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Guide: FAQ
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==What's the best ship-based weapon for me?== Choice of weapon type, ranging from beam arrays to turrets: *[[Turret|Turrets]] are the weakest per-shot, but have a full 360 degree arc, and can thus shoot any target from anywhere. *[[Beam Array|Beam Arrays]] are the most common and cause medium damage in a 270 degree arc. *[[Cannon|Cannons]] can only fire in a 180 degree arc in front of your ship, but cause slightly more damage than Beam Arrays. *[[Dual Beam Bank|Dual Beam Banks]] are the most powerful beam-type weapon, but fires in a 90 degree arc in front of your ship. Notably, this is the same arc as photon torpedoes. *[[Dual Cannons]] have high damage, but a narrow 45 degree arc in front of your ship. *[[Dual Heavy Cannons]] are identical to Dual Cannons, but fire fewer, more powerful shots. Ship types capable of equipping dual cannons: Battle Cruiser, Carrier, Destroyer, Dreadnought Cruiser, Escort, Escort Carrier, Fighter, Lt. Cruiser, Multi-Mission Science Vessel, Raider, Raptor and Warbird. Cruisers and science vessels don't have access to dual cannons or dual heavy cannons. In conclusion, the more powerful the weapon, the narrower the firing arc. : ''See [[Damage type (space)]] for more details.'' There are [[Damage_type#Types|six standard types of damage]]. They are mostly the same, with the major differences being in their "procs" - or random effects on a hit. Think about a strategy that works, then ask around for feedback. An example of a basic strategy is using Tetryon weapons to deplete the enemy's shields, then using torpedoes to cause hull damage. It is possible to use all damage types simultaneously, but disadvantage could be inability to stack "procs" of same type. SPACE ENERGY WEAPON DAMAGE TYPES There are six damage types used for energy weapons on your ship. Each one has its own unqiue ability. DAMAGE TYPE: Antiproton DESCRIPTION: Does more critical damage than other types. DAMAGE TYPE: Disruptor DESCRIPTION: Chance to weaken an enemy ship's resistance to damage. DAMAGE TYPE: Phaser DESCRIPTION: Chance to disable one enemy subsytem. DAMAGE TYPE: Plasma DESCRIPTION: Chance cause plasma damage over a period of time. DAMAGE TYPE: Polaron DESCRIPTION: Chance drop enemy power levels. DAMAGE TYPE: Tetryon DESCRIPTION: Chance weaken enemy shields. SHIP PROJECTILE WEAPONS There are two types of projectile weapons: •Torpedo : Projectile that fires in the direction of an enemy. •Mine : Projectile that stays idle in one location but will target and move to a nearby enemy. SPACE PROJECTILE WEAPON DAMAGE TYPES There are six damage types for projectile ship weapons. Each one has its own unique ability. DAMAGE TYPE: Chroniton DESCRIPTION: Can reduce enemy flight speed and turn rate. DAMAGE TYPE: Photon DESCRIPTION: Basic torpedo that causes more damage than others (except Quantum and Tricobolt) and has faster firing rate. DAMAGE TYPE: Plasma DESCRIPTION: Can cause plasma damage over a period of time. DAMAGE TYPE: Transphasic DESCRIPTION: Can cause some damage that passes through shields. DAMAGE TYPE: Tricobalt DESCRIPTION: Can cause large amounts of damage but are slow and destructable. DAMAGE TYPE: Quantum DESCRIPTION: Strongest basic torpedo (aside from Tricobalt) and has slower firing rate.
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