Fleet Nautilus Temporal Science Vessel
Fleet Nautilus Temporal Science Vessel is a Vice Admiral (Tier 6) Science Vessel. Players can obtain the vessel through the Shipyard for 20,000 and 5 , as long as the player's Fleet has a Tier II shipyard.
Variants[edit | edit source]
Nautilus Class[edit | edit source]
Inspired by the 23rd century Daedalus-class vessel, the Tier 6 Fleet Temporal Science Vessel packs a tactical punch for a science vessel. Starfleet incorporated several new systems on the Fleet Temporal Science Vessel, many of which involved nanotechnology developed in conjunction with the Borg Cooperative.
The Fleet Temporal Science Vessel [T6] has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot. Tier 6 Fleet ships do not have a 5th Starship Mastery level and thus do not unlock a Starship Trait.
Admiralty Ship[edit | edit source]
|+8 SCI per EngShip or TacShip|
Starship Mastery[edit | edit source]
|I||Enhanced Particle Generators||+15% Damage to Exotic Damage abilities.|
|II||Advanced Shield Systems||+10% Shield Hitpoints.|
|III||Enhanced Restorative Circuitry|| Improves Hull healing abilities by 10%.|
Improves Shield healing abilities by 10%.
|IV||Reactive Shield Technology|| 5% Shield Regeneration every 6 seconds.|
Reduces Damage to Shields by 5%.
Abilities[edit | edit source]
The Nautilus Class Temporal Science Vessel can utilize the Console - Universal - Nanoprobe Containment Module.
Subsystem Targeting[edit source]
The Fleet Nautilus Temporal Science Vessel comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.
- Target Auxiliary Subsystems I
- Target Weapons Subsystems I
- Target Engines Subsystems I
- Target Shields Subsystems I
Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.
Sensor Analysis[edit source]
Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.
Molecular Reconstruction[edit source]
Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of 3 different Configurations: Offensive, Defensive and Support.
- (+Max Engine Power, +Turn, +Flight Speed, -Incoming Hull Healing)
- (+Max Shield Power, +Incoming Hull Healing, -Turn, -Flight Speed)
- (+Max Auxiliary Power, +Exotic Damage, +Control Strength, -Energy Weapon Damage)
Each of the configurations generates its own specific counter, which is then used to fuel the Molecular Deconstruction Beam.
- (Scaling Physical DoT, Heals Hull, Disable)
Specialization Seating[edit | edit source]
The Fleet Nautilus Temporal Science Vessel features two specialist seats: Commander Science/Temporal Operative bridge officer station and a Lieutenant Engineering/Temporal Operative bridge officer station.
Standard Configuration[edit | edit source]
Starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
References[edit | edit source]