Star Trek Online Wiki
Tag: Visual edit
No edit summary
(38 intermediate revisions by 16 users not shown)
Line 1: Line 1:
  +
{{Disambig}}
[[File:Starfleet Academy.PNG|thumb|300px|''Welcome, cadet...'']]
 
  +
You may be looking for information on;
Welcome to the beginner's '''Basics Guide''', the first of many guides for players of ''[[Star Trek Online]]'' (''STO''). This guide shall serve as a launching pad for all players who are new to the game or just want to know more about the basics of ''STO''.
 
  +
* [[Player character]]
 
  +
* [[Playable starship]]
== Factions ==
 
  +
* [[Combat]]
[[File:Character creation.jpg|thumb|250px|On the character creation screen you can choose your faction & race (left) as well as your career path (right).]]
 
  +
* [[Mission]]
Before character creation, you must choose a [[faction]]. You are able to play as the [[United Federation of Planets|Federation]], the [[Klingon Empire]] or the [[Romulan Republic]] (with Reman sub-faction purchasable from C Store or unlocked via reputation system). Each faction presents you with its own storyline, own set of [[player race|playable species]] and [[playable starship|ships]], as well as faction-specific [[Guide: Starbases|social hubs]]. With Romulans having the added choice of working in conjuction with either the Federation or the Klingon Empire, a choice that allows access to that factions ships.
 
  +
* [[Adventure zone]]
 
  +
* [[Duty officer]]
== Career Paths ==
 
  +
* [[Event]]
In ''Star Trek Online'', there are '''three''' [[career path]]s players can take. They correspond to three main departments in [[Starfleet]]: [[Engineering]], [[Science]] and [[Tactical]]. Career paths in ''Star Trek Online'' are very much like classes in most other [[MMORPG]]s, except that they aren't as restrictive and rigidly defined. A player of any career path can fly any type of starship and equip any [[body armor]] or [[weapon]].
 
  +
* [[Fleet]]
 
  +
* [[Equipment]]
=== Comparison ===
 
  +
* [[User interface]]
Each class has a certain focus and can perform one or more group roles, as well as a starship that best matches that particular class.
 
 
*'''<span style="color:red">Tactical</span>''' officers are most useful in the ''DPS'' (Damage Per Second) or ''[[Damage type|Damage]]'' roles; they do their best work while dealing damage to enemies in [[Ground combat|ground]] and [[space combat]]. [[Tactical]] officers usually wear red and are best matched with [[Federation playable starship#Escorts|Escort vessels]] (Federation) and [[Klingon_playable_starship#Raider|Raiders]] or [[Klingon_playable_starship#Raptor|Raptors]] (Klingon Empire), which are also the best [[starship]]s in terms of inflicting damage to enemies. They do this through maximizing the damage output of their Energy ([[Beam Array|Beams]] & [[Cannon]]s) and Projectile weaponry ([[Torpedo Launcher|Torpedoes]] & [[Mine Launcher|Mines]]), and through increasing that potential through Attack Patterns ([[Ability: Attack Pattern Alpha|α]], [[Ability: Attack Pattern Beta|β]], [[Ability: Attack Pattern Delta|Δ]], and [[Ability: Attack Pattern Omega|Ω]]).<br>In ground combat, tactical [[kit]]s give powers that allow the player to put out increased damage as well as spike damage (one-time concentrated bursts of firepower), ''AoE'' ([[Area of Effect]]) damage via [[Ability: Photon Grenade|grenades]], and abilities that [[buff|improve]] the damage output and staying power of allies.
 
 
*'''<span style="color:yellow">Engineers</span>''' are best suited to the ''Healer'' and ''Tank'' roles. Engineers wear the color gold for their uniforms and are ideally matched with [[Federation playable starship#Cruisers|Cruisers]] (Federation) and [[Klingon_playable_starship#Battlecruisers|Battlecruisers]] (Klingon Empire), which are also best suited for tanking. Tanks take the brunt of damage in battle and try to attract all enemies to themselves, while the ''DPS'' or ''[[Damage type|Damage]]'' players do the majority of the actual firing and damage. As healers, [[Engineering|Engineers]] are adept at healing [[hull]] damage, although they also have strong [[Ship Shields|shield]] healing. Their focus is primarily on survivability and resilience in [[space combat]], while supporting their [[Away Team]] in both space and [[ground combat]] with fixed-position automated weaponry, shield and [[Ability: Medical Generator Fabrication|medical generators]], technological [[buff]]s, and other repairs and improvements.<br>In ground combat, engineering [[kit]]s generally involve fabricating [[Ability: Turret Fabrication|turrets]] and [[Ability: Shield Generator Fabrication|shields]], supporting your team with weapon buffs and [[Ability: Seeker Drone Fabrication|seeker]] as well as [[Ability: Support Drone Fabrication|support drones]], and laying [[Ability: Chroniton Mine Barrier|mine barriers]] and [[Ability: Place Transphasic Bomb|bombs]].
 
 
*'''<span style="color:turquoise">Science</span>''' officers are most useful in the ''Healer'' and "[[Buff]]er/[[Debuff]]er" roles, where they provide healing and buffs for allies (and themselves), as well as powers that weaken and disable enemy NPCs. [[Science]] officers wear the color blue and are ideally matched with [[Federation playable starship#Science Vessels|Science Vessels]] (Federation) and [[Klingon playable starship#Warship|Warships]] (Klingon Empire), ship classes whose onus is to weaken and control their enemies, and provide some healing on the side.<br>In [[ground combat]], science [[kit]]s offer team healing and ''AoE'' ([[Area of Effect]]) damage, but can also grant abilities that control or debuff enemy resiliency, [[Damage type|damage]] and movement.
 
 
== Races ==
 
:''See also our guides on [[Guide: Canon alien race builds|custom-built canon-aliens]] & [[Guide: Uniform colors|canon-uniforms]]''
 
Each faction has its own collection of [[player race|playable race]]s, each coming with a specific, fixed racial [[trait]]. The important thing to remember is that there are no "Uber"-races. Go with what you feel comfortable with.
 
 
=== Traits ===
 
[[File:Trait menu.jpg|thumb|250px|Your traits can be re-viewed and -selected in the traits menu at any time during the game.]]
 
[[Trait]]s are mostly passive bonuses that can be activated by assigning them to slots. Picking your race (or choosing to create your own custom race) automatically means picking one specific non-customizable racial trait (or creating one for your custom alien). Also, three additional race-typical traits are assigned to each preset race, however, these can be customized once you are in-game (see image on the right). As you level your character up, two additional personal trait slots (1 space, 1 ground) become available every 10 levels, so each player has a total of 18 (9 ground, 9 space) customizable personal traits and one fixed racial trait at level 60 (the [[Reputation System]] grants further traits from level 50 onwards; more information on the [[trait|trait-article]]).
 
 
== Levels & Ranks ==
 
''Star Trek Online'' lets your character progress through different levels just like many other MMORPGs. In ''STO'', however, each bracket of 10 levels also comprises a [[player rank|rank]] (Ensign & Lieutenant counted as one rank). At each '''level''', a set number of [[skill point]]s ({{SP}}; comparable to "experience points" in other games) is granted. Furthermore, new [[Starship tier chart|tiers of starships]] are opened up to each new '''rank'''.
 
 
{{Ranktable}}
 
 
Note: Additionally and independently from your military rank you can gain [[commendation]] ranks as part of the [[Duty officer]] system.
 
 
== Skills & Specializations ==
 
[[File:Sto11 5-screen4.png|thumb|250px|[[Skill]]s in ''Star Trek Online'' are comparable to "talents" in other games and are distributed as your character gains skill points while leveling up.]]
 
[[Skill]]s (comparable to "talents" in other games) are unlocked at level 5 and increase the effectiveness of [[ability|abilities]] and/or improve certain base stats, e.g., [[Critical Hit|critical hit chance]] or [[health|hit point]]s.
 
 
Skills are seperated into two major groups: [[Skill#Space|Space]] & [[Skill#Ground|Ground]]. Space skills are subgrouped into "Tactical", "Engineering ", and "Science"; ground skills into "Weapon", "Health and Armor", "Personal Shields", and "Kit". Every player, regardless of the career path, can access any skill.
 
 
Space skills have five levels (Lieutenant, Lt. Commander, Commander, Captain, and Admiral), which require 0, 5, 15, 25, and 35 spent "space points" to be accessed, respectively. In total, there are 90 space skills and a level 50 player will have 46 space points to spend (one every level from 5-50). Ground skills have no such hierarchical order. In total, there are 20 ground skills and a level 50 player will have 10 ground points to spend (one every 2 levels from 5-50).
 
 
At level 50, the skill system is maxed out and players begin to earn points that can be spent in the [[Captain Specialization]] system. This is a very similar, talent tree-like system, but it is not capped at a certain maximum number of spent points, but instead allows players to keep earning specialization points indefinitely.
 
 
== Abilities ==
 
[[Ability|Abilities]] are the actions that you and your bridge officers can take in combat. There are both space and ground abilities. You gain access to abilities in various ways:
 
 
*Players will learn a few new abilities as they rank up. The majority of the skills available to players, however, will be based on the [[kit]] you have equipped.
 
*Your starship's abilities are determined by your bridge officers - their space abilities and the rank of the station you assigned to them. A Commander-rank bridge officer at an Ensign station will only be able to use his/her Ensign ability, regardless of the officer's actual rank.
 
*Your away team's abilities are altered via the Bridge Officer Trainer. Your Away Team may not equip kits, so your bridge officers' skills are far more flexible than your own.
 
 
=== Cooldowns ===
 
In addition to their normal recharge time, abilities that are linked to the same subsystem (e.g. if they have "System: Batteries" in their descriptions) share an additional '''cooldown''' time during which no other abilities of the same subsystem may be used. For example, the ''Emergency Power to Weapons I'' ability triggers a 20-second cooldown on your ship's Batteries subsystem, during which time no other "System: Batteries" Ability (such as ''Emergency Power to Shields'') may be used.
 
 
== Bridge Officers ==
 
:''See main article: [[Bridge Officer]]''
 
In ''Star Trek Online'', your character can be assisted in [[ground combat]] by an away team of up to four computer-controlled [[Bridge Officers]] (comparable to "pets" of other games and with up to four ground-abilities per officer). In [[space combat]], Bridge Officers (or "BOffs") bring with them most of the [[Bridge Officer abilities|abilities]] you can use (up to four space abilities per officer).
 
 
= Controls =
 
:''See also: [[Guide: Keybinds]]''
 
This is a very basic guide to the initial controls of the game, both in flight and ground modes, and also a couple of "tricks" to help you along the way.
 
 
''Please Note'' The following key mappings are true for the Windows English keyboard layout. Other OSes or language layouts may vary.
 
 
The game has two basic playing modes:
 
 
===Ground Mode===
 
:''See also: [[Ground combat]]''
 
This is where your character is in person on the screen either in friendly territory such as a starbase or in enemy territory such as a ship or planet.
 
 
====Basic Controls====
 
{| class="wikitable"
 
|-
 
! Key
 
! Action
 
|-
 
| align=center | W
 
| Run Forward
 
|-
 
| align=center | Shift + W
 
| Sprint Forward
 
|-
 
| align=center | S
 
| Run Backward
 
|-
 
| align=center | A
 
| Turn Left
 
|-
 
| align=center | D
 
| Turn Right
 
|-
 
| align=center | Q
 
| Strafe Left
 
|-
 
| align=center | E
 
| Strafe Right
 
|-
 
| align=center | R
 
| Toggle continuous sprint on / off
 
|-
 
| align=center | F
 
| Interact with an object near to you, such as a person, crate or turbolift
 
|}
 
 
=== Space Mode ===
 
:''See also: [[Space combat]]''
 
This is where you are guiding your ship through either open space or within a star system
 
 
====Basic Controls====
 
 
{| class="wikitable"
 
|-
 
! Key
 
! Action
 
|-
 
| align=center | Q
 
| Decrease flight speed
 
|-
 
| align=center | E
 
| Increase flight speed
 
|-
 
| align=center | R
 
| Toggle full speed
 
|-
 
| align=center | Shift+ R
 
| Toggle Full Impulse
 
|-
 
| align=center | A
 
| Bank Left
 
|-
 
| align=center | D
 
| Bank Right
 
|-
 
| align=center | W
 
| Nose down
 
|-
 
| align=center | S
 
| Nose Up
 
|-
 
| align=center | F
 
| Interact with an object near to you, such as an anomaly, or accept a prompt
 
|}
 
 
==Abilities==
 
:''See also: [[Player abilities]]''
 
On the screen in either mode are controls for actions that your character can perform. In ground mode you will be shown your weapon's main action (normal "fire") and other possible actions such as "Exploit attacks". These each have a number to the top left of their control, and can be activated by pressing the corresponding key on your keyboard (1 through 0)
 
 
You can have up to four rows of controls on screen at any one time in both ground and space modes, to set these click the icon to the top right of the control module that looks like three stacked playing cards. This brings up a control that allows you to select between one and four rows of controls.
 
 
On the left hand end of these rows is a number between 1 and 10 with up and down arrows. These allow you to set up your own configurations and scroll between available controls.
 
 
====What do A, C and Sh mean?====
 
 
These are the methods of using that control on the keyboard
 
 
A = ALT,
 
C = CTRL,
 
Sh = Shift.
 
 
==Bridge Officer abilities==
 
:''See also: [[Bridge Officer abilities]]''
 
Those guys seated in the other chairs aren't just for show you know. Each has training in different capabilities allowing them to vastly change the basic setup of your ship, be it by adding extra power to your next phaser shot or healing your shields mid-combat.
 
 
The initial play setup gives you a row of icons below your main ability section, showing the face and abilities of each of your bridge officers. When you start the game each officer will only have one ability, but as you progress through the game the number and class of abilities increase (you can also train your officers either through your own abilities, additional bridge officers or at certain starbases).
 
 
These action icons will generally have "A" and a number in their action boxes. To control with the keyboard hold the ALT key and press the appropriate number.
 
 
Remember, when purchasing a new ship, set the bridge officers! Also you might try to remember to keep them as trained and as promoted as possible to increase their additional abilities.
 
 
==Moving Controls==
 
 
The game has a funny habit of moving your controls around, especially when you gain new abilities, even as far as new weapons!
 
 
To stop your firing actions, heals, buffs and debuffs being all over the place you can move the controls around as you wish them to be. Just do this when not in a combat area to avoid some blushes and much muttering of "Where did my phasers go!?"
 
 
To move a control, drag it with the right mouse button from where it currently resides to your required location. This can be within or across action bar rows (see above). After you have your actions set up the way you want them, you can click a checkbox that locks your action bars to prevent your abilities from being moved around or from accidental removal altogether.
 
 
==Advanced control setup==
 
 
All of the key mappings and controls can be adjusted and moved around the screen using the controls in the option menu. To manually adjust the placement of monitor panels and controls, click the game options icon to the right of the minimap and select the top HUD option, then drag the corresponding green boxes to your convenience.
 
 
Luckily, they also have a reset function!
 
   
 
[[Category:Guides|Basics]]
 
[[Category:Guides|Basics]]
  +
[[de:Anleitung: Grundlagen]]

Revision as of 10:11, 16 January 2021


Disambig icon This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.

You may be looking for information on;