Hangar - House Mo'Kai Fighters

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A Sech class Strike Wing Escort with deployed House Mo'Kai fighters

House Mo'Kai Fighters are a type of Hangar Pet for Klingon Defense Force characters and their allies, including Klingon-aligned Romulan Republic and Dominion characters.

They are obtained and unlocked with the purchase of the following Discovery-era Klingon vessels:

They can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability: Launch House Mo'Kai Fighters icon (Klingon).png Launch House Mo'Kai Fighters.

Hangar overview[edit | edit source]

Name Squad Energy type Projectile Abilities
Faction KDF.png House Mo'Kai Fighters 3/6 Disruptor Beam Array (Dsc) icon.png Disruptor N/A  Beams: Overload I
Faction KDF.png Advanced House Mo'Kai Fighters 3/6 Disruptor Beam Array (Dsc) icon.png Disruptor N/A  Beams: Overload II • Aceton Beam I
Faction KDF.png Elite House Mo'Kai Fighters 3/6 Disruptor Beam Array (Dsc) icon.png Disruptor N/A  Beams: Overload III • Aceton Beam III

The Klingon House Mo'Kai fighter first saw use during the Federation-Klingon War of 2256-2257. They are visually similar to House Mo'Kai raiders, differing only in their armaments. House Mo'kai fighters are instead a direct counterpart to DSC Starfleet's Class C shuttlecraft. These shuttlecraft feature era-appropriate disruptor visuals to match the DSC Klingon aesthetic.

One wing of standard-issue (rare) House Mo'Kai Fighters come pre-loaded as part of the following vessels:

Pets[edit | edit source]

Hangar - House Mo'Kai Fighters icon.png
Rare icon.png
Hangar - House Mo'Kai Fighters
Rare Hangar Bay
Character Bind On Pickup
House Mo'Kai Fighter Equipment and Abilities:
* Disruptor Beam Array
* Omni-Directional Disruptor Beam Array
* Beams: Overload I
Values do not reflect skills or other modifiers

Launch House Mo'Kai Fighter
Launch three House Mo'Kai Fighters
Launches a wing of three level __ House Mo'Kai Fighters. Each hangar supports 2 deployed pairs at any given time.
40 sec recharge
Value: 0 Energy credit icon.png

- UNLOCK: Qoj Command Dreadnought Cruiser, Fleet Qoj Command Dreadnought Cruiser, Sech Strike Wing Escort, Fleet Sech Strike Wing Escort

- AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 Energy credit icon.png.

Capabilities[edit source]

  • Capacity: Launches 3 at a time, and can support up to 6 per hangar.
  • Base cooldown: 40 sec recharge
  • Weapons:

Hangar - House Mo'Kai Fighters icon.png
Very rare icon.png
Hangar - Advanced House Mo'Kai Fighters
Very Rare Hangar Bay
Character Bind On Pickup
Advanced House Mo'Kai Fighter Equipment and Abilities:
* Disruptor Beam Array
* Omni-Directional Disruptor Beam Array
* Beams: Overload II
* Aceton Beam I
Values do not reflect skills or other modifiers

Launch Advanced House Mo'Kai Fighter
Launch three Advanced House Mo'Kai Fighters
Launches a wing of three level __ Advanced House Mo'Kai Fighters. Each hangar supports 2 deployed pairs at any given time.
40 sec recharge
Value: 0 Energy credit icon.png

- UNLOCK: Qoj Command Dreadnought Cruiser, Fleet Qoj Command Dreadnought Cruiser, Sech Strike Wing Escort, Fleet Sech Strike Wing Escort

- AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 Refined dilithium icon.png. The cost can be lowered to 25,712 Refined dilithium icon.png provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

Capabilities[edit source]

  • Capacity: Launches 3 at a time, and can support up to 6 per hangar.
  • Base cooldown: 40 sec recharge
  • Weapons:

Hangar - House Mo'Kai Fighters icon.png
Ultra rare icon.png
Hangar - Elite House Mo'Kai Fighters
Ultra Rare Hangar Bay
Character Bind On Pickup
Elite House Mo'Kai Fighter Equipment and Abilities:
* Disruptor Beam Array
* Omni-Directional Disruptor Beam Array
* Beams: Overload III
* Aceton Beam III
Values do not reflect skills or other modifiers

Launch Elite House Mo'Kai Fighter
Launch three Elite House Mo'Kai Fighters
Launches a wing of three level __ Elite House Mo'Kai Fighters. Each hangar supports 2 deployed pairs at any given time.
40 sec recharge
Value: 0 Energy credit icon.png

- UNLOCK: Qoj Command Dreadnought Cruiser, Fleet Qoj Command Dreadnought Cruiser, Sech Strike Wing Escort, Fleet Sech Strike Wing Escort

- AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 Refined dilithium icon.png and 100,000 Fleet Credits. The Dilithium cost can be lowered to 38,250 Refined dilithium icon.png provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

Capabilities[edit source]

  • Capacity: Launches 3 at a time, and can support up to 6 per hangar.
  • Base cooldown: 40 sec recharge
  • Weapons:


Playable version[edit | edit source]

A House Mo'Kai fighter.

No playable version of the House Mo'Kai Fighter currently exists in-game.

Modifiers[edit source]

Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.

  • Innate
    • All Hangar pets are immune to warp core breaches and have an unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
    • Starships with Hangar Bays by default can use Carrier commands, a set of four abilities which issue orders to your Hangar pets.
  • Subsystem
    • Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
  • Skill Tree
    • Skill Nodes
    • Unlocks
      • Adm eng fed.png 5 points in Engineering track: Hangar Health: Hangar pets have an additional 10% Maximum Hull Capacity.
      • Adm tac fed.png 5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources.
  • Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
    • Mastery passive quick deployment tac fed.png Quick Deployment: 20% recharge time reduction to launching Carrier pet crafts; +50% Rank Up XP for all Hangar Pets.
  • Duty Officers
    • Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
    • Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
    • Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.

External link[edit | edit source]

v · d · e
Hangar Pets
Faction FED25.png Starfleet
Faction KDF.png Klingon Defense Force
Faction Romulan Republic.png Romulan Republic
Faction Dominion.png Dominion
Faction Khitomer.png Cross-Faction
See main page: Hangar pet