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{{TOC|align=right}} :''For more information on ground gameplay, see [[damage type (ground)]] and [[ground combat]] articles.'' '''{{PAGENAME}}s''', or ''personal weapons'', come in two different forms: [[#Melee|melee]] and [[#Ranged|ranged]]. They can be equipped on player [[character]]s and [[bridge officer]]s. ==Melee== :''See also: [[Melee]]'' [[Melee]] weapons include [[bat'leth]]s and other such items from various cultures. Personal shields are only marginally effective against melee attacks, which will deal 80% of their damage directly to their target. Melee weapons mainly deal physical damage, but some also deal additional energy damage which may also ignore shields. There are also unarmed melee combat abilities such as the karate chop and Vulcan nerve pinch. It is also possible to use the stock of your ranged weapon to attack enemies who come into close range, or strike with unarmed attacks like palm strikes while equipped with a pistol.{{clear}} ===Playable weapon types=== {{Melee}} ==Ranged== Generally, the three ranged weapon types work as follows: *'''Pistols''': single target, Higher DPS, low range *'''Rifles''': single target, average DPS, high range *'''Assault''': cone multi-target, lower DPS, average range {| border="2" class="wikitable" align=right |- ! rowspan=2| Weapon Type !! colspan=3 align=center| Range (meters) |- ! Primary !! Secondary !! Melee<br/><font color=yellow size=-1>Expose</font> |- | Compression Pistol || align=center| 25 || align=center| 25 <font color=red>Exploit</font> || 2.44 |- | Dual Pistols || align=center| 25 || align=center| 15 <font color=yellow>Expose</font> || 2.44 |- | Needle Pistol || align=center| 25 || align=center| 10 <font color=yellow>Expose</font> || 2.44 |- | Rapid Needle Pistol || align=center| 25 || align=center| 25 <font color=red>Exploit</font> || 2.44 |- | Repeater Pistol || align=center| 25 || align=center| 25 <font color=red>Exploit</font> || 2.44 |- | Split Beam Pistol || align=center| 30 || align=center| 30 <font color=yellow>Expose</font> || 2.44 |- | Stun Pistol || align=center| 25 || align=center| 25 <font color=yellow>Expose</font> || 2.44 |- | Wide Beam Pistol || align=center| 25 || align=center| 15 <font color=yellow>Expose</font> || 2.44 |- | Blast Rifle || align=center| 35 || align=center| 30 <font color=yellow>Expose</font> || 2.44 |- | Burst Rifle || align=center| 35 || align=center| 30 <font color=yellow>Expose</font> || 2.44 |- | Ejection Rifle || align=center| 35 || align=center| 30 <font color=yellow>Expose</font> || 2.44 |- | Energy Stream Rifle || align=center| 35 || align=center| 35 <font color=yellow>Expose</font> || 2.44 |- | Full Auto Rifle || align=center| 30 || align=center| 20 <font color=yellow>Expose</font> || 2.44 |- | High Density Beam Rifle || align=center| 35 || align=center| 35 <font color=red>Exploit</font> || 2.44 |- | Multibeam Rifle || align=center| 35 || align=center| 25 <font color=red>Exploit</font> || 2.44 |- | Piercing Beam Rifle || align=center| 25 || align=center| 25 <font color=red>Exploit</font> || 2.44 |- | Projection Rifle || align=center| 35 || align=center| 35 <font color=red>Exploit</font> || 2.44 |- | Sniper Rifle || align=center| 35 || align=center| 45 <font color=red>Exploit</font> || 2.44 |- | Split Beam Rifle || align=center| 35 || align=center| 35 <font color=red>Exploit</font> || 2.44 |- | Wide Beam Rifle || align=center| 35 || align=center| 35 <font color=red>Exploit</font> || 2.44 |- | Assault Dense Beam || align=center| 30 || align=center| 25 <font color=red>Exploit</font> || 2 |- | Assault Minigun || align=center| 30 || align=center| 30 <font color=yellow>Expose</font> || 2 |- | Blast Assault || align=center| 30 || align=center| 30 <font color=yellow>Expose</font> || 2 |- | Charged Burst Assault || align=center| 30 || align=center| 30 || 2.44 |- | Long-Range Assault Minigun || align=center| 35 || align=center| 35 <font color=yellow>Expose</font> || 2.44 |- | Pulsewave Assault || align=center| 20 || align=center| 15 <font color=yellow>Expose</font> || 2.44 |- | High Density Beam Projector || align=center| 25 || align=center| 35 <font color=red>Exploit</font> || 2 |- | Split Beam Projector || align=center| 25 || align=center| 35 <font color=red>Exploit</font> || 2 |- | Stun Beam Projector || align=center| 25 || align=center| 35 <font color=yellow>Expose</font> || 2 |} Ranged weapons can be divided into three categories, each consisting of several types of weapons: * '''Pistol''': [[Compression Pistol]], [[Dual Pistols]], [[Stun Pistol]], [[Wide Beam Pistol]], and uncommon types: Needle Pistol, Rapid Needle Pistol, Repeater Pistol, Split Beam Pistol * '''Rifle''': [[Full Auto Rifle]], [[High Density Beam Rifle]], [[Sniper Rifle]], [[Split Beam Rifle]], and uncommon types: Blast Rifle, Burst Rifle, Ejection Rifle, Energy Stream Rifle, Multibeam Rifle, Piercing Beam Rifle, Projection Rifle, Wide Beam Rifle, Autocarbine * '''Assault''': [[Assault Minigun]], [[Blast Assault]], [[Pulsewave Assault]], and uncommon types: Assault Dense Beam, Charged Burst Assault, Long-Range Assault Minigun, High Density Beam Projector, Split Beam Projector, Stun Beam Projector, Corfeld Mining Plasma Cutter Ranged combat also involve the use of abilities that allow throwing of various types of [[Damage_type_(ground)#Grenades|grenades]] or utility weaponry that can be beamed in such as turrets or mortars. <gallery> 23cRomulanDisruptor.png|A [[Disruptor Pistol (Stun)|pistol]] Lobi GroundWeapon MACOPulse22ndC.png|A [[MACO Pulse Rifle (22c.)|rifle]] Tzenkethi Retrofit Assault Cannon.png|An [[Tzenkethi Retrofit Assault Cannon|assault weapon]] </gallery> ''As part of the ground combat revamp in [[Season Four]], the 30 meter range for primary and secondary attacks was altered to make different weapon types have a more distinctive characteristic.'' ===Damage types and bonuses=== :''For more information, see [[Damage type (ground)]].'' Ranged weapons can deal Energy, Kinetic, Physical or Environmental Damage. Various Damage types can have a bonus effect known as a ''[[Proc]]''. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple.<br /> Weapon's proc can be divided into three categories: * Standard: These are the 11 standard ranged weapon types, which can be one of six energy types. These are available from vendors and mission rewards, as [[loot]] drops, and can be crafted through the [[Research and Development]] system. * Dual-Proc: These weapons combine a standard damage and proc with a second proc—this comes at the cost of one [[Modifier]]. These weapons are available from [[Lock Box]]es and the [[Reputation System]]. * New Proc: These weapons replace the standard proc for an energy type with a different one. These weapons are available from Lock Boxes, Reputation System, [[Fleet]] system or [[mission]] rewards. :''Note: The colors used below represent the approximate colors of each standard energy weapon type.'' ====Phaser==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #b27300" colspan=4| Phaser |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | {{stackwords|S}} |'''[[Phaser weapons (ground)|Standard Phaser]]''' || {{gw proc/Phaser}} || Mission reward and [[Item container|drops]], [[R&D]]. Same proc is available on the ''Relativity Stasis'' weapons from the Lobi store: ([[Relativity Stasis Pistol|Stun Pistol]] and [[Relativity Self Targeting Rifle|Rifle]]), and other "cosmetic" variants, such as Discovery era weapons. |- | rowspan="3" |{{stackwords|Fleet}} |'''[[Fleet Ground Weapons|Advanced Fleet Phaser]]''' || {{gw proc/Phaser}} || Available from a [[Fleet Starbase]] with a Tier I Industrial Fabricator, and [[Fleet Station K-13]] (23rd century variants). |- |style="white-space: nowrap;" |'''Elite Fleet Phaser''' || 5% chance to stun and reduce target's runspeed and 5% chance: Restores X Shields every second for 10 seconds on a successful attack. || Available from a Federation [[Fleet Starbase]] with a Tier III Industrial Fabricator. |- |'''Elite Fleet Dranuur Phaser''' || {{gw proc/Phaser}},<br />5% chance on successful attack: * Restores 106.3 Shields (Increased by Crit Severity) * Restores 218.7 Hit Points (Increased by Crit Severity) |Available from [[Fleet Colony World]] with a Tier I/II/III Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Phaser ground weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=GwObtain.cat = 'Reputation' AND GwObtain.flavor = 'Phaser'|template=GwTable}} | rowspan="{{PAGESINCATEGORY:Phaser ground weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,box,cat|where=GwObtain.cat = 'Lock Box' AND GwObtain.flavor = 'Phaser'|template=GwTable}} |} ====Disruptor==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: green" colspan=4| Disruptor |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | {{stackwords|S}} |style="white-space: nowrap;" |'''[[Disruptor weapons (ground)|Standard Disruptor]]''' || {{gw proc/Disruptor}} || Mission reward and [[Item container|drops]], [[R&D]]. |- | rowspan="3" |{{stackwords|Fleet}} |'''[[Fleet Ground Weapons|Advanced Fleet Disruptor]]''' || {{gw proc/Disruptor}} || Available from a [[Fleet Starbase]] with a Tier I Industrial Fabricator, and [[Fleet Station K-13]] (23rd century variants). |- |'''Elite Fleet Disruptor''' || 5% chance to stun and reduce target's runspeed and 5% chance: Restores X Shields every second for 10 seconds on a successful attack. || Available from a Federation [[Fleet Starbase]] with a Tier III Industrial Fabricator. |- |'''Elite Fleet Dranuur Disruptor''' || {{gw proc/Disruptor}},<br />5% chance on successful attack: * Restores 106.3 Shields (Increased by Crit Severity) * Restores 218.7 Hit Points (Increased by Crit Severity) |Available from [[Fleet Colony World]] with a Tier I/II/III Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Disruptor ground weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=GwObtain.cat = 'Reputation' AND GwObtain.flavor = 'Disruptor'|template=GwTable}} | rowspan="{{PAGESINCATEGORY:Disruptor ground weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,box,cat|where=GwObtain.cat = 'Lock Box' AND GwObtain.flavor = 'Disruptor'|template=GwTable}} |} ====Plasma==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #22978a" colspan=4| Plasma |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | {{stackwords|S}} |'''[[Plasma weapons (ground)|Standard Plasma]]''' || style="white-space: nowrap;" |{{gw proc/Plasma}} || Mission reward and [[Item container|drops]], [[R&D]]. |- | rowspan="2" |{{stackwords|Fleet}} |'''[[Fleet Ground Weapons|Advanced Fleet Plasma]]''' || {{gw proc/Plasma}} || Available from a [[Fleet Starbase]] with a Tier I Industrial Fabricator. |- |'''Elite Fleet Dranuur Plasma''' || {{gw proc/Plasma}},<br />5% chance on successful attack: * Restores 106.3 Shields (Increased by Crit Severity) * Restores 218.7 Hit Points (Increased by Crit Severity) |Available from [[Fleet Colony World]] with a Tier I/II/III Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Plasma ground weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=GwObtain.cat = 'Reputation' AND GwObtain.flavor = 'Plasma'|template=GwTable}} | rowspan="{{PAGESINCATEGORY:Plasma ground weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,box,cat|where=GwObtain.cat = 'Lock Box' AND GwObtain.flavor = 'Plasma'|template=GwTable}} |} ====Polaron==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #800080" colspan=4| Polaron |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | {{stackwords|S}} |style="white-space: nowrap;" |'''[[Polaron weapons (ground)|Standard Polaron]]''' || style="white-space: nowrap;" |{{gw proc/Polaron}} || Mission reward and [[Item container|drops]], [[R&D]]. Same proc can be found on the ''Jem'hadar'' polaron weapons. |- | rowspan="2" |{{stackwords|Fleet}} |'''[[Fleet Ground Weapons|Advanced Fleet Polaron]]''' || {{gw proc/Polaron}} || Available from a [[Fleet Starbase]] with a Tier I Industrial Fabricator. |- |'''Elite Fleet Dranuur Polaron''' || {{gw proc/Polaron}},<br />5% chance on successful attack: * Restores 106.3 Shields (Increased by Crit Severity) * Restores 218.7 Hit Points (Increased by Crit Severity) |Available from [[Fleet Colony World]] with a Tier I/II/III Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Polaron ground weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=GwObtain.cat = 'Reputation' AND GwObtain.flavor = 'Polaron'|template=GwTable}} | rowspan="{{PAGESINCATEGORY:Polaron ground weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,box,cat|where=GwObtain.cat = 'Lock Box' AND GwObtain.flavor = 'Polaron'|template=GwTable}} |} ====Tetryon==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #2898f0" colspan=4| Tetryon |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | {{stackwords|S}} |style="white-space: nowrap;" |'''[[Tetryon weapons (ground)|Standard Tetryon]]''' || {{gw proc/Tetryon}} || Mission reward and [[Item container|drops]], [[R&D]]. |- | rowspan="2" |{{stackwords|Fleet}} |'''[[Fleet Ground Weapons|Advanced Fleet Tetryon]]''' || {{gw proc/Tetryon}} || Available from a [[Fleet Starbase]] with a Tier I Industrial Fabricator. |- |'''Elite Fleet Dranuur Tetryon''' || style="white-space: nowrap;" |{{gw proc/Tetryon}},<br />5% chance on successful attack: * Restores 106.3 Shields (Increased by Crit Severity) * Restores 218.7 Hit Points (Increased by Crit Severity) |Available from [[Fleet Colony World]] with a Tier I/II/III Colony Infrastructure. |- <!-- | rowspan="{{PAGESINCATEGORY:Tetryon ground weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=GwObtain.cat = 'Reputation' AND GwObtain.flavor = 'Tetryon'|template=GwTable}} |- --> | rowspan="{{PAGESINCATEGORY:Tetryon ground weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,box,cat|where=GwObtain.cat = 'Lock Box' AND GwObtain.flavor = 'Tetryon'|template=GwTable}} |} ====Antiproton==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #890000" colspan=4| Antiproton |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | {{stackwords|S}} |style="white-space: nowrap;" |'''[[Antiproton weapons (ground)|Standard Antiproton]]''' || {{gw proc/Antiproton}} || Mission reward and [[Item container|drops]], [[R&D]]. |- | rowspan="2" |{{stackwords|Fleet}} |'''[[Fleet Ground Weapons|Advanced Fleet Antiproton]]''' || {{gw proc/Antiproton}} || Available from a [[Fleet Starbase]] with a Tier I Industrial Fabricator. |- |'''Elite Fleet Dranuur Antiproton''' || {{gw proc/Antiproton}},<br />5% chance on successful attack: * Restores 106.3 Shields (Increased by Crit Severity) * Restores 218.7 Hit Points (Increased by Crit Severity) |Available from [[Fleet Colony World]] with a Tier I/II/III Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Antiproton ground weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=GwObtain.cat = 'Reputation' AND GwObtain.flavor = 'Antiproton'|template=GwTable}} | rowspan="{{PAGESINCATEGORY:Antiproton ground weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=GwObtain|fields=_pageName=page,type,flavor,box,cat|where=GwObtain.cat = 'Lock Box' AND GwObtain.flavor = 'Antiproton'|template=GwTable}} |} ===Base damage=== {{Gw damage}}{{clrl}} ==Special weapons== :''See [[Special Ground Weapons]] for information on in-game weapons that are either special or unique in some way.'' ==Modifiers and Rarity== :''To see the performance modifiers for ground weapons, navigate to individual page for each weapon.'' As of [[Season 5]], the rarer the weapon, the more base damage it would do, regardless of suffixes. {{Uncommon}} {{PAGENAME}}s will have one modifier suffix, {{rare}} will have two, {{very rare}} will have three and {{ultrarare}} will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.). . {| class="wikitable componenttable sortable" |- ! colspan="3" | [[Modifiers|Modifier Suffix]] |- ! [[Modifiers|Modifier]] ! Effect ! Melee/Ranged |- | [[Modifiers|'''[CrtD]''']] || +20 Critical Severity || Both |- | [[Modifiers|'''[CrtH]''']] || +2% Critical Chance || Both |- | [[Modifiers|'''[CrtX]''']] || +10% Critical Severity and +2% Critical Chance || Both |- | [[Modifiers|'''[Dmg]''']] || +X Damage || Both |- | [[Modifiers|'''[DoT1]''']] || 5% chance: X Radiation Damage over 15 sec || Ranged |- | [[Modifiers|'''[DoT2]''']] || 5% chance: X Radiation Damage over 15 sec || Ranged |- | [[Modifiers|'''[DoT3]''']] || Grants Radiation Aura over 15 sec: 5 Radiation Damage || Ranged |- | [[Modifiers|'''[KB1]''']] || 5% chance: Knocks back +5 feet || Ranged |- | [[Modifiers|'''[KB2]''']] || 10% chance: Knocks back +10 feet || Ranged |- | [[Modifiers|'''[KB3]''']] || 10% chance: Knocks back +10 feet<br>5% chance: Applies Explosive Impact: Knocks back +5 feet || Both |- | [[Modifiers|'''[Rch]''']] || -2.5 sec recharge || Ranged |- | [[Modifiers|'''[Run]''']] || Increases run speed by 15% || Both |- | [[Modifiers|'''[Borg]''']] || 15 Kinetic Damage vs Borg NPCs || Both |- | [[Modifiers|'''[Sonic]''']] || 7.5 Kinetic Damage vs Tholian NPCs || Ranged |- | [[Modifiers|'''[SHeal]''']] || 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack<br>''Only available for Federation Elite-level {{ultrarare}} fleet weapons || Both |- | [[Modifiers|'''[SDisrupt]''']] || 15% chance: Vaporizes targets that are low on health.<br>''Only available for Klingon Elite-level {{ultrarare}} fleet weapons || Both |} ==Expose/Exploit== :''Main article: [[Ground combat#Expose/Exploit]].'' ==Ground weapon table== {{Ground weapon nav}} {{Personal Equipment nav}} [[Category:Game play]] [[Category:Personal equipment|Weapon]] [[Category:Weapons]] [[Category:Ground Weapons|*]]
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Template:Veryrare
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Module:Cargo
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