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Fleet Science Personnel - Common Quality Duty Officer

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Fleet Science Personnel - Common Quality Duty Officer
Common Inventory
Bind On Pickup
Values do not reflect skills or other modifiers

Open this pack to have one (1) Common quality Science Department Duty Officer assigned to your roster.

Value: 750 Fleet Credits


Fleet Science Personnel - Common Quality Duty Officer icon.png
Common icon.png

Fleet Science Personnel - Common Quality Duty Officer is a duty officer pack which contains one (1) random Common quality duty officer from the Starfleet Science departmentKlingon Science department Science department or Starfleet Medical departmentKlingon Medical department Medical department and can be bought for 750 fleet credits at the Personnal Officer from your Starfleet Base.

  • Info This item is unlocked at Communications Array II (25,000 Starbase Engineering XP).
  • Fleet Science Personnel - Common Quality Duty Officer is a bound item and cannot be traded or sold.Cannot be purchased from C-Store .

Right-click or double-click to Use the item.

You will receive 1 Common duty officer with a random specialization from the tables listed bellow:

Science department[edit | edit source]

Specialization Descriptions for each variant
Astrometrics Scientist
  • [SP] Recharge time reduced on all Transwarp abilities
  • [SP] Chance of Collecting Additional R&D Materials
  • [SP] Improved Mask Energy Signature
  • [SP] Chance to set target's Engines Offline with Subnucleonic Beam
  • [SP] Improved Hazard Emitters
  • [SP] Chance for Hazard Emitters to apply an additional heal after 15 seconds
  • [SP] Subnucleonic Carrier Wave can knock random subsystems offline
Biologist
  • [GR] Increases the duration of Anesthezine Gas and Tricorder Scan debuffs.
  • [SP] Debuffs the recharge times of those affected by Scramble Sensors
  • [SP] Debuffs the recharge times of those affected by Scramble Sensors; [GR][SP] Increased damage vs. Elachi
  • [GR] Increases the duration of Anesthezine Gas and Tricorder Scan debuffs.; [GR][SP] Increased damage vs. Voth
  • [GR] Chance for Vascular Regenerator to apply an additional heal after 10 seconds
  • [SP] Chance for Accuracy Buff after activating Exotic Damage
Botanist
  • [GR] Chance for Melorazine and Dylovene to affect your entire team when used.
Development Lab Scientist
  • [SP] Recharge time reduced for Science Team and Buff
  • [SP] Recharge time reduced for Science Team and Buff.; [GR][SP] Increased damage vs. Voth
  • [SP] Adds Resistance Debuff to Feedback Pulse
Geologist
  • [GR] Chance to reduce cooldown on Exothermic Induction Field and Hyperonic Radiation
  • [GR] Chance to create a Phasic Instability which draws enemies toward it.
  • [GR] Chance to root foes affected by your Exothermic Induction Field
Gravimetric Scientist
  • [SP] Chance to create an aftershock Gravity Well
  • [SP] Chance to create an aftershock Gravity Well + [GR][SP] Increased damage vs. Elachi
  • [SP] Chance to create an aftershock Tyken's Rift
  • [SP] Reduce Cooldown on Exotic Damage abilities when creating anomalies.
  • [SP] Singularity decays slower while Cloaked
  • [SP] Chance to apply Radiation damage on use of Charged Particle Burst
  • [SP] Improved Repel for Photonic Shockwave, but removes Disable component
  • [GR] PBAoE Shield Heal from Resonant Tachyon Stream
Photonic Studies Scientist
  • [SP] Reduce recharge time of Photonic abilities
  • [SP] Chance to trigger a Photonic Aftershock
  • [SP] Chance to trigger a Photonic Aftershock + [GR][SP] Increased damage vs. Elachi
Research Lab Scientist
  • [SP] Chance to Placate when using Charged Particle Burst
  • [SP] Chance to Placate when using Charged Particle Burst + [GR][SP] Increased damage vs. Voth
  • [GR] Adds Electrical Damage to Stasis Field.
  • [GR] Chance to Confuse with Neural Neutralizer
  • [SP] Chance for -15 sec recharge on shield heals when using Science Team
  • [GR] Chance for Stasis Field to spread to one additional target.
  • [SP] Tachyon Beam pulls your target closer to you
  • [SP] Increased Skills from using Ensign Bridge Officer Abilities
  • [SP] Increased Skills from using Lieutenant Bridge Officer Abilities
  • [SP] Increased Skills from using Lt Commander Bridge Officer Abilities
  • [SP] Increased Skills from using Commander Bridge Officer Abilities
Warp Theorist
  • [SP] Applies a turn rate debuff with Tachyon Beam
  • [SP] Increased Turn Rate at Full Impulse
  • [SP] Singularity decays slower at Full Impulse
  • [SP] Chance to disable one subsystem when using Energy Siphon
  • [SP] Adds Control Expertise from EMP Probe and Ionic Turbulence

Medical department[edit | edit source]

Specialization Descriptions for each variant
Biochemist
  • [GR] Adds a damage resistance debuff when most Science Kit debuffs are applied
  • [GR] Recharge time reduced on all Stims, Shield Charges and Power Cells
  • [GR] Chance for Nanite Health Monitor to have extra charges.
  • [GR] Adds a Rooted effect to Sonic Pulse
  • [GR] Anesthizine Gas projectile now sticks to your target and explodes after 3 seconds
  • [SP] Reduce Threat after activating Exotic Damage
  • [GR] Movement Boost from Frictionless Particle Grenade
  • [GR] Improves science healing powers used on copper-based blood species
Counselor
  • [GR] Chance to apply a Willpower buff when Science Buff or Heal is used.
Doctor
  • [GR] On use of Medical Tricorder or Vascular Regenerator, chance to increase your maximum hit points
  • [GR] Chance to trigger an additional small heal when using Triage or Medical Tricorder
  • [GR] Chance to trigger an additional small heal when using Triage or Medical Tricorder; [GR][SP] Increased damage vs. Elachi
  • [GR] Chance to reduce recharge on Science Kit heals
Medic
  • [GR] Chance to beam down additional medical support when using a hypo
  • [GR] Chance to beam down additional medical support when using a hypo + [GR][SP] Increased damage vs. Elachi
  • [SP] Increases Hull Regeneration
Nurse
  • [GR] Chance to beam down additional medical support when using a hypo
  • [GR] Chance to beam down additional medical support when using a hypo + [GR][SP] Increased damage vs. Elachi
  • [SP] Increases Hull Regeneration
  • [GR] Chance to activate an EMH Mk I when using a hypo


Item Variations[edit | edit source]


There are 4 variations of this item according to the quality :

Info This item is same for both factions, Klingon and Federation but the duty officer received belongs to your faction.

Opening test chances[edit | edit source]

Opening 50 Fleet Science Personnel - Common Quality Duty Officer packs ( 37,500 Fleet Credits spent ) by a Faction FED25.png Starfleet character, reveals the following chances for specializations :


Duty officers received from opening 50 Science Common packs
Astrometrics Scientist - Science
Biologist 6 Science
Botanist 1 Science
Development Lab Scientist 12 Science
Geologist 7 Science
Gravimetric Scientist 8 Science
Photonic Studies Scientist - Science
Research Lab Scientist 8 Science
Warp Theorist - Science
Biochemist 3 Medical
Counselor 1 Medical
Doctor 2 Medical
Faction KDF.png Medic (this is a Klingon-only specialization) - Medical
Faction FED25.png Nurse (this is a Starfleet-only specialization) 2 Medical
  • The chances for Nurse may turn into chances for Medic if you are Klingon-side player.


Usage[edit | edit source]


Notes[edit | edit source]

  • Duty officer obtained is accepted in both factions upgrade projects, Starfleet and Klingon even if the doff belongs to the opposite faction.