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Foundry:Dark Alliance 2: Black Spiral
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Foundry:Dark Alliance 2: Black Spiral
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== Synopsis == '''Chapter 1: Fresh Wounds''' En route to the planet Belias, the ship's science officer detects an energy source that is interfering with sensors and communications. It is a phased chroniton wave, similar to the one experienced when the Idar were first encountered. When the player's ship drops out of warp, the crew is thrown into chaos and debris, being instantly attacked by unknown ships. The player defeats the ships with the aid of the I.K.S. Vandis, under the command of Captain Saria Ryn, a half-orion KDF officer, and an old acquaintance of the player. The player and Saria share a history that is quite vague in definition, especially when inquired about by the crew. When approaching the platform, the player assists Admiral Fielding's ship, the U.S.S. Destrier, as well as General Krenn's ship, the I.K.S. Lonta against the remaining enemy assailants. With the area secure, all parties beam down to the Aurora Lounge, located in the New Aurora Compound on Belias. '''Chapter 2: Life of the Party''' At the Aurora Lounge, many guests have already arrived for the gala event, which is designed as a meet and greet function before the ambassadorial meetings commence. The player explores the lounge, interacting with the various personalities in search of the admiral. Upon speaking with the bartender, Amork, the player is placed in viewscreen contact with Captain Alicia Gray. Captain Gray explains that her crew and ship were brought to the player's current time by Agent Stark, in hopes to prevent further damage to the timeline. Their encounter with the Idar prevented the future deaths of the crew of the U.S.S. Centurion, so remaining in that timeline would alter too much of the intended future. The player goes to meet with Captain Gray and crew in the Federation wing, where Captain Saria and Admiral Fielding are as well. Agent Stark explains that the Idar are part of a faction called the Miranian Alliance, who are a group of zealots believing that time and fate are being controlled by powerful beings, whom they intend to stop. Admiral Fielding commissions the player to discover more about the Alliance's intentions. Soon after, Captain Marvok of the Destrier reveals himself as a traitor, opening an Idar portal in the lounge and ordering a strike on the compound. Upon escape from the Federation wing, Admiral Fielding is lost under the debris, presumed dead. The player and the Centurion crew fight through the lounge, now an enemy gauntlet, to reach the emergency exit. They defeat the remaining Idar along the way, destabilizing their portal. Near the exit, the security team reveal themselves as agents of the Alliance. '''Chapter 3: Escape from New Aurora''' Upon exiting the lounge, the surface of the planet is under fire from enemy ships, and the compound buildings are all but destroyed. Agent Stark knows of a tram that leads to the compound's communications array, recommending they be used to contact the player's ship. The away team must deactivate the security lockdown in order to reach the tram station. Saria, Captain Gray and her team search for survivors but find no one left. Captain Gray and Agent Stark are severely injured in the search. When the security gate is opened, Captain Marvok unleashes a monstrosity simply called "The Beast" to stop the player and companions. Cmdr. Bannon and Saria flee with the injured while the away team fights off The Beast, eventually making it to the tram station. Arriving at the communications arrays, the player is tasked with re-positioning the array in order to get the comm system working. Escaping an attack from an enemy ship, the player reaches the control console, enabling the crew to contact the ship. The ship beams everyone out except the player and Captain Saria, who are both pulled into a dark vortex. Within the vortex, the player is spoken to by strange beings that refer to the player as "form", explaining that they are part of the Black Spiral, awaiting to pass judgment on the player and the world itself. The player soon discovers that they are dreaming, focusing on Saria's voice to awaken. The player and Saria explore the strange cavern they find themselves in, soon encountering an archway with a portal. The portal introduces itself as the Guardian of Eternity, a similar being to the Guardian of Forever. It was the player's and Saria's fates that they arrive before this Guardian, who beckons the player into it in order to explain the situation at hand. '''Epilogue: The Pursuit''' Working on the possibility that the player and Saria were abducted by the enemy, the ship's crew pursue an Idar escort out of Belias. The escort opens a warp scar, where a Miranian battle cruiser attacks the player's ship. After the cruiser is defeated, Captain Gray assumes command of the ship, ignoring the objections of Agent Stark. She then orders the ship to pursue the escort through the warp scar.
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