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Guide: Keybinds
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Guide: Keybinds
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== Single Commands == In the Options:Key Binds menu, the default binds are as follows: :<code>i = Inventory</code> :<code>k = Skills</code> :<code>u = Status</code> :<code>o = People</code> :<code>j = Missions</code> :<code>l = Log</code> :<code>m = Map</code> There are very specific commands associated with these functions. When the mouse is placed over "Inventory" or similar, the following pop-up appears: <code>Use manually with /GenSendMessage Root ShowInventory</code>. The command <code>/GenSendMessage Root ShowInventory</code> is what's toggled on/off when the key "i" is pressed. A couple examples of this are as follows: :Skills = <code>/GenSendMessage Root ShowPowers</code> :Map = <code>/GenSendMessage Root ShowMap</code> The following is a list of commands that will bring up the respective windows: :{| border="0" padding="0" | Skills | <code>GenSendMessage Root ShowPowers</code> |- | People | <code>GenSendMessage Root ShowPeople</code> |- | Missions | <code>GenSendMessage Root ShowMissions</code> |- | Captain's Log | <code>GenSendMessage Root ShowCaptainLog</code> |- | Map | <code>GenSendMessage Root ShowMap</code> |- | Fleet | <code>GenSendMessage Root ShowFleet</code> |- | Hail Starfleet | <code>GenSendMessage Root ShowRemoteContacts</code> |- | Review Tickets | <code>GenSendMessage TicketWindow_Root ShowWithoutScreenshot</code> |- | Assignments | <code>GenSendMessage Root ShowShipCrewAssignments</code> |- | Status | <code>GenSendMessage Root ShowStatus</code> |- | Tray Powers | <code>GenSendMessage Root ShowTrayPowers</code> |- | Inventory | <code>GenSendMessage Root ShowInventory</code> |} Note: some of the command keys have been changed to facilitate mnemonic recall and accommodate my play style. 'S' is used for Status instead of 'U'. 'P' is now People instead of 'O'. If you use the mouse to navigate, like I do, you can cut'n'paste these commands directly into your bindfile. All you WASD-ers (I should open thread about the inefficiency of that.), you can do the same without fear that your A & S keys will be hijacked. The next step is to clear the previous designations to prevent my window calamity from still occurring. (Remember I said I'd fix that.) To do so, you simply use double-quotes (""). So, add these: :i "" :k "" :u "" :O "" :j "" :l "" :m "" One more step and we're done ... You will note that there are many keys with "(null)" next to them. The means that there was no value present when you created the file. You have to remove the '(null)' because the game doesn't recognize this as a valid command and will deny your file. So, just do a find/replace. In notepad, ctrl+h opens this window. In the "find" type (null). Do not put anything in "replace". Press "Replace All" and voila all the nasty nulls disappear. Phew. Finally, With these changes made, save your bindfile. Just to make sure the changes are there open it again and, hopefully these changes are in place, close it again. Now, let's test the magic. Go to STO and load (/bind_load_file <filename>.txt) your bind file. Press 'Control' and tap the 'I' key. You should see your Inventory window pop open. Do it again and it closes. 'Control+M' opens and closes your map. Bravo, you're on your way to becoming a keybind freakazoid like me. (Binds are like tatoos ... once you have one, you want more.) Alright, I lied. Open that file and let's add a few more ... :/bind Add throttleadjust .10 - or β :Add "throttleadjust .10" Effect: When the numberpad plus key is tapped the ship's throttle will increase by one-tenth(.10). :/bind subtract throttleadjust -.10 - or β :subtract "throttleadjust -.10" Effect: When the numberpad subtract key is tapped the ship's throttle will decrease by one-tenth(.10).
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