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Foundry:Grazorak City (ST-HBNC6RZBT)

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Faction Starfleet.png Grazorak City
Designed by:
woghd911
@woghd911
Level:
Any
Preceded by:
“No”
Followed by:
“No”
Released:
April 10, 2012
Starts at:
Earth Space Dock

In Grazorak City the player solves various mysteries at an exclusive resort.

[edit | edit source]

Grazorak City Main Cast

Synopsis[edit | edit source]

The player has been sent on a highly classified mission to retrieve stolen technology known to be located at Grazorak City. Grazorak City is a the greatest luxury resort in its quadrant. Owned by the Tellerite Duft Grazorak, it is a playground for the wealthiest and most successful people in the Galaxy. But what evils hide just below the surface?

This is a multi-threaded story revolving around the theft of Gary Seven technology, which Starfleet wants returned. The path a player may take to do this is very open ended, and may involve several sub-plots, depending on player decisions and dialogue. The villain is Duft Grazorak, the proprietor of the resort. It is not known exactly how Duft Grazorak is involved in the theft, but all of the fingers point to him. He is no fan of Starfleet, and the only Starfleet officials he has allowed on his station are a token staff of a commander and four cadets. It is the mission of the player to infiltrate the resort, locate, and return the stolen technology. Exactly how this is done is almost entirely left up to the player.

Outline[edit | edit source]

Mission text[edit | edit source]

You have been sent on a highly classified mission to retrieve stolen technology known to be located at Grazorak City. Grazorak City is a the greatest luxury resort in its quadrant. Owned by the Tellerite Duft Grazorak, it is a playground for the wealthiest and most successful people in the Galaxy. But what evils hide just below the surface?

Goal[edit | edit source]

Return the Stolen Technology.

Objectives[edit | edit source]

The objectives in this mission have very little meaning, and are for the mostpart simply ways of moving from one map to another. The mission is EXTREMELY open-ended. The play is free to take all manner of actions, and the ultimate outcomes depend largely on the player's choices, therefore, the usual linear storytelling, moving from one objective to another, has little play in this mission.

NPCs[edit | edit source]

Allies[edit | edit source]

Group 1[edit | edit source]

  • link to first NPC
  • link to second NPC
  • ...

Group 2[edit | edit source]

  • link to first NPC
  • link to second NPC
  • ...

Enemies[edit | edit source]

Group 3[edit | edit source]

  • link to first NPC
  • link to second NPC
  • ...

Group 4[edit | edit source]

  • link to first NPC
  • link to second NPC
  • ...

NPC starships[edit | edit source]

None. This is a ground-based (planetside) mission.

Walkthrough

There is no walkthrough for this mission, yet. You can help STOWiki by writing it here.

Gallery[edit | edit source]

Notes[edit | edit source]

  • This is the author's first offering.
  • The mission is story and roleplay based for single-players. It is very open-ended: The scenarios can run in as little as ten minutes or as much as three hours, depending on player decisions and dialogue.
  • Although combat is likely, this mission may be completed without combat.
  • All maps are custom designed.

Stats

   * six maps
   * 1106 items
   * 50 costumes
   * 209 dialog trees
   * 14 objectives
   * Entire build took three months

External links[edit | edit source]