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Full Auto Rifle
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Full Auto Rifle
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'''Full Auto Rifles''' are a type of [[Ground Weapon]]. Their primary fire method shoots a burst of three bolts of energy at a target up to 30 meters away. Their secondary fire sprays a volley of bolts in a narrow, 20 meter long cone in front of the wielder. Each shot carries a chance of exposing the targets hit. Compared to an [[Assault Minigun]], a similar weapon, a Full Auto Rifle will have a higher DPS for a given Mark and rarity, but the Assault Minigun's secondary attack is more versatile, striking targets more often and from further away, providing a higher chance of exposing enemies per usage. They are second only to [[Pulsewave Assault]] weapons in highest possible DPS, but their damage also does not decrease with range. An Ultra Rare version with a [CrtH] and [Dmg] x3 Version can be acquired on the first playthrough of The plausibility of the Possible. ==Full Auto Rifle Types== {| class="wikitable" ! class="cttitle" colspan="5" | ''Full Auto Rifle'' <span id="showHide-equipsetnavrow" class="showHideByClass" style="float: right;"></span> |- ! [[Damage type|Damage Types]] ! Icon ! Effect |- ! [[Damage_type#Phaser|Phaser]] | {{iconlink|Phaser Full Auto Rifle}} | 2.5% chance: +2 Stun and -50% Runspeed |- ! [[Damage_type#Disruptor|Disruptor]] | {{iconlink|Disruptor Full Auto Rifle}} | 2.5% chance: -10 All Damage resistance for 10 sec |- ! [[Damage_type#Plasma|Plasma]] | {{iconlink|Plasma Full Auto Rifle}} | 2.5% chance: __ Plasma Damage |- ! [[Damage_type#Polaron|Polaron]] | {{iconlink|Polaron Full Auto Rifle}} | 2.5% Chance: Weapons Malfunction for 5 sec |- ! [[Damage_type#Tetryon|Tetryon]] | {{iconlink|Tetryon Full Auto Rifle}} | 2.5% chance: -__ All Shields |- ! [[Damage_type#Antiproton|Antiproton]] | {{iconlink|Antiproton Full Auto Rifle}} | +20 Critical Severity Bonus |- |} ==='''Special Weapons'''=== There are currently 3 special {{PAGENAME}}s available. * {{iconlink|Antichroniton Infused Tetryon Full Auto Rifle}} {{item|Antichroniton Infused Tetryon Full Auto Rifle||very rare}} * {{iconlink|Jem'Hadar Polaron Full Auto Rifle}} {{item|Jem'Hadar Polaron Full Auto Rifle||rare}} * {{iconlink|Nukara Strikeforce Elite Cryo Full Auto Rifle}} {{item|Nukara Strikeforce Elite Cryo Full Auto Rifle||very rare}} ==Modifiers== There are four factors that can affect personal weapons. These are [[Modifiers|Modifier suffixes]], spent [[skill|Player Skill Points]], [[Personal armor|Personal Armor]] and weapon rarity. ==='''Weapon Rarity'''=== As of [[Season 5]], the rarer the weapon, the more base damage it would do, regardless of suffixes. ==='''Modifier Suffix'''=== {{Uncommon}} {{PAGENAME}}s will have one modifier suffix, {{rare}} will have two and {{very rare}} will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.). {| class="wikitable" |- ! [[Modifiers|Modifier]] ! Effect |- | [[Modifiers|'''[CritD]''']] || +20 Critical Severity |- | [[Modifiers|'''[CrtH]''']] || +2% Critical Chance |- | [[Modifiers|'''[Dmg]''']] || +X Damage |- | [[Modifiers|'''[DoT1]''']] || 5% chance: X Radiation Damage over 15 sec |- | [[Modifiers|'''[DoT2]''']] || 5% chance: X Radiation Damage over 15 sec |- | [[Modifiers|'''[DoT3]''']] || Grants Radiation Aura over 15 sec: 5 Radiation Damage |- | [[Modifiers|'''[KB1]''']] || 5% chance: Knocks back +5 feet |- | [[Modifiers|'''[KB2]''']] || 10% chance: Knocks back +10 feet |- | [[Modifiers|'''[KB3]''']] || 10% chance: Knocks back +10 feet<br>5% chance: Applies Explosive Impact: Knocks back +5 feet |- | [[Modifiers|'''[Rch]''']] || -2.5 sec recharge |- | [[Modifiers|'''[Borg]''']] || 15 Kinetic Damage vs Borg NPCs |- | [[Modifiers|'''[Sonic]''']] || 7.5 Kinetic Damage vs Tholian NPCs |} ==='''[[Skill]]s'''=== {{ranged ground weapon skills}} ==='''Personal Armor'''=== {| class="wikitable" |- ! Icon ! Armor ! Effects |- | {{iconlink|Energy Harness Armor|40px}} || [[Energy Harness Armor]] || +5% All Energy Damage |- | {{iconlink|Recoil Compensating Armor|40px}} || [[Recoil Compensating Armor]] || +40% Critical Severity |- | {{iconlink|Integrated Targeting Armor|40px}} || [[Integrated Targeting Armor]] || +5% Critical Chance |- | {{iconlink|Physical Augmentation Armor|40px}} || [[Physical Augmentation Armor]] || +10% Physical Damage strength |- |} {{Ground weapon nav}} {{Personal Equipment nav}} [[Category: Ground Weapons]] [[Category: Full Auto Rifles|*]]
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