Hangar - Shield Repair Shuttles

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Shield Repair Shuttles are a type of KDF Hangar Pet. They are always available for purchase and can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability: Launch Shield Repair Shuttles icon (Klingon).png Launch Shield Repair Shuttles.

Hangar overview[edit | edit source]

Name Squad Energy type Projectile Abilities
Faction KDF.png Shield Repair Shuttles 2/4 N/A N/A  Shield Heal Repair Beam
Faction KDF.png Reinforced Shield Repair Shuttles 2/4 N/A N/A  Shield Heal Repair Beam • Reinforced Hull
Faction KDF.png Armored Shield Repair Shuttles 2/4 N/A N/A  Shield Heal Repair Beam • Armored Hull

Shield Repair Shuttles will orbit you or an allied ship and repair shields when they are damaged. These shuttles have no attack powers.

Pets[edit | edit source]

Hangar - Shield Repair Shuttles icon.png
Rare icon.png
Hangar - Shield Repair Shuttles
Rare Hangar Bay
Character Bind On Pickup
Shuttle gear:
* Shield Heal Repair Beam
Values do not reflect skills or other modifiers

Launch Shield Repair Shuttles
Launch Shield Repair Shuttles
Launches a pair of level __ Shield Repair Shuttles. Each hangar supports 2 deployed pairs at any given time.
1 min 20 sec recharge
Value: 0 Energy credit icon.png
- AVAILABLE: Available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 Energy credit icon.png.

Capabilities[edit source]

  • Capacity: Launches 2 at a time, and can support up to 4 per hangar.
  • Base cooldown: 1 min 20 sec recharge

Hangar - Shield Repair Shuttles icon.png
Very rare icon.png
Hangar - Reinforced Shield Repair Shuttles
Very Rare Hangar Bay
Character Bind On Pickup
Shuttle gear:
* Shield Heal Repair Beam
* Reinforced Hull
Values do not reflect skills or other modifiers

Launch Reinforced Shield Repair Shuttles
Launch Reinforced Shield Repair Shuttles
Launches a pair of level __ Reinforced Shield Repair Shuttles. Each hangar supports 2 deployed pairs at any given time.
1 min 20 sec recharge
Value: 0 Energy credit icon.png
- AVAILABLE: Available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 Refined dilithium icon.png. The cost can be lowered to 25,712 Refined dilithium icon.png provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

Capabilities[edit source]

  • Capacity: Launches 2 at a time, and can support up to 4 per hangar.
  • Base cooldown: 1 min 20 sec recharge

Hangar - Armored Shield Repair Shuttles icon.png
Ultra rare icon.png
Hangar - Armored Shield Repair Shuttles
Ultra Rare Hangar Bay
Bind On Pickup
Shuttle gear:
* Shield Heal Repair Beam
* Armored Hull
Values do not reflect skills or other modifiers

Launch Armored Shield Repair Shuttles
Launch two Shield Repair Shuttles
Launches a pair of Level 61 Armored Shield Repair Shuttles. Each Hangar supports 2 deployed pairs at any given time.
Value: Fleet Credits Refined dilithium icon.png
- AVAILABLE: Available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 Refined dilithium icon.png and 100,000 Fleet Credits. The Dilithium cost can be lowered to 38,250 Refined dilithium icon.png provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

Capabilities[edit source]

  • Capacity: Launches 2 at a time, and can support up to 4 per hangar.
  • Base cooldown: 1 min 20 sec recharge


Playable version[edit | edit source]

No playable version of the Shield Repair Shuttles currently exists in-game.

Modifiers[edit source]

Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.

  • Innate
    • All Hangar pets are immune to warp core breaches and have an unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
    • Starships with Hangar Bays by default can use Carrier commands, a set of four abilities which issue orders to your Hangar pets.
  • Subsystem
    • Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
  • Skill Tree
    • Skill Nodes
    • Unlocks
      • Adm eng fed.png 5 points in Engineering track: Hangar Health: Hangar pets have an additional 10% Maximum Hull Capacity.
      • Adm tac fed.png 5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources.
  • Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
    • Mastery passive quick deployment tac fed.png Quick Deployment: 20% recharge time reduction to launching Carrier pet crafts; +50% Rank Up XP for all Hangar Pets.
  • Duty Officers
    • Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
    • Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
    • Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
v · d · e
Hangar Pets
Faction FED25.png Starfleet
Faction KDF.png Klingon Defense Force
Faction Romulan Republic.png Romulan Republic
Faction Dominion.png Dominion
Faction Khitomer.png Cross-Faction
See main page: Hangar pet