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Fluidic Antiproton weapons (ground)

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Fluidic Antiproton Energy Stream Rifle
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Fluidic Beam Setting

Antiproton Damage

__ Antiproton Damage x3 (__ DPS)
5% chance: Repel and X Physical Damage (100% Shield Penetration)
Fluidic Stream
Expose Attack

Antiproton Damage

__ Antiproton Damage x12
5% chance: Repel and X Physical Damage (100% Shield Penetration)
6 sec recharge
Value: Energy credit icon.png
Fluidic Antiproton Energy Stream Rifle icon.png
Common icon.png
Fluidic Antiproton Energy Stream Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire releases a cylindrical beam with a long duration, cutting through any enemies between you and your target.

Fluidic Antiproton Multibeam Rifle
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Fluidic Beam Setting

Antiproton Damage

__ Antiproton Damage x3 (__ DPS)
5% chance: Repel and X Physical Damage (100% Shield Penetration)
Fluidic Split Beam
Exploit Attack

Cone AoE Damage

__ Antiproton Damage on up to two targets per pulse (max 6 pulses)
5% chance: Repel and X Physical Damage (100% Shield Penetration)
8 sec recharge
Value: Energy credit icon.png
Fluidic Antiproton Energy Stream Rifle icon.png
Common icon.png
Fluidic Antiproton Multibeam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire strikes at one additional random enemy in a frontal cone, in addition to your primary target. Each pulse selects a new secondary target, cycling at random.

Fluidic Antiproton Assault Dense Beam
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Fluidic Beam Burst

Antiproton Damage

__ Antiproton Damage x6 (__ DPS)
5% chance: Repel and X Physical Damage (100% Shield Penetration)
Fluidic Antiproton Chain Beam
Exploit Attack

Chained Antiproton Damage

__ Antiproton Damage x3
Chain up to 4 targets
5% chance: Repel and X Physical Damage (100% Shield Penetration)
6 sec recharge
Value: Energy credit icon.png
Fluidic Antiproton Assault Dense Beam icon.png
Common icon.png
Fluidic Antiproton Assault Dense Beams are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. This is a heavy primary attack that has a short charge up to activate. Their secondary fire expels a stream of fluidic energy that can jump to multiple targets over short distances.

Fluidic Antiproton ground weapons have a chance to Repel enemies it hits, while dealing a small amount of Physical Damage that ignores shields.

Obtained

Fluidic Antiproton weapons can be obtained from the [Special Equipment Pack - Fluidic Antiproton Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Undine Lock Box].

Modifiers

Rare Fluidic Antiproton weapons will have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

  • [CrtD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
  • [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
  • [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
  • [KB1]: 2.5% chance: Knocks back +5 meters
  • [KB2]: 5% chance: Knocks back +10 meters
  • [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

Base damage table

See Antiproton weapons (ground) for base damage of similar weapon types.

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Fluidic Antiproton weapons (ground)s can be enhanced by the following Ground Skills:

Sets

v · d · e
+Sets
Set Passive Effects
Duelist Regalia - Set 2 Heightened Focus +25% Antiproton Damage
Temporal Defense Initiative Operative - Set 2 Chroniton Acclimation +14.3% Antiproton Damage
Crystalline Nanofiber Shell - Set 2 Absorption Lattice When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2 Prepared Strikes +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2 Concerted Reinforcements To Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2 Reinforced Combat Circuitry +5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2 Jem'Hadar Shroud When receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 Blood of the Warrior +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2 Agent's Training +2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3 Team Ambush Field +2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2 Integrated Tactical Support While Crouching, +30% Critical Severity

Personal equipment

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Ap] +20% Antiproton Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links


Ground weapon table