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Guide: The Foundry
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Guide: The Foundry
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==== Grant Mission Dialog ==== Each story must start with a "Grant Mission Dialog" widget. This widget is special, since it cannot be created from the library, moved in the story editor or deleted. It will display a dialog window very similar to the "Talk to Contact" or "Popup Dialog" widgets with the exception that the player will be given two choices to answer and close the dialog: "Accept" (thus adding the mission to the mission tracker) and "Dismiss" (thus canceling the start of the mission without further consequence). [[File:Foundry_Grant_Mission_Dialog_Widget.png|right]] Reference: # '''Costume''': The portrait that appears in the dialog. This cannot be a custom costume from the project. # '''Style''': The animation stance to be used in the portrait window. # '''Text''': The mission briefing displayed in the dialog window. This should contain directions where to go in order to start the mission.{{clear}} <div class="tutorialbox"> <big>'''Tutorial'''</big> Place the following text into the "Text" of the "grant mission dialog": <pre>[Rank] [LastName], what a pleasure you finally decided to take my call. Did you already get your orders? Good. Prices are fluctuating a lot these days. As the Ferengi say: "War is good for business." But I'm happy to report, I have obtained the mining equipment your superiors were looking for to refit the Kei mining colony. Please visit me at Earth Space Dock as soon as possible, I have a busy schedule. Go to the Exchange at Earth Space Dock and talk to the Market Speculator.</pre> {{notebox|Your dialog should contain these short concise instructions so the objectives are always clearly spelled out for the player.}} Use the mouse to select the last sentence and click "Highlight". This way the last sentence will appear in green and bold. You will notice several markups in the text. <code>[Rank]</code> and <code>[LastName]</code> are placeholders that will be replaced by the character's rank and formal last name. <code>[MissionInfo]</code> and <code>[/MissionInfo]</code> contain text that will be set bold and green, so the player has a crystal clear instruction on what to do next.{{clear}} [[File:Foundry Select Costume.png|right|thumb|238px|Select Costume dialog]] Now select a costume for the portrait to be displayed with the text. Click the button under "Costume". Since we use a contact from a social zone, we can pick it directly from a map. Click "Map View" and select "Earth Spacedock". You can either pick the Market Speculator from the North-West of the map or select her from the list on the right. Click "OK". The portrait of the Market Speculator is now visible in the "grant mission dialog widget".{{clear}} [[File:Foundry Select Style.png|right|thumb|238px|Select Style dialog]] We want to to make her a tense and busy character, so click the button under "Style" and select "Arrogant" from the dialog. Click "OK" and notice how the portrait is updated. You can use styles to make the dialog portraits more lifelike and enhance immersion.{{clear}}</div>
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