Gear Upgrade System

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The Gear Upgrade window. The top bar indicates the accumulated tech points and the bottom one shows the "Quality Improvement Chance". The latter chance can be increased by using better (or special) Tech Upgrades or by using consumable boosts from the Zen Store or from some special mission rewards.

The Gear Upgrade System enables players to improve the quality of their gear items by increasing both their mark and quality, i.e. rarity or "color". It was added to the game shortly before the release of Delta Rising and can be accessed through a button on the bottom-left of the inventory window, or via the right-click menu of upgradable items while they are not equipped.

To be upgraded, an item needs to accumulate Technology Points. Once these reach the required amount, the upgrade process can begin. Accumulating Tech Points requires dilithium Refined dilithium icon.png and Tech Upgrade Kits, which are obtained mainly through the R&D system and/or trade with other players/the exchange, but also as a reward from some missions.

The resource requirements for upgrading can sometimes be eased during events known as Upgrade Weekends. During these events, the amount of technology points added by a Tech Upgrade is doubled, which means you need less dilithium to achieve the same results.

Tech Upgrade Kits[edit | edit source]

Crafted Tech Upgrade Kits don’t require dilithium Refined dilithium icon.png to purchase or craft, but applying one does cost dilithium Refined dilithium icon.png. Tech Upgrade Kits come in different grades, with better Upgrade Kits providing more tech points and being more dilithium-efficient:

Tech Upgrade Kits
Item Sources Production cost Application cost Application result
Basic Tech Upgrade Exchange, R&D level 5,
Earth Spacedock/First City vendors
One of each common components
in the appropriate R&D school
+ 2,500 Energy credit icon.png
700 Refined dilithium icon.png 2,000 Tech Points
(ca. 2.86 points/Refined dilithium icon.png, 0.8 points/Energy credit icon.png)
Improved Tech Upgrade Exchange, R&D level 10 One of each uncommon component
in the appropriate R&D school
+ 7,500 Energy credit icon.png
950 Refined dilithium icon.png 5,000 Tech Points
(ca. 5.26 points/Refined dilithium icon.png, 0.66 points/Energy credit icon.png)
Superior Tech Upgrade Exchange, R&D level 15 One of each rare component
in the appropriate R&D school
+ one very rare material
(depending on the school)
+ 15,000 Energy credit icon.png
1,075 Refined dilithium icon.png 12,800 Tech Points
(ca. 11.9 points/Refined dilithium icon.png, 0.85 points/Energy credit icon.png)
Superior Experimental
Tech Upgrade
Exchange, R&D level 15 One of each rare component
in the appropriate R&D school
+ one very rare material
(depending on the school)
+ Salvaged Technology
+ 15,000 Energy credit icon.png
1,885 Refined dilithium icon.png 12,800 Tech Points
(ca. 6.8 points/Refined dilithium icon.png, 0.85 points/Energy credit icon.png),
2x Quality Improvement Chance
Expert Universal
Research Tech Upgrade
One-time mission reward:
“Reunion”
(Bound to Character)
Cannot be crafted. 950 Refined dilithium icon.png 5,000 Tech Points
Superior Universal
Research Tech Upgrade
One-time mission reward:
“Breaking the Wall”
(Bound to Character)
Cannot be crafted. 1,885 Refined dilithium icon.png 12,800 Tech Points
1.2x Quality Improvement Chance
Enhanced Universal
Tech Upgrade
[Featured Episode Weekly Reward]
during the special event period,
(Bound to Account)
Cannot be crafted. 0 Refined dilithium icon.png 30,000 Tech Points,
No Quality Improvement Chance
Romulan Republic
Universal Tech Upgrade
Admiralty System
Faction Romulan Republic.png Tour of Duty: 10/10
(Bound to Character)
Cannot be crafted. 0 Refined dilithium icon.png 15,000 Tech Points
Omega Particle
Tech Upgrade
“Omega Molecule Stabilization”
Bound to Account, as are the
materials used in creating it.
81 common omega traces
available during the
Anniversary Event.
0 Refined dilithium icon.png 25,600 Tech Points,
4x Quality Improvement Chance
Delta Vanguard
Tech Upgrade
[Delta Operations Pack]
(Bound to Account)
Cannot be crafted. 0 Refined dilithium icon.png 110,000 Tech Points
No Quality Improvement Chance
Temporal Vanguard
Tech Upgrade
[Temporal Special Agent Pack]
(Bound to Account)
Cannot be crafted. 0 Refined dilithium icon.png 110,000 Tech Points
No Quality Improvement Chance
Temporal Agent
Tech Upgrade
[Temporal Transponder]
(Rank progression to lvl.50)
(Bound to Character)
Cannot be crafted. 0 Refined dilithium icon.png 110,000 Tech Points
No Quality Improvement Chance
Temporal Agent
Universal Tech Upgrade
[Temporal Transponder]
(Specialization system progression)
(Bound to Character)
Cannot be crafted. 0 Refined dilithium icon.png 15,000 Tech Points
No Quality Improvement Chance
Universal Prototype
Tech Upgrade
[Cardassian-Dominion Lock Box]
XBOX One and PlayStation 4 only
(Bound to Account)
Cannot be crafted. 0 Refined dilithium icon.png 12,800 Tech Points
2x Quality Improvement Chance
Ultimate
Tech Upgrade
[Master Key Ring 20-Pack]
Bound to Account
Cannot be crafted. 0 Refined dilithium icon.png Set Tech Points to Maximum
Set Research to Maximum
Phoenix
Universal Tech Upgrade
Phoenix Prize Pack Redemption Store Cannot be crafted. 0 Refined dilithium icon.png 51,200 Tech Points
Event Buyback Tech Upgrade
- Universal (Small)
Risian Lohlunat Pearl Buyback
(Bound to Character)
Cannot be crafted. 0 Refined dilithium icon.png 12,800 Tech Points
Event Buyback Tech Upgrade
- Universal (Large)
Risian Lohlunat Pearl Buyback
(Bound to Character)
Cannot be crafted. 0 Refined dilithium icon.png 25,600 Tech Points
Recruitment Universal
Tech Upgrade
[Dominion Transponder]
[Encrypted Klingon Receiver]
(Specialization system progression)
(Bound to Character)
Cannot be crafted. 0 Refined dilithium icon.png 15,000 Tech Points
Dominion
Universal Tech Upgrade
[Gamma Vanguard Pack]
(Bound to Account)
Cannot be crafted. 0 Refined dilithium icon.png 110,000 Tech Points
2x Quality Improvement Chance

Aside from their grade, there are also different types of Tech Upgrade kits. Most kits, such as those crafted in the R&D System or some handed out during special events, work only on a specific "school", i.e. category, of items. (Enhanced) Universal Tech Upgrades on the other hand, are applicable to any item and are available as one-time mission rewards from “Reunion” and “Breaking the Wall”, as well as from a new story mission during promotion weeks after its initial release.

Upgrade Accelerators[edit | edit source]

Upgrade Accelerators are consumable items that can be used in conjunction with an upgrade kit. There are two types of Upgrade Accelerators. Both types come in two grades, standard and major.

  • Technology Boosts: Improve the amount of Tech Points rewarded from a Tech Upgrade.
    • Technology Boost (1.5x technology points)
    • Major Technology Boost (2x technology points)
  • Research Boosts: Increase the "Quality Improvement Chance".
    • Research Boost (1.5x quality improvement chance)
    • Major Research Boost (2x quality improvement chance)

Accelerators are mainly obtained from the Research and Development Pack which can be purchased from the Zen Store or as rewards from some special missions. They can also be sold and purchased on the exchange.

Upgrade process and results[edit | edit source]

The upgrade process itself can be started once an item received the required amount of Tech Points from upgrade kits. The process does not take any time and it does not require any additional resources. Additionally, the system provides three slots for upgrading up to three items at a time.

The gear upgrade process always results in an improved gear mark as long as the mark can be upgraded (i.e. up to Mk XV). Also note: Common Installed Shipboard Parts Cannot Be Upgraded. Additionally, there is a (typically small) chance that the upgrade process will improve the rarity of the gear (up to Epic). This chance is denoted by the Quality Improvement Chance bar on the upgrade window. It can be increased by using high-quality Tech Upgrades or by using the appropriate Upgrade Accelerators. Rarity improvement has varying effects on your gear. Many items will acquire an additional modifier. Others, like consoles, will instead gain a boost similar to the mark upgrade. The modifiers that can be achieved by rarity upgrades are however limited. Weapons may only gain [Acc], [Dmg], [CrtD] or [CrtH]. Some rarity upgrades will always yield the same modifier. Weapons, for example, will always gain [Ac/Dmg] when upgraded to epic. This is especially true for items belonging to gear sets. The corresponding information is found on the pages for the gear sets.

External links[edit | edit source]

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Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles