Hangar - House Mo'Kai Fighters
House Mo'Kai Fighters are a type of Hangar Pet for Klingon Defense Force characters and their allies, including Klingon-aligned Romulan Republic and Dominion characters.
They are obtained and unlocked with the purchase of the following Discovery-era Klingon vessels:
Qoj Command Dreadnought Cruiser
Fleet Qoj Command Dreadnought Cruiser
Sech Strike Wing Escort
Fleet Sech Strike Wing Escort
They can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability: Launch House Mo'Kai Fighters.
Hangar overview[edit | edit source]
Name | Squad | Energy type | Projectile | Abilities | |
---|---|---|---|---|---|
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House Mo'Kai Fighters | 3/6 | ![]() |
N/A | Beams: Overload I |
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Advanced House Mo'Kai Fighters | 3/6 | ![]() |
N/A | Beams: Overload II • Aceton Beam I |
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Elite House Mo'Kai Fighters | 3/6 | ![]() |
N/A | Beams: Overload III • Aceton Beam III |
The Klingon House Mo'Kai fighter first saw use during the Federation-Klingon War of 2256-2257. They are visually dissimilar from House Mo'Kai raiders, differing only in their armaments. House Mo'kai fighters are instead a direct counterpart to DSC Starfleet's Class C shuttlecraft. These shuttlecraft feature era-appropriate disruptor visuals to match the DSC Klingon aesthetic.
One wing of standard-issue (rare) House Mo'Kai Fighters come pre-loaded as part of the following vessels:
Qoj Command Dreadnought Cruiser and its Fleet variant, the
Fleet Qoj Command Dreadnought Cruiser
Sech Strike Wing Escort and its Fleet variant, the
Fleet Sech Strike Wing Escort
Pets[edit | edit source]
* Disruptor Beam Array
* Omni-Directional Disruptor Beam Array
* Beams: Overload I
- Launches a wing of three level __ House Mo'Kai Fighters. Each hangar supports 2 deployed pairs at any given time.
- 40 sec recharge
- UNLOCK: Qoj Command Dreadnought Cruiser, Fleet Qoj Command Dreadnought Cruiser, Sech Strike Wing Escort, Fleet Sech Strike Wing Escort
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355
.
Capabilities[edit source]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- Fore
- [Disruptor Beam Array (Dsc)]
- Omni-Directional Disruptor Beam Array (Dsc)
- Fore
* Disruptor Beam Array
* Omni-Directional Disruptor Beam Array
* Beams: Overload II
* Aceton Beam I
- Launches a wing of three level __ Advanced House Mo'Kai Fighters. Each hangar supports 2 deployed pairs at any given time.
- 40 sec recharge
- UNLOCK: Qoj Command Dreadnought Cruiser, Fleet Qoj Command Dreadnought Cruiser, Sech Strike Wing Escort, Fleet Sech Strike Wing Escort
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Dilithium Store for 30,250
. The cost can be lowered to 25,712
provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[edit source]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- Fore
- [Disruptor Beam Array (Dsc)]
- Omni-Directional Disruptor Beam Array (Dsc)
- Fore
* Disruptor Beam Array
* Omni-Directional Disruptor Beam Array
* Beams: Overload III
* Aceton Beam III
- Launches a wing of three level __ Elite House Mo'Kai Fighters. Each hangar supports 2 deployed pairs at any given time.
- 40 sec recharge
- UNLOCK: Qoj Command Dreadnought Cruiser, Fleet Qoj Command Dreadnought Cruiser, Sech Strike Wing Escort, Fleet Sech Strike Wing Escort
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000
and 100,000
. The Dilithium cost can be lowered to 38,250
provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[edit source]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- Fore
- [Disruptor Beam Array (Dsc)]
- Omni-Directional Disruptor Beam Array (Dsc)
- Fore
Playable version[edit | edit source]
No playable version of the House Mo'Kai Fighter currently exists in-game.
Modifiers[edit source]
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
- Innate
- All Hangar pets are immune to warp core breaches and have an unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
- Starships with Hangar Bays by default can use Carrier commands, a set of four abilities which issue orders to your Hangar pets.
- Subsystem
- Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
- Skill Tree
- Skill Nodes
Coordination Protocols: +20% Hull Capacity and Shield Capacity for Hangar pets.
Defensive Coordination: +20% Defense and Damage Resistance Rating for Hangar pets.
Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets.
- Unlocks
- Skill Nodes
- Personal Space Traits
Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after damage is first negated
Wing Commander: +100% Rank Up XP for all Hangar pets
- Starship Trait
Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.
Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.
Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.
Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.
Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.
Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.
Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.
Scramble Fighters: Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.
Unified Engineering: Activating any Command bridge officer ability or Auxiliary to Structural will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
Voth Carrier Synergies: Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.
- Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
- Duty Officers
- Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
- Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
- Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
- Bridge Officer abilities
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
Attack Pattern Beta
Attack Pattern Omega: In combination with Conn Officer DOff which applies a team wide effect.
Focused Assault
Endothermic Inhibitor Beam
Structural Integrity Collapse
Destabilizing Resonance Beam
Concentrate Firepower: Torpedoes will deal extra damage, get free Torpedo: High Yield I and get their torpedo cooldowns reset.
Overwhelm Emitters: Attacking a target under effect of this ability will heal shields of Hangar pets.
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Gear
Console - Universal - Swarmer Matrix: +30% Turn Speed, Flight Speed, and Damage for your Hangar pets and Targetable Torpedoes.
- Enhanced Carrier Synergy (3-piece set bonus from the Ancient Obelisk Technology Set): Activating any Emergency Power ability causes Hangar pets to activate a weaker version of the same power.
High-Energy Communications Network (active ability): +1 Rank to all your Hangar pets
- 3-part and 4-part set bonus from the Iconian Resistance Starship Technologies set: Damage increase and additional effects to team.
Coalition Disruptor Weapons: Pets dealing Disruptor Damage will benefit from target's damage resistance debuff.
External link[edit | edit source]
- Klingon raider at Memory Alpha, the Star Trek Wiki.