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Ground weapon

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For more information on ground gameplay, see damage type (ground) and ground combat articles.

Ground weapons, or personal weapons, come in two different forms: melee and ranged. They can be equipped on player characters and bridge officers.

Melee[edit | edit source]

See also: Melee

Melee weapons include bat'leths and other such items from various cultures. Personal shields are only marginally effective against melee attacks, which will deal 80% of their damage directly to their target. Melee weapons mainly deal physical damage, but some also deal additional energy damage which may also ignore shields.

There are also unarmed melee combat abilities such as the karate chop and Vulcan nerve pinch. It is also possible to use the stock of your ranged weapon to attack enemies who come into close range, or strike with unarmed attacks like palm strikes while equipped with a pistol.

Playable weapon types[edit | edit source]

Type Common Uncommon Rare Very Rare Ultra Rare Unique
Damage Physical Physical Plasma Physical Psionic Physical Plasma Disruptor Toxic Bleeding Physical Physical Snow
Bat'leth Klingon Bat'leth icon.pngCommon icon.png Kri'stak Blade icon.pngUncommon icon.png Nanopulse Edge Bat'leth icon.pngUncommon icon.png Nanopulse Edge Bat'leth (Retro Style) icon.pngUncommon icon.png Tritanium Rending Bat'leth icon.pngRare icon.png Kelvin Timeline Bat'leth icon.pngVery rare icon.png Klingon Bat'leth icon.pngVery rare icon.png Terran Task Force Bat'leth icon.pngVery rare icon.png Torg's Dishonored Bat'leth icon.pngVery rare icon.png Klingon Bat'leth icon.pngUltra rare icon.png Klingon Bat'leth icon.pngUltra rare icon.png Shard Sword of Kahless icon.pngEpic icon.png Candy Cane Bat'leth icon.pngEpic icon.png
Lirpa /
Polearm
Vulcan Lirpa icon.pngCommon icon.png Seleya Ceremonial Lirpa icon.pngUncommon icon.png Nanopulse Edge Lirpa icon.pngUncommon icon.png Vulcan Lirpa icon.pngRare icon.png Draconian Ceremonial Polearm icon.pngVery rare icon.png Makeshift Polearm icon.pngVery rare icon.png Vulcan Lirpa icon.pngUltra rare icon.png Vulcan Lirpa icon.pngUltra Rare icon.png Lollipop Lirpa icon.pngEpic icon.png
Sword /
Mek'leth
Nausicaan Tegolar Sword icon.pngCommon icon.png Tsunkatse Falchion icon.pngCommon icon.png Black Nanopulse Mek'leth icon.pngUncommon icon.png Tholian Crystalline Sword icon.pngVery rare icon.png Na'kuhl Assassin Plasma Blade icon.pngVery rare icon.png The Butcher's Mek'leth icon.pngVery rare icon.png Swordfish (Blue) icon.pngEpic icon.png
Fist Furiadon Fangs icon.pngRare icon.png Mind Meld Device icon.pngVery rare icon.png Tsunkatse Gloves icon.pngVery rare icon.png
Note: Except for Snow, damage types such as plasma are in addition to normal physical damage.

Ranged[edit | edit source]

Weapon Type Range (meters)
Primary Secondary Melee
Expose
Compression Pistol 25 25 Exploit 2.44
Dual Pistols 25 15 Expose 2.44
Needle Pistol 25 10 Expose 2.44
Rapid Needle Pistol 25 25 Exploit 2.44
Repeater Pistol 25 25 Exploit 2.44
Split Beam Pistol 30 30 Expose 2.44
Stun Pistol 25 25 Expose 2.44
Wide Beam Pistol 25 15 Expose 2.44
Blast Rifle 35 30 Expose 2.44
Burst Rifle 35 30 Expose 2.44
Ejection Rifle 35 30 Expose 2.44
Energy Stream Rifle 35 35 Expose 2.44
Full Auto Rifle 30 20 Expose 2.44
High Density Beam Rifle 35 35 Exploit 2.44
Multibeam Rifle 35 25 Exploit 2.44
Piercing Beam Rifle 25 25 Exploit 2.44
Projection Rifle 35 35 Exploit 2.44
Sniper Rifle 35 45 Exploit 2.44
Split Beam Rifle 35 35 Exploit 2.44
Wide Beam Rifle 35 35 Exploit 2.44
Assault Dense Beam 30 25 Exploit 2
Assault Minigun 30 30 Expose 2
Blast Assault 30 30 Expose 2
Charged Burst Assault 30 30 2.44
Long-Range Assault Minigun 35 35 Expose 2.44
Pulsewave Assault 20 15 Expose 2.44
High Density Beam Projector 25 35 Exploit 2
Split Beam Projector 25 35 Exploit 2
Stun Beam Projector 25 35 Expose 2

Ranged weapons can be divided into three categories, each consisting of several types of weapons:

Ranged combat also involve the use of abilities that allow throwing of various types of grenades or utility weaponry that can be beamed in such as turrets or mortars.

As part of the ground combat revamp in Season Four, the 30 meter range for primary and secondary attacks was altered to make different weapon types have a more distinctive characteristic.

Damage types and bonuses[edit | edit source]

For more information, see Damage type (ground).

Ranged weapons can deal Energy, Kinetic, Physical or Environmental Damage. Various Damage types can have a bonus effect known as a Proc. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple.

Weapon's proc can be divided into three categories:

  • Standard: These are the 11 standard ranged weapon types, which can be one of six energy types. These are available from vendors and mission rewards, as loot drops, and can be crafted through the Research and Development system.
  • Dual-Proc: These weapons combine a standard damage and proc with a second proc—this comes at the cost of one Modifier. These weapons are available from Lock Boxes and the Reputation System.
  • New Proc: These weapons replace the standard proc for an energy type with a different one. These weapons are available from Lock Boxes, Reputation System, Fleet system or mission rewards.
Note: The colors used below represent the approximate colors of each standard energy weapon type.

Phaser[edit | edit source]

Phaser
Type Proc Source
Standard Phaser 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player) Mission reward and drops, R&D. Same proc is available on the Relativity Stasis weapons from the Lobi store: (Stun Pistol and Rifle), and other "cosmetic" variants, such as Discovery era weapons.
Advanced Fleet Phaser 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player) Available from a Fleet Starbase with a Tier I Industrial Fabricator, and Fleet Station K-13 (23rd century variants).
Elite Fleet Phaser 5% chance to stun and reduce target's runspeed and 5% chance: Restores X Shields every second for 10 seconds on a successful attack. Available from a Federation Fleet Starbase with a Tier III Industrial Fabricator.
Elite Fleet Dranuur Phaser 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player),
5% chance on successful attack:
  • Restores 106.3 Shields (Increased by Crit Severity)
  • Restores 218.7 Hit Points (Increased by Crit Severity)
Available from Fleet Colony World with a Tier I/II/III Colony Infrastructure.
Bio-Molecular Phaser 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player),
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
Reputation: 8472 Counter-Command; either as a random drop from the Equipment Requisition box, or a purchase from the Reputation Store, once unlocked.
Phased Biomatter 5% chance: 5m radius at target:
X - XX Phaser Damage (Split among primary target and up to 4 other foes)
Lock Box drop: Special Equipment Pack - Phased Biomatter Weapons.
Agony Phaser
and __ Physical Damage Per Second for 10 sec (Ignores Shields)
5% chance: Stun and -50% Run Speed for 2 sec (half duration vs player)
Lock Box drop: Special Equipment Pack - Terran Empire Agony Phaser Weapons. Same proc is available on the Terran Empire Sonic weapons from the Lobi store: (Stun Pistol and High Density Beam Rifle).
Kelvin Phaser 5% Chance: Knocks back +5 meters and Stun for 3 sec (half duration vs player) to all foes within 5m of target Lock Box drop: Special Equipment Pack - Kelvin Timeline Weapons.
Assault Phaser 5% Chance: Applies Phaser Transfer
  • to Target: -20 All Damage Resistance Rating for 6 sec
  • to Self: +20 All Damage Resistance Rating for 6 sec
Lock Box drop: Special Equipment Pack - Undiscovered Phaser Weapons.

Disruptor[edit | edit source]

Disruptor
Type Proc Source
Standard Disruptor 5% Chance: -20 All Damage Resistance Rating for 10 sec Mission reward and drops, R&D.
Advanced Fleet Disruptor 5% Chance: -20 All Damage Resistance Rating for 10 sec Available from a Fleet Starbase with a Tier I Industrial Fabricator, and Fleet Station K-13 (23rd century variants).
Elite Fleet Disruptor 5% chance to stun and reduce target's runspeed and 5% chance: Restores X Shields every second for 10 seconds on a successful attack. Available from a Federation Fleet Starbase with a Tier III Industrial Fabricator.
Elite Fleet Dranuur Disruptor 5% Chance: -20 All Damage Resistance Rating for 10 sec,
5% chance on successful attack:
  • Restores 106.3 Shields (Increased by Crit Severity)
  • Restores 218.7 Hit Points (Increased by Crit Severity)
Available from Fleet Colony World with a Tier I/II/III Colony Infrastructure.
Bio-Molecular Disruptor 5% Chance: -20 All Damage Resistance Rating for 10 sec,
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
Reputation: 8472 Counter-Command; either as a random drop from the Equipment Requisition box, or a purchase from the Reputation Store, once unlocked.
Polarized Disruptor 5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Lock Box drop: Special Equipment Pack - Polarized Disruptor Weapons.
Nanite Disruptor 5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec Lock Box drop: Special Equipment Pack - Nanite Disruptor Weapons.
Elachi Disruptor 5% Chance: +50 Armor Penetration and 100% Shield Penetration Lock Box drop: Special Equipment Pack - Elachi Crescent Weapons. Lobi store: Elachi Crescent Cannon Pistol.
Withering Disruptor to target: 5% Chance: Apply stack of Withering Radiation
(Lasts for 60 sec, 5 stacks max)
__ Radiation Damage to target per stack of Withering Radiation
Reputation: Terran Task Force; either as a random drop from the Equipment Requisition box, or a purchase from the Reputation Store, once unlocked.
Kelvin Disruptor 5% Chance: -15 All Damage Resistance Rating for 7.5 sec and Knocks back +5 meters to all foes within 5m of target Lock Box drop: Special Equipment Pack - Kelvin Timeline Weapons.
Krieger Wave Disruptor Template:Gw proc/Krieger Lock Box drop: Special Equipment Pack - Privateer's Disruptor Weapons.

Plasma[edit | edit source]

Plasma
Type Proc Source
Standard Plasma 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)  Mission reward and drops, R&D.
Advanced Fleet Plasma 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields) Available from a Fleet Starbase with a Tier I Industrial Fabricator.
Elite Fleet Dranuur Plasma 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields),
5% chance on successful attack:
  • Restores 106.3 Shields (Increased by Crit Severity)
  • Restores 218.7 Hit Points (Increased by Crit Severity)
Available from Fleet Colony World with a Tier I/II/III Colony Infrastructure.
Romulan Plasma 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields),
5% Chance: -20 All Damage Resistance Rating for 10 sec
Reputation: New Romulus; either as a random drop from the Equipment Requisition box, or a purchase from the Reputation Store, once unlocked.
Plasmatic Biomatter Unique secondary attack. Lock Box drop: Special Equipment Pack - Plasmatic Biomatter Weapons.
Corrosive Plasma
5% chance: X Plasma Damage Per Second for 20 sec (Ignores Shields)
To Target: 5% Chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)
Lock Box drop: Special Equipment Pack - Corrosive Plasma Weapons.
Chronoplasma 5% chance: -33% Run Speed and __ Plasma Damage Per Second for 6 sec (Ignores Shields) Lock Box drop: Special Equipment Pack - Chronoplasma Weapons.
Isolytic Plasma 5% Chance:
* Pulls enemies near target together
* X Plasma Damage
Lock Box drop: Special Equipment Pack - Isolytic Plasma Weapons.
Ferenginar Plasma Template:Gw proc/Ferenginar Lock Box drop: Special Equipment Pack - Ferenginar Plasma Weapons.

Polaron[edit | edit source]

Polaron
Type Proc Source
Standard Polaron 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)  Mission reward and drops, R&D. Same proc can be found on the Jem'hadar polaron weapons.
Advanced Fleet Polaron 5% Chance: Weapons Malfunction for 10 sec (half duration vs player) Available from a Fleet Starbase with a Tier I Industrial Fabricator.
Elite Fleet Dranuur Polaron 5% Chance: Weapons Malfunction for 10 sec (half duration vs player),
5% chance on successful attack:
  • Restores 106.3 Shields (Increased by Crit Severity)
  • Restores 218.7 Hit Points (Increased by Crit Severity)
Available from Fleet Colony World with a Tier I/II/III Colony Infrastructure.
Phased Polaron 5% Chance: Weapons Malfunction for 10 sec (half duration vs player);
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Lock Box drop: Special Equipment Pack - Phased Polaron Weapons.
Protonic Polaron
5% Chance: Weapons Malfunction for 10 sec (half duration vs player),
to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Voth
to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Non-Voth
Reputation: Dyson Joint Command; either as a random drop from the Equipment Requisition box, or a purchase from the Reputation Store, once unlocked.
Thoron Infused Polaron on hit: 2.5% chance to apply Unstable Thoron Radiation for 5 sec
* __ Radiation Damage per sec
* -1% Crit Chance
* -15% Crit Severity
* target is Placated, can occur once every 15 sec
Reputation: Delta Alliance; either as a random drop from the Equipment Requisition box, or a purchase from the Reputation Store, once unlocked.
Vaadwaur Polaron  5% chance: Reduce enemy Shield Hardness by 50% vs Energy Weapons, and by 100% vs Kinetic for 10 sec Lock Box drop: Special Equipment Pack - Vaadwaur Polaron Weapons.
Piezo-Polaron 5% chance: to self: Apply:
Protomatter Regenerative Influx
  • to self: +__ Shield Regeneration 10 secs
  • to self: +150% Hitpoint Regeneration for 10 secs
Reputation: Lukari Restoration Initiative; either as a random drop from the Equipment Requisition box, or a purchase from the Reputation Store, once unlocked.
Inhibiting Polaron 5% chance: Root to foes within 5m of target for 4 sec Reputation: Gamma Task Force; either as a random drop from the Equipment Requisition box, or a purchase from the Reputation Store, once unlocked.

Tetryon[edit | edit source]

Tetryon
Type Proc Source
Standard Tetryon  5% chance: -__ damage to Shields Mission reward and drops, R&D.
Advanced Fleet Tetryon 5% chance: -__ damage to Shields Available from a Fleet Starbase with a Tier I Industrial Fabricator.
Elite Fleet Dranuur Tetryon 5% chance: -__ damage to Shields,
5% chance on successful attack:
  • Restores 106.3 Shields (Increased by Crit Severity)
  • Restores 218.7 Hit Points (Increased by Crit Severity)
Available from Fleet Colony World with a Tier I/II/III Colony Infrastructure.
Phased Tetryon 5% chance: -__ damage to Shields,
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Lock Box drop: Special Equipment Pack - Phased Tetryon Weapons.
Destabilizing Tetryon 5% chance: -X Shield Drain per sec for 10 sec Lock Box drop: Special Equipment Pack - Destabilized Tetryon Weapons.

Antiproton[edit | edit source]

Antiproton
Type Proc Source
Standard Antiproton  +20 Crit Severity Bonus Mission reward and drops, R&D.
Advanced Fleet Antiproton +20 Crit Severity Bonus Available from a Fleet Starbase with a Tier I Industrial Fabricator.
Elite Fleet Dranuur Antiproton +20 Crit Severity Bonus,
5% chance on successful attack:
  • Restores 106.3 Shields (Increased by Crit Severity)
  • Restores 218.7 Hit Points (Increased by Crit Severity)
Available from Fleet Colony World with a Tier I/II/III Colony Infrastructure.
Voth Antiproton 50% Chance on Critical Hit: Reduce enemy's Damage Output by 16.7% for 10 sec Lock Box drop: Special Equipment Pack - Voth Antiproton Weapons.
Fluidic Antiproton 5% chance: Repel and X Physical Damage (100% Shield Penetration) Lock Box drop: Special Equipment Pack - Fluidic Antiproton Weapons.
Radiant Antiproton +10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Reputation: Iconian Resistance; either as a random drop from the Equipment Requisition box, or a purchase from the Reputation Store, once unlocked.
Herald Antiproton 5% chance: +7% Bonus Energy Damage to Self for 20 sec
(Stacks up to 3 times)
Lock Box drop: Special Equipment Pack - Herald Antiproton Weapons.
Temporal Defense Chroniton 5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Reputation: Temporal Defense Initiative; either as a random drop from the Equipment Requisition box, or a purchase from the Reputation Store, once unlocked.
Delphic Antiproton To Self: 5% Chance to Apply Delphic Overcharge
  • +10% Weapon Crit Chance for 5 sec
  • +10% Weapon Crit Severity for 5 sec
(Additional applications refresh these effects)
Lock Box drop: Special Equipment Pack - Delphic Antiproton Weapons.

Base damage[edit | edit source]

All values given are for Common weapons. There is greater damage with increasing rarity.

• Compression Pistol:
 →
Bolt Setting
(25 m)
Compression Bolt
Setting (25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 49 68 14 10 31
II 22 54 75 16 11 33
III 23 59 81 17 12 36
IV 25 63 87 18 13 39
V 27 68 94 20 14 42
VI 29 73 100 21 15 45
VII 31 77 107 22 16 48
VIII 33 82 113 24 17 51
IX 35 86 120 25 18 54
X 36 91 126 27 19 56
XI 38 96 132 28 20 59
XII 40 100 139 29 21 62
• Dual Pistol:
 →
Dual Bolt Setting
(25 m)
Bolt Spray
(15 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 18 48 15 25 10 31
II 20 52 14 10 11 33
III 21 57 15 11 12 36
IV 23 61 17 12 13 39
V 25 66 18 13 14 42
VI 26 70 19 14 15 45
VII 28 75 20 15 16 48
VIII 30 79 22 16 17 51
IX 31 84 23 17 18 54
X 33 88 24 18 19 56
XI 35 92 25 18 20 59
XII 36 97 26 19 21 62
• Stun Pistol:
 →
Beam Setting
(25 m)
Stun Beam Setting
(25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
Std. 16 43 5.2 1.5 9 29
I 17 47 5.7 1.7 10 31
II 19 51 6.2 1.8 11 33
III 20 56 6.8 2 12 36
IV 22 60 7.3 2.1 13 39
V 23 65 7.8 2.3 14 42
VI 25 69 8.4 2.4 15 45
VII 27 74 8.9 2.6 16 48
VIII 28 78 9.4 2.7 17 51
IX 30 82 10 2.9 18 54
X 31 87 10 3.1 19 56
XI 33 91 11 3.2 20 59
XII 35 96 12 3.4 21 62
• Wide Pistol:
 →
Beam Setting
(25 m)
Wide Beam Setting
(15 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 17 47 49 9.3 10 31
II 19 51 53 10 11 33
III 20 56 58 11 12 36
IV 22 60 62 12 13 39
V 23 65 67 13 14 42
VI 25 69 72 14 15 45
VII 27 74 76 15 16 48
VIII 28 78 81 15 17 51
IX 30 82 85 16 18 54
X 31 87 90 17 19 56
XI 33 91 95 18 20 59
XII 35 96 99 19 21 62
• Full Auto Rifle:
 →
Bolt Burst
(30 m)
Full Auto Sweep
(20 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 51 13 6.8 13 17
II 22 55 14 7.4 14 19
III 24 60 15 8.1 15 21
IV 26 65 17 8.7 17 22
V 28 70 18 9.4 18 24
VI 30 75 19 10 19 25
VII 32 79 20 11 20 27
VIII 34 84 22 11 22 29
IX 36 89 23 12 23 30
X 38 94 24 13 24 32
XI 39 99 25 13 25 34
XII 41 103 26 14 26 35
• High Density Beam:
 →
Beam Setting
(35 m)
High Density
Beam (35 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 21 44 57 7.8 13 17
II 23 49 62 8.6 14 19
III 25 53 68 9.3 15 21
IV 27 57 73 10 17 22
V 29 61 78 11 18 24
VI 31 65 84 12 19 25
VII 33 70 89 12 20 27
VIII 35 74 94 13 22 29
IX 37 78 100 14 23 30
X 39 82 105 14 24 32
XI 41 86 110 15 25 34
XII 43 90 116 16 26 35
• Sniper Rifle:
 →
Bolt Setting
(35 m)
Sniper Shot
(45 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 30 43 81 8.3 13 17
II 33 47 89 9.1 14 19
III 36 51 96 9.9 15 21
IV 39 55 104 11 17 22
V 41 59 112 11 18 24
VI 44 63 119 12 19 25
VII 47 67 127 13 20 27
VIII 50 71 135 14 22 29
IX 53 75 142 15 23 30
X 56 79 150 15 24 32
XI 59 84 160 16 25 34
XII 61 87 165 17 26 35
• Split Beam Rifle:
 →
Beam Setting
(35 m)
Auto-Targeting
Beam (35 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPV DPS
I 21 44 49 13 17
II 23 49 53 14 19
III 25 53 58 15 21
IV 27 57 62 17 22
V 29 61 67 18 24
VI 31 65 72 19 25
VII 33 70 76 20 27
VIII 35 74 81 22 29
IX 37 78 85 23 30
X 39 82 90 24 32
XI 41 86 95 25 34
XII 43 90 99 26 35
• Assault Minigun:
 →
Beam Burst
(30 m)
Beam Sweep
(30 m)
Melee Strike
(2 m)
Mark DPV DPS DPV DPV DPS
I 21 44 16 5.2 5.2
II 23 49 18 5.7 5.7
III 25 53 19 6.2 6.2
IV 27 57 21 6.7 6.7
V 29 61 22 7.2 7.2
VI 31 65 24 7.6 7.6
VII 33 70 25 8.1 8.1
VIII 35 74 27 8.6 8.6
IX 37 78 28 9.1 9.1
X 39 82 30 9.6 9.6
XI 41 86 32 10 10
XII 43 90 33 11 11
• Blast Assault:
 →
Bolt Setting
(30 m)
Energy Blast
(30 m)
Melee Strike
(2 m)
Mark DPV DPS DPV DPS DPV DPS
I 45 36 57 4.1 5.2 5.2
II 49 39 62 4.5 5.7 5.7
III 53 42 68 4.9 6.2 6.2
IV 57 46 73 5.3 6.7 6.7
V 61 49 78 5.7 7.2 7.2
VI 66 53 84 6.1 7.6 7.6
VII 70 56 89 6.5 8.1 8.1
VIII 74 59 94 6.9 8.6 8.6
IX 78 63 100 7.2 9.1 9.1
X 82 66 105 7.6 9.6 9.6
XI 87 69 110 8 10 10
XII 91 73 116 8.4 11 11
• Pulsewave Assault:
 →
Pulsewave Setting
(20 m)
Arcwave Setting
(15 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 65 52 108 12 13 17
II 71 57 118 13 14 19
III 77 62 129 14 15 21
IV 83 67 139 15 17 22
V 89 72 149 16 18 24
VI 96 76 159 17 19 25
VII 102 81 169 18 20 27
VIII 108 86 180 19 22 29
IX 114 91 190 21 23 30
X 120 96 200 22 24 32
XI 126 101 210 23 25 34
XII 132 106 220 24 26 35



Special weapons[edit | edit source]

See Special Ground Weapons for information on in-game weapons that are either special or unique in some way.

Modifiers and Rarity[edit | edit source]

To see the performance modifiers for ground weapons, navigate to individual page for each weapon.

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Uncommon Ground weapons will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.). .

Modifier Suffix
Modifier Effect Melee/Ranged
[CrtD] +20 Critical Severity Both
[CrtH] +2% Critical Chance Both
[CrtX] +10% Critical Severity and +2% Critical Chance Both
[Dmg] +X Damage Both
[DoT1] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT2] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage Ranged
[KB1] 5% chance: Knocks back +5 feet Ranged
[KB2] 10% chance: Knocks back +10 feet Ranged
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
Both
[Rch] -2.5 sec recharge Ranged
[Run] Increases run speed by 15% Both
[Borg] 15 Kinetic Damage vs Borg NPCs Both
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs Ranged
[SHeal] 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack
Only available for Federation Elite-level Ultra Rare fleet weapons
Both
[SDisrupt] 15% chance: Vaporizes targets that are low on health.
Only available for Klingon Elite-level Ultra Rare fleet weapons
Both

Expose/Exploit[edit | edit source]

Main article: Ground combat#Expose/Exploit.

Ground weapon table[edit | edit source]


Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons

Personal Equipment
Kits Tactical Engineering Science
Security Protocol
Close Combat Specialist
Operative
Fire Team
Grenade Satchel
Squad Leader
Bunker Fabrication
Enemy Neutralization
Equipment Technician
Support Technician
Breach Engineer
Fabrication Specialist
Medic
Analyst
Bioresearch
Physician
Xenobiologist
Physicist
Borg Medical Analyzer
Fleet: Romulan KitsSpire Experimental and Prototype Kits
Armor
Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolsDual PistolsStun PistolsWide Beam Pistols
Rifles Full Auto RiflesHigh Density Beam RiflesSniper RiflesSplit Beam Rifles
Assault Assault MinigunsBlast AssaultsPulsewave Assaults
Other Melee WeaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Personal ShieldsSpecial Shields
Fleet: Fleet Personal Shields
Ground Devices FoodNon-FoodTribbles • Other