Hangar - Federation Runabouts

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A Danube and Yellowstone runabout

Federation Runabouts are a type of Hangar Pet for Starfleet characters and their allies, including Federation-aligned Romulan Republic and Dominion characters.

It is a collective name for two visual variants of hangar pet: Danube and Yellowstone Runabouts.

As a standard-issue hangar pet, they are always available for purchase and can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability:

  • Launch Danube Runabouts icon (Federation).png Launch Danube Runabouts
  • 24px Launch Yellowstone Runabouts

Hangar overview[edit | edit source]

Name Squad Energy type Projectile Abilities
Faction FED25.png Danube Runabouts 2/4 Phaser Beam Array icon.png Phaser Photon Torpedo Launcher icon.png Photon  Tractor Beam I
Faction FED25.png Advanced Danube Runabouts 2/4 Phaser Beam Array icon.png Phaser Chroniton Torpedo Launcher icon.png Chroniton  Tractor Beam II
Faction FED25.png Yellowstone Runabouts 2/4 Phaser Beam Array icon.png Phaser Chroniton Torpedo Launcher icon.png Chroniton  Tractor Beam III • Eject Tetryon Plasma

Smaller than a starship but larger than a shuttlecraft, Runabouts are typically assigned to space stations or starships as auxiliary craft. They utilize modular compartments, allowing them to be reconfigured to many roles such as combat, exploration or even courier assignments. Often used as a tug or for other rescue operations, Runabouts come standard with a Tractor Beam.

The Danube-class Runabout first entered service in 2368. This hangar pet variant represents the Danube in a Mk II configuration, utilizing a mounted mission module.

The Yellowstone-class Runabout is a 25th Century refit of the Danube. It utilizes an advanced Tetryon-Plasma impulse drive system, which allows for the ejection of a debilitating cloud of Tetryon-Plasma behind the Runabout.

Wings of standard-issue (rare) Danube Runabouts come pre-loaded as part of the standard equipment of most Starfleet vessels with hangar bays (i.e. Vesta Multi-Mission Surveillance Explorer). Yellowstone Runabouts do not come pre-loaded as part of any Starfleet vessels' standard equipment.

Pets[edit | edit source]

Hangar - Danube Runabouts icon.png
Rare icon.png
Hangar - Danube Runabouts
Rare Hangar Bay
Character Bind On Pickup
Runabout gear:
* Phaser Array
* Micro Photon Torpedoes
* Tractor Beam I
Values do not reflect skills or other modifiers

Launch Danube Runabouts
Launch Danube Runabouts
Launches a pair of level __ Danube Runabouts. Each hangar supports 2 deployed pairs at any given time.
1 min recharge
Value: 0 Energy credit icon.png
- AVAILABLE: Available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 Energy credit icon.png.

Capabilities[edit source]

Hangar - Danube Runabouts icon.png
Very rare icon.png
Hangar - Advanced Danube Runabouts
Very Rare Hangar Bay
Character Bind On Pickup
Runabout gear:
* Phaser Array
* Chroniton Torpedoes
* Tractor Beam II
Values do not reflect skills or other modifiers

Launch Advanced Danube Runabouts
Launch Advanced Runabouts
Launches a pair of level __ Advanced Danube Runabouts. Each hangar supports 2 deployed pairs at any given time.
1 min recharge
Value: 0 Energy credit icon.png
- AVAILABLE: Available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 Refined dilithium icon.png. The cost can be lowered to 25,712 Refined dilithium icon.png provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

Capabilities[edit source]

Hangar - Yellowstone Runabouts icon.png
Ultra rare icon.png
Hangar - Yellowstone Runabouts
Ultra Rare Hangar Bay
Character Bind On Pickup
Runabout gear:
* Phaser Array
* Chroniton Torpedoes
* Tractor Beam III
* Eject Tetryon Warp Plasma
Values do not reflect skills or other modifiers

Launch Yellowstone Runabouts
Launch Yellowstone Runabouts
Launches a pair of level __ Yellowstone Runabouts. Each hangar supports 2 deployed pairs at any given time.
1 min recharge
Value: 0 Energy credit icon.png
- AVAILABLE: Available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 Refined dilithium icon.png and 100,000 Fleet Credits. The Dilithium cost can be lowered to 38,250 Refined dilithium icon.png provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

Capabilities[edit source]


Playable versions[edit | edit source]

A Vesta-class Multi-mission science vessel with deployed Danube runabouts
A playable version of this hangar pet, the Danube Class Runabout, is available for Starfleet-aligned characters.

A Vesta-class Multi-mission science vessel with deployed Yellowstone runabouts
A playable version of this hangar pet, the Yellowstone Class Runabout, is available for Starfleet-aligned characters.


Modifiers[edit source]

Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.

  • Innate
    • All Hangar pets are immune to warp core breaches and have an unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
    • Starships with Hangar Bays by default can use Carrier commands, a set of four abilities which issue orders to your Hangar pets.
  • Subsystem
    • Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
  • Skill Tree
    • Skill Nodes
    • Unlocks
      • Adm eng fed.png 5 points in Engineering track: Hangar Health: Hangar pets have an additional 10% Maximum Hull Capacity.
      • Adm tac fed.png 5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources.
  • Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
    • Mastery passive quick deployment tac fed.png Quick Deployment: 20% recharge time reduction to launching Carrier pet crafts; +50% Rank Up XP for all Hangar Pets.
  • Duty Officers
    • Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
    • Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
    • Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.

Notes[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]

v · d · e
Hangar Pets
Faction FED25.png Starfleet
Faction KDF.png Klingon Defense Force
Faction Romulan Republic.png Romulan Republic
Faction Dominion.png Dominion
Faction Khitomer.png Cross-Faction
See main page: Hangar pet