- This article refers to the UGC content generation tool implemented by Cryptic. You may instead be looking for our Foundry portal page.
The Foundry is a way that allows players of Star Trek Online on the PC to add their own missions to the game. The Foundry is not available to console players.
Launch[edit | edit source]
The Foundry was a major feature of Season 3, released to the Tribble test server on December 2, 2010 and was released on Holodeck March 28, 2011. The One Year Anniversary (February 2, 2011) saw the live release of three Federation and one Klingon episodes that were among the highest rated by users on the test server: "The Longing," "Crouching Ty’Gokor Hidden Demon," "The Syndicate Extraction," and "Unholy Alliances, Part I."
On 26 January 2012, a tip jar was added that allows giving 25, 50, or 100 anonymously to a Foundry author a maximum of three times per day to different authors. One may tip the same author again each day.
Access[edit | edit source]
- Missions can be started from the foundry tab on the journal.
- The Foundry EULA must be accepted first.
- For missions which begin at systems in sector space, the top 3 rated foundry missions are shown to passing players.
- Some missions have been "spotlighted" by devs on their own tab.
- Unless the player enables it, brand new missions with few reviews are hidden.
- To create foundry missions, a player needs an empty character slot and dilithium to purchase project slots. Up to 40 additional project slots can be obtained at a cost of 7,000 for 2 slots or 10,000 for 4 slots.
- Players who have subscribed have 8 free project slots.
Features[edit | edit source]
- Space maps can be created from scratch
- Open ground and interior maps can only be created from templates or reuse mission maps
- Existing ground and interior maps may be modified by placing props
- Missions can be rated by other players, and a small tip of 25, 50, or 100 given.
- Missions can interact with objects in live social maps, as well as within custom maps.
Limitations[edit | edit source]
- Ground maps can not be created from scratch, or terrain on existing maps edited.
- There is no facility to remember player choices, thus branching storylines are impossible, or greatly limited.
- It is not possible to add any form of voice over or custom music.
- There is no way that players may create new assets, textures, or other "mods"