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Fleet Personal Shields are Personal Shield with extra modifier (Advanced variant) or special modifiers (Elite variant) that are available for requisition through the Fleet Starbase and Fleet Colony World. They are purchased at Ultra Rare quality, but can be upgraded like standard shields.

Starbase

Advanced Fleet Personal Shields and Elite Fleet Personal Shields are available for requisition through the Fleet Starbase.

Advanced Fleet Personal Shields

Advanced Personal Shields are Ultra Rare personal shields. They are similar to standard personal shields, but are some of the only ones obtainable already at Ultra Rare quality; other personal shields need to be upgraded to reach that level. They have a [Cap]x3 plus an additional modifier.

These personal shields are available from the Fleet Starbase with a Communications Array at Tier I. They each cost 10,000 Fleet Credits + 3,188 Refined dilithium icon.

Icon Personal Shield type Available modifiers combination
Personal Shield icon
Ultra Rare icon
[Advanced Fleet Personal Shield Mk XII] [Cap]x3 [PBDmg]
[Cap]x3 [Ene]
[Cap]x3 [PBKB]
[Cap]x3 [Rev]
[Cap]x3 [RegSH]
[Cap]x3 [ResA]
[Cap]x3 [ResB]

Elite Fleet Adaptive Personal Shields

Elite Personal Shields are Ultra Rare personal shields. Compared to Advanced Personal Shields, they lose a [Cap] modifier, but gain a passive ability which can increase the wearer's resistance to incoming damage types.

When your shields are hit, Adaptive Shielding has a chance to activate, increasing your Shields' resistance to the incoming damage type for a short time. Adaptive shields stack up to 10 times, and can resist several damage types at once.

These personal shields are available from the Fleet Starbase with a Communications Array at Tier III. They each cost 14,000 Fleet Credits + 4,250 Refined dilithium icon.

Icon Personal Shield type Available modifiers combination
Personal Shield icon
Ultra Rare icon
[Elite Fleet Adaptive Personal Shield Mk XII] [Cap]x2 [PBDmg] [Adapt]
[Cap]x2 [Ene] [Adapt]
[Cap]x2 [PBKB] [Adapt]
[Cap]x2 [Rev] [Adapt]
[Cap]x2 [RegSH] [Adapt]
[Cap]x2 [ResA] [Adapt]
[Cap]x2 [ResB] [Adapt]

Colony World

Elite Fleet Colony Personal Shields

These personal shields are available from the Fleet Colony World with a Renewable Energy subtrack at Tier II. They cost 14,000 Fleet Credits + 4,250 Refined dilithium icon. Fleet Colony shields grant additional Critical Chance and Severity based on your current shield percentage.

Icon Personal Shield type Available modifiers combination
Elite Fleet Colony Personal Shield icon
Ultra Rare icon
[Elite Fleet Colony Personal Shield Mk XII] [Cap]x2 [PBDmg] [ShldCrit]
[Cap]x2 [Ene] [ShldCrit]
[Cap]x2 [PBKB] [ShldCrit]
[Cap]x2 [Rev] [ShldCrit]
[Cap]x2 [RegSH] [ShldCrit]
[Cap]x2 [ResA] [ShldCrit]
[Cap]x2 [ResB] [ShldCrit]
[Cap]x2 [ResAll] [ShldCrit]

Modifier stats

Fleet Personal Shields can be re-engineered to obtain any standard mods.

Personal shield modifiers

Uncommon, Rare, Very Rare, Ultra Rare, and Epic Personal Shields gains additional modifiers. The following are examples of shield modifiers:

Modifier Effect
[Cap] Increases Maximum Shield Capacity by 10%.
[Reg] Regenerates Y Shield Capacity every 2 seconds.
[Rev] Chance to damage the attacker when you take damage. The stronger the attack, the more powerful the retaliation.
[Ene] Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage.
[PBDmg] Chance to deal 15 [1] damage to all nearby foes when you take damage.
[PBKB] Chance to knock down nearby foes when you take damage.
[Pha] Reduces Phaser Damage to Shields by 20%
[Dis] Reduces Disruptor Damage to Shields by 20%
[Pla] Reduces Plasma Damage to Shields by 20%
[Tet] Reduces Tetryon Damage to Shields by 20%
[Pol] Reduces Polaron Damage to Shields by 20%
[Ap] Reduces Antiproton Damage to Shields by 20%
Special shields only (Fleet, Reputation, DOff assignment rewards, etc.)
[Mob]
[2]
+X×5 Root and Knockback Resistance Rating
[RegHp]
[3]
+R Health Regeneration
[Resx2]
[4]
Reduces All Energy Damage to Shields by 10%.
Fleet Personal Shields
[Adapt] When your shields are hit, Adaptive Shielding has a chance to activate, increasing your Shields' resistance to the incoming damage type for a short time. Adaptive shields stack up to 10 times, and can resist several damage types at once.
Elite Fleet Adaptive Personal Shields only.
[ShldCrit]
[5]
+__% Critical Severity (Based on Shield %)
+__% Critical Chance (Based on Shield %)
Elite Fleet Colony Personal Shields only.
[RegSH] +S Shield Regeneration every 1 sec
[ResA] Reduces Phaser, Polaron and Tetryon Damage to Shields by 15%
[ResB] Reduces Disruptor, Plasma and Antiproton Damage to Shields by 15%
[ReAll] Reduces Disruptor, Plasma, Antiproton, Phaser, Polaron, and Tetryon Damage to Shields by 7.5%
Elite Fleet Colony Personal Shields only.
Epic Personal Shields
[Cap2] Increases Maximum Shield Capacity by 20%.
This is the default Epic modifier for Personal Shields.
The others must be obtained by re-engineering your Shield.
[ResA] Reduces Phaser Damage to Shields by 15%
Reduces Polaron Damage to Shields by 15%
Reduces Tetryon Damage to Shields by 15%
Same as the [ResA] mod found on Advanced and Elite Fleet Personal Shields from the Fleet Starbase and Fleet Colony World. Those shields may thus obtain [ResA]x2.
[ResB] Reduces Disruptor Damage to Shields by 15%
Reduces Plasma Damage to Shields by 15%
Reduces Antiproton Damage to Shields by 15%
Same as the [ResB] mod found on Advanced and Elite Fleet Personal Shields from the Fleet Starbase and Fleet Colony World. Those shields may thus obtain [ResB]x2.
[ReAll] Reduces Disruptor Damage to Shields by 7.5%
Reduces Plasma Damage to Shields by 7.5%
Reduces Antiproton Damage to Shields by 7.5%
Reduces Phaser Damage to Shields by 7.5%
Reduces Polaron Damage to Shields by 7.5%
Reduces Tetryon Damage to Shields by 7.5%
Same as the [ReAll] mod found on Elite Fleet Colony Personal Shields. Those shields may thus obtain [ReAll]x2.
Mark level of item X Y R
[RegHp]
S
[RegSH]
Mk I 1.3 2.3 0.18  
Mk II 1.7 2.6 0.2  
Mk III 2.1 2.9 0.22  
Mk IV 2.6 3.2 0.23  
Mk V 3 3.5 0.25  
Mk VI 3.4 3.8 0.27  
Mk VII 3.8 4.1 0.28  
Mk VIII 4.2 4.4 0.3  
Mk IX 4.6 4.7 0.32  
Mk X 5 5 0.33  
Mk XI 5.4 5.3 0.35  
Mk XII 5.8 5.6 0.37 0.22
Mk XIII 7 6.2 0.4 0.25
Mk XIV 8 7.3 0.47 0.29

Note: Values round in-game.

X is approximately 1+0.4*Mk
Y is approximately 2+0.3*Mk
R seems to be 0.1(6)+0.01(6)*Mk

Modifier notes:

  1. [PBDmg]'s base 15 damage does not scale with Mark level, but will scale with things that boost All Damage, such as the trait Aggressive.
  2. [Mob] can be found on:
  3. [RegHp] can be found on:
  4. [Resx2] can be found on:
  5. [ShldCrit] scaling is as follows:
    • CrtD scales linearly at 0.15% Critical Severity per 1% of Shield Capacity percentage, for a maximum of +15% Critical Severity at maximum shield capacity.
    • CrtH also scales linearly, at 0.025% Critical Chance per 1% of Shield Capacity percentage, or one sixth that of the CrtD, for a maximum +2.5% Critical Chance at maximum shield capacity.



List of Fleet holdings
Image Name (Added) Departments Tiers Purchasable item category Location
Fleet Starbases Starbase
(July 12, 2012)
Military
Engineering
Science
5 Ship Weapons, Deflectors, Engines, Shields, Elite Hangar Pets;
Ground Weapons, Body Armor, Personal Shields, Skill Boosts, Operational Assets
Aldebaran Sector Faction Federation
Archanis Sector Faction Klingon
Fleet Embassy interior Embassy
(November 13, 2012)
Recruitment
Diplomacy
3 Weapon Signature Nullifiers and Amplifiers
Romulan Kit Frames and Modules, Consumables, DOff Assignment Slots
Embassy Bridge Officers and Duty Officers
New Romulus
Fleet Dilithium Mine Dilithium Mine
(June 20, 2013)
Development
Trade
3 Fleet Warp Cores, Fleet Singularity Cores and Miner DOffs
Advanced Engineering Armor Consoles/Advanced Engineering RCS Consoles
Bajor Sector
Fleet Spire Spire
(November 12, 2013)
Research
Operations
3 Fleet Plasma-Integrated Warp Cores, Fleet Thoron-Infused Singularity Cores
Advanced Tactical Vulnerability Consoles, Spire Hangar Pets, Voth duty officers
Spire Experimental and Prototype Kit Frames and Modules
Solanae Dyson Sphere
Fleet Research Lab Research Lab
(July 16, 2015)
Research
Development
3 Versatile Kit Frames and Profession-Specific Modules
Strategic Secondary Deflectors, Particle Focuser Science Consoles
Additional slots for traits and R&D projects, Krenim BOffs and DOffs
Alsuran Sector
K-13 K-13
(October 25, 2016)
Xenotech
Retrofit
3 23rd Century Ground Weapons, Space Weapons
23rd Century BOffs, DOffs, Training Manuals, Kit Modules
Trait Enhancements, Xenotech Engineering Consoles
Draconis Sector
DranuurColony Colony World
(October 3, 2017)
Morale
Infrastructure
Renewable Energy
5 Lukari & Kentari Themed Ground Weapons, Personal Shields, Armor, Space Weapons
Protomatter Matrix Infuser Tactical Consoles; Protomatter Warp Cores, Singularity Cores
Deflectors, Secondary Deflectors, and Engines; Channeling Ship Shields
Lukari/Kentari Boffs, Doffs, Kit Frames, Kit Modules & Training Manuals
Dranuur System
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