Furiadon Fangs
Quick Physical Damage Attack
- 81.9 Physical Damage (50% Shield Penetration)
- Each stack of Momentum adds:
- +65% Power Recharge Speed (Only affects Furiadon Fangs)
- +5% Run Speed
- +2% Dodge
- +2% Critical Chance
- 15% chance: Your melee attacks cause knockback
- +20% Critical Severity
- 2 sec recharge
Strong Physical Damage Attack
- to target: 158.5 Physical Damage (80% Shield Penetration)
- (Damage scales with stacks of Momentum)
- (Consumes 2 stacks of Momentum)
- +2% Critical Chance
- 15% chance: Your melee attacks cause knockback
- +20% Critical Severity
- 4 sec recharge
The Furiadon Fangs are a melee ground weapon. They are a pair of daggers which have a special Momentum feature which increases the severity of your attacks.
Game Description[edit | edit source]
The Voth Furiadon Fang weapon is a form of advanced punch dagger. The dagger is designed in such a way that the momentum from the previous attack hastens the next. In preliminary tests, it has been shown that individuals who wield these weapons tend to drift into an adrenaline-filled euphoria, capable of fighting for extended combat experiences.
Acquisition[edit | edit source]
The Furiadon Fangs could be obtained by completing the Unto the Breach Event, which was available from March 2nd, 2017 to March 24th, 2017.
Upgrades[edit | edit source]
Ground weapons can be upgraded using the following R&D School Tech Upgrades: Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Very Rare | [Dmg] | +X Damage |
Ultra Rare | [CrtH] | +2% Critical Chance |
Epic | [Dm/CrtH] | +X Damage +2% Critical Chance |
Abilities[edit | edit source]
- Primary ability
Quickening Strike
Game description: A quick accurate strike that carries its momentum into the next strike.
- Affects Foe (1 max)
- 2.2 meter Range; 90 degree Cone
- (stats in the infobox)
- Secondary ability
Overpowering Strike
Game description: A strong heavy-handed strike that lands with more penetration than a normal strike at the cost of slowing momentum.
- Affects Foe (1 max)
- 2.2 meter Range; 90 degree Cone
- (stats in the infobox)
- Tertiary ability
Finishing Strike
Game description: A strong close-quarters finishing attack that delivers with all of your momentum, if your target is dispatched it leads to a second wind of rejuvenation.
- Affects Foe (1 max)
- 2.2 meter Range; 90 degree Cone
- Strong Physical Damage Attack
- to target: 158.5 Physical Damage (50% Shield Penetration)
- (Damage scales with stacks of Momentum)
- (Consumes half of current stacks of Momentum)
- (Kills with this skill have a high chance to apply Second Wind, a instant heal of +118.4 Hit Points and 5 stacks of Momentum)
- +2% Critical Chance
- +20% Critical Severity
- 7 sec recharge