesh Tral-class Heavy Raider
- - RESTRICTION: Breen Rezreth-class Dreadnought Cruiser, Breen Sarr Theln-class Carrier
|
|
Frigate
|
Normal
|
1/2
|
|
Cannon: Rapid Fire I, Torpedo: High Yield I, Tachyon Beam I, Raider Flanking
|
Advanced
|
1/2
|
|
Cannon: Rapid Fire II, Torpedo: High Yield II, Tachyon Beam I, Raider Flanking
|
Elite
|
1/2
|
|
Cannon: Rapid Fire III, Torpedo: High Yield III, Tachyon Beam I, Raider Flanking, Breen Energy Dissipator
|
Cardassian
|
Yukawa Frigates
- - UNLOCK: Cardassian Damar-class Intel Science Dreadnought, Cardassian Ghemor-class Intel Flight Deck Carrier
|
|
Frigate
|
Normal
|
1/2
|
|
Torpedo: Spread I, Suppressive Armaments I
|
Advanced
|
1/2
|
|
Torpedo: Spread II, Suppressive Armaments I
|
Elite
|
1/2
|
|
Torpedo: Spread III, Subnucleonic Carrier Wave I, Suppressive Armaments I
|
Elachi
|
Elachi Oschu Shuttles
- - RESTRICTION: Elachi Sheshar-class Command Dreadnought Cruiser, Elachi Sheshar-class Intel Dreadnought Cruiser
|
|
Attack
|
Normal
|
2/4
|
|
Torpedo: High Yield I, Elusive Target
|
Advanced
|
2/4
|
|
Torpedo: High Yield II, Beams: Overload I, Elusive Target
|
Elite
|
2/4
|
|
Torpedo: High Yield III, Beams: Overload II, Elusive Target
|
|
Elachi Qulash Frigate
- - UNLOCK: Elachi Monbosh-class Battleship, Elachi Ornash-class Battlecruiser, Elachi S'ateth-class Escort, Elachi S'golth-class Escort
- - RESTRICTION: Elachi Sheshar-class Command Dreadnought Cruiser, Elachi Sheshar-class Intel Dreadnought Cruiser
|
|
Frigate
|
Normal
|
1/2
|
|
Torpedo: Spread I, Cannon: Rapid Fire I, Subspace Jump, Elusive Target
|
Advanced
|
1/2
|
|
Torpedo: Spread II, Cannon: Rapid Fire II, Subspace Jump, Elusive Target
|
Elite
|
1/2
|
|
Torpedo: Spread II, Cannon: Rapid Fire II, Subspace Jump, Evade Target Lock I, Elusive Target
|
Fek'Ihri
|
Lost Souls of Gre'thor
- - UNLOCK: Fek'Ihri Fe'rang Dreadnought Carrier
- - RESTRICTION: Fek'Ihri Kar'Fi-class Battle Carrier, Fleet Fek'Ihri Kar'Fi-class Battle Carrier, Fek'Ihri Fe'rang-class Dreadnought Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Ferocious Charge
|
Advanced
|
3/6
|
|
Ferocious Charge, Psionic Shockwave
|
Elite
|
3/6
|
|
Ferocious Charge, Superior Psionic Shockwave
|
Herald
|
Mir Fighters
- - RESTRICTION: Herald Quas-class Flight Deck Carrier, Herald Vonph-class Dreadnought Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Impact
|
Advanced
|
3/6
|
|
Impact, Beams: Overload I
|
Elite
|
3/6
|
|
Impact, Beams: Overload II
|
|
Baltim Raider
- - UNLOCK: Herald Baltim-class Heavy Raider
- - RESTRICTION: Herald Quas-class Flight Deck Carrier, Herald Vonph-class Dreadnought Carrier
|
|
Frigate
|
Normal
|
1/2
|
|
Beams: Fire at Will I, Torpedo: High Yield I, Raider Flanking
|
Advanced
|
1/2
|
|
Beams: Fire at Will I, Torpedo: High Yield II, Raider Flanking, Ambush Gateway
|
Elite
|
1/2
|
|
Beams: Fire at Will II, Torpedo: High Yield II, Raider Flanking, Ambush Gateway
|
Hur'q
|
Hur'q Swarmer Fighters
- - UNLOCK: Hur'q Vedcrid Hive Dreadnought Carrier, Hur'q Vridyat Ravager Strike Wing Escort
|
|
Attack
|
Normal
|
3/6
|
|
Evasive Maneuvers I
|
Advanced
|
3/6
|
|
Evasive Maneuvers II, Focused Assault I
|
Elite
|
3/6
|
|
Evasive Maneuvers III, Focused Assault II
|
Jem'Hadar
|
Jem'Hadar Fighters
- - UNLOCK: Jem'Hadar Dreadnought Carriers, Jem'Hadar Heavy Strike Wing Escorts
|
|
Attack
|
Normal
|
3/6
|
|
Directed Energy Modulation I
|
Advanced
|
3/6
|
|
Directed Energy Modulation II
|
Elite
|
3/6
|
|
Directed Energy Modulation III, Cannon: Rapid Fire I
|
|
Jem'Hadar Attack Ship
- - UNLOCK: Jem'Hadar Attack Ship, Jem'Hadar Recon Ship, Jem'Hadar Strike Ship
- - RESTRICTION: Jem'Hadar Dreadnought Carriers
|
|
Frigate
|
Normal
|
1/2
|
|
Beams: Overload I, Cannon: Rapid Fire I, Antiproton Sweep, Ramming Speed
|
Advanced
|
1/2
|
|
Beams: Overload I, Cannon: Rapid Fire II, Antiproton Sweep, Ramming Speed
|
Elite
|
1/2
|
|
Beams: Overload II, Cannon: Rapid Fire III, Antiproton Sweep, Ramming Speed
|
|
Jem'Hadar Vanguard Gunboats
- - UNLOCK: Jem'Hadar Vanguard Carrier, Jem'Hadar Vanguard Dreadnought Cruiser
- - RESTRICTION: Jem'Hadar Dreadnought Carriers, Jem'Hadar Heavy Strike Wing Escorts, Jem'Hadar Vanguard Carrier, Jem'Hadar Vanguard Dreadnought Cruiser
|
|
Frigate
|
Normal
|
1/2
|
|
Beams: Fire at Will I, Attack Pattern Lambda I, Evasive Maneuvers I, Ramming Speed
|
Advanced
|
1/2
|
|
Beams: Fire at Will II, Attack Pattern Lambda II, Evasive Maneuvers II, Ramming Speed
|
Elite
|
1/2
|
|
Beams: Fire at Will III, Attack Pattern Lambda III, Evasive Maneuvers III, Ramming Speed
|
Krenim
|
Krenim Heavy Raiders
- - RESTRICTION: Krenim Annorax-class Science Dreadnought
|
|
Frigate
|
Normal
|
1/2
|
|
Energy Weapons: Surgical Strikes I, Torpedo: High Yield I, Viral Matrix I
|
Advanced
|
1/2
|
|
Energy Weapons: Surgical Strikes II, Torpedo: High Yield II, Viral Matrix II, Aceton Beam I
|
Elite
|
1/2
|
|
Energy Weapons: Surgical Strikes II, Torpedo: High Yield III, Viral Matrix II, Aceton Beam II
|
Romulan
|
Scorpion Fighters
- - UNLOCK: Reputation: New Romulus (Advanced only)
|
|
Attack
|
Normal
|
3/6
|
|
|
Advanced
|
3/6
|
|
|
Elite
|
3/6
|
|
Torpedo: High Yield I
|
Solanae
|
Obelisk Swarmers
- - UNLOCK: Fleet Spire
|
|
Attack
|
Normal
|
3/6
|
|
Beams: Overload I
|
Advanced
|
3/6
|
|
Beams: Overload II
|
Elite
|
3/6
|
|
Beams: Overload III
|
Son'a
|
Son'a Assault Fighters
- - RESTRICTION: Son'a Collector Science Dreadnought
|
|
Multirole
|
Normal
|
3/6
|
|
Energy Siphon I, Thermolytic Absorption I
|
Advanced
|
3/6
|
|
Energy Siphon II, Thermolytic Absorption II
|
Elite
|
3/6
|
|
Energy Siphon III, Thermolytic Absorption III
|
Sphere Builders
|
Sphere Builder Heavy Fighters
- - RESTRICTION: Sphere Builder Denuos-class Dreadnought Carrier, Sphere Builder Edoulg-class Science Vessel
|
|
Multirole
|
Normal
|
2/4
|
|
Beams: Overload I, Channeled Deconstruction I
|
Advanced
|
2/4
|
|
Beams: Overload II, Channeled Deconstruction I, Torpedo: High Yield I
|
Elite
|
2/4
|
|
Beams: Overload II, Channeled Deconstruction I, Torpedo: High Yield II
|
|
Sphere Builder Arehbes Frigate
- - UNLOCK: Sphere Builder Arehbes-class Destroyer
- - RESTRICTION: Sphere Builder Denuos-class Dreadnought Carrier, Sphere Builder Edoulg-class Science Vessel
|
|
Frigate
|
Normal
|
1/2
|
|
Rapid Decay I, Channeled Deconstruction I, Torpedo: Spread I
|
Advanced
|
1/2
|
|
Rapid Decay I, Channeled Deconstruction I, Torpedo: Spread II, Beams: Fire at Will I
|
Elite
|
1/2
|
|
Rapid Decay I, Channeled Deconstruction I, Torpedo: Spread II, Beams: Fire at Will II
|
Temporal
|
Epoch Fighters
- - RESTRICTION: Chronos-class Temporal Dreadnought Cruiser, Eternal-class Temporal Multi-Mission Science Vessel
|
|
Attack
|
Normal
|
3/6
|
|
|
Advanced
|
3/6
|
|
Channeled Deconstruction I
|
Elite
|
3/6
|
|
Channeled Deconstruction I, Beams: Fire at Will I
|
Terran Empire
|
Terran Empire Frigates
- - RESTRICTION: Terran Styx-class Dreadnought Cruiser
|
|
Frigate
|
Normal
|
1/2
|
|
Beams: Fire at Will I, Agony Ray I
|
Advanced
|
1/2
|
|
Beams: Fire at Will II, Agony Ray II, Attack Pattern Beta I
|
Elite
|
1/2
|
|
Beams: Fire at Will III, Agony Ray III, Attack Pattern Beta II, Suppression Barrage III
|
Tholian
|
Tholian Widow Fighters
- - UNLOCK: Reputation: Nukara Strikeforce (Advanced only), Normal come equipped on Tholian Recluse-class Carrier and Tarantula-class Dreadnought Cruiser
|
|
Attack
|
Normal
|
3/6
|
|
Tholian Tetryon Grid support
|
Advanced
|
3/6
|
|
Supports Tholian Tetryon Grid
|
Elite
|
3/6
|
|
Tholian Tetryon Grid support, Beams: Fire at Will I
|
|
Tholian Mesh Weavers
- - RESTRICTION: Tholian Jorogumo-class Miracle Worker Carrier, Tholian Recluse-class Carrier, Tholian Tarantula-class Dreadnought Cruiser
|
|
Frigate
|
Normal
|
1/2
|
|
Beams: Fire at Will I, Attack Pattern Beta I, Evasive Maneuvers, Tholian Tetryon Grid support
|
Advanced
|
1/2
|
|
Beams: Fire at Will II, Attack Pattern Beta II, Evasive Maneuvers, Tholian Tetryon Grid support
|
Elite
|
1/2
|
|
Beams: Fire at Will III, Attack Pattern Beta III, Evasive Maneuvers, Tholian Tetryon Grid support
|
Tzenkethi
|
Shuk-din Frigate
- - UNLOCK: Tzenkethi Tzen-tar-class Miracle Worker Dreadnought Carrier
|
|
Frigate
|
Normal
|
1/2
|
|
Lock Trajectory (Brief), Cannon: Rapid Fire I, Tactical Team I
|
Advanced
|
1/2
|
|
Lock Trajectory (Brief), Cannon: Rapid Fire II, Tactical Team II
|
Elite
|
1/2
|
|
Lock Trajectory (Brief), Cannon: Rapid Fire III, Tactical Team III
|
Vorgon
|
Vorgon Echentis Frigate
- - RESTRICTION: Vorgon Ryn'kodan-class Carrier, Vorgon Ytijara-class Dreadnought Cruiser
|
|
Frigate
|
Normal
|
1/2
|
|
Dispersal Pattern Alpha I, Suppression Barrage I
|
Advanced
|
1/2
|
|
Dispersal Pattern Alpha II, Suppression Barrage II
|
Elite
|
1/2
|
|
Dispersal Pattern Alpha III, Suppression Barrage III
|
Voth
|
Voth Heavy Fighters
- - RESTRICTION: Voth Bastion-class Flight Deck Carrier, Voth Bulwark-class Dreadnought Cruiser, Voth Rampart-class Command Flight Deck Carrier
|
|
Attack
|
Normal
|
3/6
|
|
Emergency Power to Shields I, Emergency Power to Weapons I
|
Advanced
|
3/6
|
|
Emergency Power to Shields II, Emergency Power to Weapons II, Beams: Overload I
|
Elite
|
3/6
|
|
Emergency Power to Shields III, Emergency Power to Weapons III, Beams: Overload II
|
Xindi
|
Xindi-Aquatic Mobulai Frigates
- - UNLOCK: Xindi-Aquatic Briostrys-class Dreadnought Carrier, Xindi-Aquatic Narcine-class Dreadnought Carrier
- - RESTRICTION: Xindi-Aquatic Briostrys-class Dreadnought Carrier, Xindi-Aquatic Narcine-class Dreadnought Carrier, Xindi-Primate Ateleth-class Dreadnought Cruiser
|
|
Frigate
|
Normal
|
1/2
|
|
Dispersal Pattern Alpha I, Cascade Resonance Burst I
|
Advanced
|
1/2
|
|
Dispersal Pattern Alpha II, Cascade Resonance Burst II
|
Elite
|
1/2
|
|
Dispersal Pattern Alpha III, Cascade Resonance Burst III
|
|
Xindi-Insectoid Castroi Fighters
- - UNLOCK: Xindi-Insectoid Olaen-class Heavy Strike Wing Escort, Xindi-Primate Ateleth-class Dreadnought Cruiser
- - RESTRICTION: Xindi-Aquatic Briostrys-class Dreadnought Carrier, Xindi-Aquatic Narcine-class Dreadnought Carrier, Xindi-Insectoid Olaen-class Heavy Strike Wing Escort, Xindi-Primate Ateleth-class Dreadnought Cruiser
|
|
Attack
|
Normal
|
3/6
|
|
Emergency Power to Shields I, Beams: Fire at Will I
|
Advanced
|
3/6
|
|
Emergency Power to Shields II, Beams: Fire at Will II
|
Elite
|
3/6
|
|
Emergency Power to Shields III, Beams: Fire at Will III
|
|
Xindi-Primate Nusuti Heavy Fighters
- - UNLOCK: Xindi-Insectoid Olaen-class Heavy Strike Wing Escort, Xindi-Primate Ateleth-class Dreadnought Cruiser
- - RESTRICTION: Xindi-Aquatic Briostrys-class Dreadnought Carrier, Xindi-Aquatic Narcine-class Dreadnought Carrier, Xindi-Insectoid Olaen-class Heavy Strike Wing Escort, Xindi-Primate Ateleth-class Dreadnought Cruiser
|
|
Attack
|
Normal
|
2/4
|
|
Beams: Fire at Will I, Torpedo: Spread I, Jam Sensors I
|
Advanced
|
2/4
|
|
Beams: Fire at Will II, Torpedo: Spread II, Jam Sensors II
|
Elite
|
2/4
|
|
Beams: Fire at Will III, Torpedo: Spread III, Jam Sensors III
|
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
- Innate
- All Hangar pets are immune to warp core breaches and have an unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
- Starships with Hangar Bays by default can use Carrier commands, a set of four abilities which issue orders to your Hangar pets.
- Subsystem
- Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
- Skill Tree
- Skill Nodes
- Unlocks
5 points in Engineering track: Hangar Health: Hangar pets have an additional 10% Maximum Hull Capacity.
5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources.
- Starship Trait
Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.
Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.
Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.
Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.
Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.
Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.
Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.
Scramble Fighters: Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.
Unified Engineering: Activating any Command bridge officer ability or Auxiliary to Structural will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
Voth Carrier Synergies: Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.
- Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
Quick Deployment: 20% recharge time reduction to launching Carrier pet crafts; +50% Rank Up XP for all Hangar Pets.
- Duty Officers
- Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
- Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
- Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
- Bridge Officer abilities
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff: