Genetic Resequencer
A Genetic Resequencer is a one-use item found as a random reward in certain Lock Boxes that can be used to unlock additional Personal Traits on a character. Genetic Resequencer packs may contain either a Space Trait or a Ground Trait and are labeled with the Trait they contain. Once the Genetic Resequencer pack is opened, the Trait will be added to the list of available traits of the character that opened it; however, the player must still manually add the new trait to the active Traits for it to be used. Genetic Resequencer packs are not bound and can be traded, mailed, sold or purchased from the Exchange.
List of Genetic Resequencers[edit | edit source]
The following lists of Genetic Resequencers have been divided into two tables; those granting Ground Traits and those granting Space Traits, each table is sorted by Lock Box in order of release.
Ground traits[edit | edit source]
Ground Traits | ||||
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Lock Box | Genetic Resequencer | Trait effects | ||
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Conduit | +10% All Energy damage when using a Power Cell, additional shield healing when using a Shield Charge | ||
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Disassembler | +10% damage vs. Non-Living targets (Turrets, Drones, Androids or Holograms) | ||
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Firearms Specialist | +10% chance: Firing a secondary attack reduces the cooldown of your next secondary attack by 50% and restores 25% of all weapon fuels. | ||
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Regenerative Tissue | +25 all Damage Resistance to DoTs +25% Healing recieved +0.1% Health Regeneration | ||
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Ground Trait (Profession-Specific) |
Engineering - Orbital Devastation; Orbital Strike is replaced with Orbital Chasing Beam which follows enemies and provides continuous damage. Science - Subspace Manipulator; Dampening Field has additional debuffing effects on enemy run speed and perception. Tactical - Tactical Vigilence; While Tactical Initiative is active, player and teammates are immune to flanking. | ||
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Hunter Instincts | Gain 20% Dodge Chance for 10 sec when Flanked (Max once per 30 sec period - does not stack) | ||
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Pack Leader | +0.1% Chance to Expose +2 sec Expose duration | ||
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Adrenal Release | +50% Outgoing Damage -100 all Damage Resistance. | ||
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Immunity Response | +200 all Damage Resistance Immune to all Damage Over Time effects Cannot be healed Cannot Regenerate Hitpoints 10s Duration 57.1s recharge | ||
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Sixth Sense | Cannot be Flanked Cannot be Exposed Reduced resistance to Control effects by 50% | ||
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Ironsides | +2.5 all Damage Resistance rating +.03 Hitpoint Regeneration (stacks 5 times) | ||
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Savior | +5% outgoing healing bonus 5% of all outgoing heals also applied to self (stacks 5 times) | ||
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Vicious | +1.5% all outgoing damage +6% critical severity (stacks 5 times) | ||
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Berserker | +5% bonus all damage per foe within 5m. | ||
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Imminent Danger | When your health drops below 25%, gain 80% Dodge chance for 6 sec. (Max once per 60 sec) | ||
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Overcharging | +10% cooldown reduction for all abilities when Shields are at maximum capacity. | ||
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Bombardier | +10% bonus Kinetic Damage double distance of all non-weapon Knockback effects. | ||
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Sniper | Damage bonus for all weapons based on range; 5% at 20m up to 25% at 40m. | ||
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Hive Mind | +2% damage bonus for each teammate within 20m. | ||
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Molt | After taking 600 damage, +36.9 Hit points per 0.5 sec for 3 sec, +33 all damage resistance for 3 sec. May only trigger once per 30 sec. | ||
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Taking You With Me | After being defeated, 8 sec Resurrection with +100% damage, Immunity to damage, Immunity to Control. After 8 sec, player is again defeated. | ||
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Coalition Squad Tactics | Bonus per Player teammate: Engineering - +8.6 Shield regen per sec. Science - +3% healing recieved Tactical - +3% Run Speed and Dodge | ||
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Photonic Armor Protocol | Gain temporary hit points when critically hit. | ||
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Self-Modulating Shots | A Critical Hit provides a +50% Shield Penetration buff to your next shot. | ||
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Agony Modulator | Using a Control kit power adds a Damage Over Time effect. | ||
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Blissful Agony | Upon experiencing Control, gain +Control Resist, +Damage Resist and Heal Over Time |
Space traits[edit | edit source]
Space Traits | ||||
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Lock Box | Genetic Resequencer | Trait effects | ||
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Precise | +25% Accuracy vs. small targets | ||
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Helmsman | +10% Turn Rate Evasive Maneuverse[sic] cooldown reduces by 10 sec. | ||
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Wing Commander | +100% Rank Up XP for all Hangar Pets (This reduces the total time it takes to reach Rank 5 by half.) | ||
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Inspirational Leader | 10% chance: activating any Bridge Officer ability grants +10 to all Starship Skills for 15 seconds. (May stack up to 3 times.) | ||
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Space Trait (Profession-Specific) |
Engineering - Fleet Technician; adds a Hull Heal over Time to teammates under the effects of Engineering Fleet. Science - Fleet Physicist; adds a Shield heal over time to teammates under the effects of Science Fleet. Tactical - Fleet Tactician; adds Flight Speed, Turn Rate and Immunity to Slow to teammates under the effects of Tactical Fleet. | ||
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Intimidating Strikes | 10% chance: Confuse targets for 3 sec when hitting with torpedo weapons | ||
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Hot Pursuit | All of your mines have their pursuit distance doubled. | ||
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Biotech Patch | +20% bonus hull healing effectiveness | ||
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Fluidic Cocoon | When receiving Kinetic damage, 5% chance to increase all outgoing energy damage by 5% (Stacks 5 times) | ||
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Psychological Warfare | +20% bonus Control ability effectiveness | ||
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Intense Focus | +1.5% Accuracy +1.5% Shield Penetration (stacks 4 times) | ||
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Momentum | +2.5% Flight Speed +2.5% Turn Rate (Stacks 4 times) | ||
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Pattern Recognition | +1.5% Defense +1.5% Shield Hardness (stacks 4 times) | ||
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Exotic Absorption | When struck by any Exotic damage ability, gain +20% shield hardness and a minor shield regeneration for 10 sec. | ||
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Failsafe Scrambler | When your hull drops below 20%, automatically Placate all foes within 10km for 5 sec and reset Threat vs. all nearby NPCs | ||
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Positive Feedback Loop | Activating any Exotic damage ability gives a 10% increase to hull and shield healing effectiveness. Activating any hull or shield heal grants a 10% increase to Exotic damage. Each effect is mutally exclusive. | ||
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Anchored | +5% all damage, -5 Damage resistance per stack (Stacks 4 times) | ||
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Lead Foot | In Slipstream; +25% Turn Rate and +5% speed In Full Impulse; +25% Turn Rate and +10% speed. | ||
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Ablative Shell | After recieving 10,000 damage, +1,950 hit points per 0.5 sec for 3 sec, +33 Damage resistance rating May only trigger once per 30 sec. | ||
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Eyes of the Swarm | +50 Perception per Hangar pet +2% Accuracy per Hangar Pet. | ||
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Blaze of Glory | After being defeated, 8 sec Resurrection with +100% damage, Immunity to damage, Immunity to Control. After 8 sec, player is again defeated. | ||
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Coalition Starship Tactics | Bonus per Player teammate: Engineering - +8165.8 Shield regen per sec. Science - +3% Hull healing recieved Tactical - +3% Flight Speed and Defense | ||
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Photonic Field Protocol | Gain temporary hit points when critically hit. | ||
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Self-Modulating Fire | A Critical Hit provides a +50% Shield Penetration buff to your next attack. | ||
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Invasive Control Programming | When using a Control power on an enemy, chance to cause a random Subsystem Offline effect. | ||
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Secret Command Codes | After suffering a Control or Subsystem Offline effect, gain +Damage Resist, +Control Resist and Heal Over Time |
Notes[edit | edit source]
- Currently there are 52 Genetic Resequencers divided equally with 26 each for Ground and Space Traits.