Fleet Personal Shields are Personal Shield with extra modifier (Advanced variant) or special modifiers (Elite variant) that are available for requisition through the Fleet Starbase and Fleet Colony World. They are purchased at Ultra Rare quality, but can be upgraded like standard shields.
Starbase[ | ]
Advanced Fleet Personal Shields and Elite Fleet Personal Shields are available for requisition through the Fleet Starbase.
Advanced Fleet Personal Shields[ | ]
Advanced Personal Shields are Ultra Rare personal shields. They are similar to standard personal shields, but are some of the only ones obtainable already at Ultra Rare quality; other personal shields need to be upgraded to reach that level. They have a [Cap]x3 plus an additional modifier.
These personal shields are available from the Fleet Starbase with a Communications Array at Tier I. They each cost 10,000 + 3,188 .
Icon | Personal Shield type | Available modifiers combination |
---|---|---|
[Advanced Fleet Personal Shield Mk XII] | [Cap]x3 [PBDmg] [Cap]x3 [Ene] [Cap]x3 [PBKB] [Cap]x3 [Rev] [Cap]x3 [RegSH] [Cap]x3 [ResA] [Cap]x3 [ResB] |
Elite Fleet Adaptive Personal Shields[ | ]
Elite Personal Shields are Ultra Rare personal shields. Compared to Advanced Personal Shields, they lose a [Cap] modifier, but gain a passive ability which can increase the wearer's resistance to incoming damage types.
When your shields are hit, Adaptive Shielding has a chance to activate, increasing your Shields' resistance to the incoming damage type for a short time. Adaptive shields stack up to 10 times, and can resist several damage types at once.
These personal shields are available from the Fleet Starbase with a Communications Array at Tier III. They each cost 14,000 + 4,250 .
Icon | Personal Shield type | Available modifiers combination |
---|---|---|
[Elite Fleet Adaptive Personal Shield Mk XII] | [Cap]x2 [PBDmg] [Adapt] [Cap]x2 [Ene] [Adapt] [Cap]x2 [PBKB] [Adapt] [Cap]x2 [Rev] [Adapt] [Cap]x2 [RegSH] [Adapt] [Cap]x2 [ResA] [Adapt] [Cap]x2 [ResB] [Adapt] |
Colony World[ | ]
Elite Fleet Colony Personal Shields[ | ]
These personal shields are available from the Fleet Colony World with a Renewable Energy subtrack at Tier II. They cost 14,000 + 4,250 . Fleet Colony shields grant additional Critical Chance and Severity based on your current shield percentage.
Icon | Personal Shield type | Available modifiers combination |
---|---|---|
[Elite Fleet Colony Personal Shield Mk XII] | [Cap]x2 [PBDmg] [ShldCrit] [Cap]x2 [Ene] [ShldCrit] [Cap]x2 [PBKB] [ShldCrit] [Cap]x2 [Rev] [ShldCrit] [Cap]x2 [RegSH] [ShldCrit] [Cap]x2 [ResA] [ShldCrit] [Cap]x2 [ResB] [ShldCrit] [Cap]x2 [ResAll] [ShldCrit] |
Modifier stats[ | ]
Fleet Personal Shields can be re-engineered to obtain any standard mods.
Personal shield modifiers[]
Uncommon, Rare, Very Rare, Ultra Rare, and Epic Personal Shields gains additional modifiers. The following are examples of shield modifiers:
Modifier | Effect |
---|---|
[Cap] | Increases Maximum Shield Capacity by 10%. |
[Reg] | Regenerates Y Shield Capacity every 2 seconds. |
[Rev] | Chance to damage the attacker when you take damage. The stronger the attack, the more powerful the retaliation. |
[Ene] | Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. |
[PBDmg] | Chance to deal 15 [1] damage to all nearby foes when you take damage. |
[PBKB] | Chance to knock down nearby foes when you take damage. |
[Pha] | Reduces Phaser Damage to Shields by 20% |
[Dis] | Reduces Disruptor Damage to Shields by 20% |
[Pla] | Reduces Plasma Damage to Shields by 20% |
[Tet] | Reduces Tetryon Damage to Shields by 20% |
[Pol] | Reduces Polaron Damage to Shields by 20% |
[Ap] | Reduces Antiproton Damage to Shields by 20% |
Special shields only (Fleet, Reputation, DOff assignment rewards, etc.) | |
[Mob] [2] |
+X×5 Root and Knockback Resistance Rating |
[RegHp] [3] |
+R Health Regeneration |
[Resx2] [4] |
Reduces All Energy Damage to Shields by 10%. |
Fleet Personal Shields | |
[Adapt] | When your shields are hit, Adaptive Shielding has a chance to activate, increasing your Shields' resistance to the incoming damage type for a short time. Adaptive shields stack up to 10 times, and can resist several damage types at once. |
[ShldCrit] [5] |
+__% Critical Severity (Based on Shield %) +__% Critical Chance (Based on Shield %) |
[RegSH] | +S Shield Regeneration every 1 sec |
[ResA] | Reduces Phaser, Polaron and Tetryon Damage to Shields by 15% |
[ResB] | Reduces Disruptor, Plasma and Antiproton Damage to Shields by 15% |
[ReAll] | Reduces Disruptor, Plasma, Antiproton, Phaser, Polaron, and Tetryon Damage to Shields by 7.5%
|
Epic Personal Shields | |
[Cap2] | Increases Maximum Shield Capacity by 20%.
|
[ResA] | Reduces Phaser Damage to Shields by 15% Reduces Polaron Damage to Shields by 15% Reduces Tetryon Damage to Shields by 15%
|
[ResB] | Reduces Disruptor Damage to Shields by 15% Reduces Plasma Damage to Shields by 15% Reduces Antiproton Damage to Shields by 15%
|
[ReAll] | Reduces Disruptor Damage to Shields by 7.5% Reduces Plasma Damage to Shields by 7.5% Reduces Antiproton Damage to Shields by 7.5% Reduces Phaser Damage to Shields by 7.5% Reduces Polaron Damage to Shields by 7.5% Reduces Tetryon Damage to Shields by 7.5%
|
Mark level of item | X | Y | R [RegHp] |
S [RegSH] |
---|---|---|---|---|
Mk I | 1.3 | 2.3 | 0.18 | |
Mk II | 1.7 | 2.6 | 0.2 | |
Mk III | 2.1 | 2.9 | 0.22 | |
Mk IV | 2.6 | 3.2 | 0.23 | |
Mk V | 3 | 3.5 | 0.25 | |
Mk VI | 3.4 | 3.8 | 0.27 | |
Mk VII | 3.8 | 4.1 | 0.28 | |
Mk VIII | 4.2 | 4.4 | 0.3 | |
Mk IX | 4.6 | 4.7 | 0.32 | |
Mk X | 5 | 5 | 0.33 | |
Mk XI | 5.4 | 5.3 | 0.35 | |
Mk XII | 5.8 | 5.6 | 0.37 | 0.22 |
Mk XIII | 7 | 6.2 | 0.4 | 0.25 |
Mk XIV | 8 | 7.3 | 0.47 | 0.29 |
Note: Values round in-game.
- X is approximately 1+0.4*Mk
- Y is approximately 2+0.3*Mk
- R seems to be 0.1(6)+0.01(6)*Mk
Modifier notes:
- ↑ [PBDmg]'s base 15 damage does not scale with Mark level, but will scale with things that boost All Damage, such as the trait Aggressive.
- ↑ [Mob] can be found on:
- ↑ [RegHp] can be found on:
- ↑ [Resx2] can be found on:
- ↑ [ShldCrit] scaling is as follows:
- CrtD scales linearly at 0.15% Critical Severity per 1% of Shield Capacity percentage, for a maximum of +15% Critical Severity at maximum shield capacity.
- CrtH also scales linearly, at 0.025% Critical Chance per 1% of Shield Capacity percentage, or one sixth that of the CrtD, for a maximum +2.5% Critical Chance at maximum shield capacity.