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Fleet Long Range Science Vessel Retrofit

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Faction Federation-aligned.pngFleet Long Range Science Vessel Retrofit
Federation Long Range Science Vessel.png
Rank:
Rank background icon.png
Vice Admiral Rank icon (Federation).png
Tier:
5
Upgrade cost:
Upgrade.png Requires an Upgrade Token
Type:
Science Vessel
Hull:
Tier 5: 29700
Lvl 50 T5U: 34155
Lvl 55 T5U: 36878
Lvl 60 T5U: 39600
Lvl 65 T5U: 44550
Hull modifier:
0.99
Shield modifier:
1.43
Turn rate:
12
Impulse modifier:
0.15
Inertia rating:
50
Bonus Power:
+15 auxiliary power
Bridge Officers:
Lieutenant Tactical Lieutenant Engineering Commander Science Lieutenant Commander Science Ensign Science
Weapons:
Fore 3 Aft 3
Device slots:
3
Consoles:
Console tac icon.png 3 Console eng icon.png 3 Console sci icon.png 4
Console (T5-U):
Console sci icon.png +1
Cost:
20,000Fleet Credits
4Fleet Ship Module icon.png
Admiralty stats:
Adm eng fed.png 18 Adm tac fed.png 18 Adm sci fed.png 62

The Fleet Long Range Science Vessel Retrofit is an Admiral (Tier 5) level Federation Science Vessel. Players can obtain the vessel through the Shipyard for 20,000 Fleet Credits and 4 Fleet Ship Module icon.png, as long as the player's Fleet has a Tier V shipyard.

This ship class is one of the most influential types of ships in Starfleet to-date. The most renowned Long Range Science Vessel, USS Voyager, launched in 2371 was commanded by Captain, now Vice Admiral, Kathryn Janeway.

A discount on Fleet Ship modules is available on this vessel if the Long Range Science Vessel Retrofit was previously purchased from the C-Store.

Alternative Variants[edit | edit source]

Class Information
Federation Long Range Science Vessel (Intrepid).JPG
Intrepid-class
The Intrepid class was the most technologically advanced ship of its kind in 2371. The design was considered a success and paved the way for many other Federation ships designs after U.S.S. Voyager experienced a seven year stint in the Delta Quadrant without a single visit to a Federation Starbase.
Federation Long Range Science Vessel (Cochrane).JPG
Cochrane-class
This rugged design was named after the Starfleet grandfather and Human inventor of Warp Drive Dr. Zefram Cochrane. While not the first craft to don his name, this class meets the standards and set forth as the toughest of Intrepid based designs. The Saucer is longer, the hull is shorter and nacelles are also hefty. Utopia Planitia designers made adjustments so that it could be even more self sufficient outside of Federation borders.
Federation Long Range Science Vessel (Discovery).JPG
Discovery-class
After creating the successful Intrepid class, the Utopia Planitia designers decided to update the design. Thus in the year 2400, Discovery was born. It was designed to be just as capable as Cochrane and Intrepid and even more advanced. A brand new nacelle design and highly experimental pylon fins were aimed at creating a more efficient and stable flight during warp travel when nacelles were in the upward position.
Long Range Science Vessel Refit.jpg
Bellerophon-class
The Bellerophon class is based on the iconic Intrepid class, but with a more advanced design. The Bellerophon class has a unique half-moon shaped main deflector and distinctive blue bussard collectors, as well as the whiter hull color found in 25th century starship designs.

The Bellerophon class costume is available after purchasing the Long Range Science Vessel Refit for 1,500 Zen small icon.png from the C-Store.

Pathfinder Class.png
Pathfinder-class
When planning for Operation Delta Rising began, the Starfleet Corps of Engineers decided that an updated version of the Intrepid-class was necessary. Most of the technologies used in the Pathfinder-class were tested aboard USS Voyager before it departed for the Delta Quadrant in 2410. With the approval of Rear Admiral Tuvok, the class entered full production.

The Pathfinder class costume is available after purchasing the Long Range Science Vessel (T6) for 3,000 Zen small icon.png from the C-Store.

Admiralty Ship[edit | edit source]

Admiralty Ship
Shipshot Background Admiralty.png
Shipshot Sciencevessel6 Fleet.png
Shipshot Frame Science.png
Shipshot Frame Veryrare.png
Adm eng fed.png 18 Adm tac fed.png 18 Adm sci fed.png 62
-25% Maintenance per SciShip

Starship Mastery[edit | edit source]

Starship Mastery
Enhanced Particle Generators
Enhanced Particle Generators
Enhanced Particle Generators
Advanced Shield Systems
Advanced Shield Systems
Advanced Shield Systems
Enhanced Restorative Circuitry
Enhanced Restorative Circuitry
Enhanced Restorative Circuitry
Reactive Shield Technology
Reactive Shield Technology
Reactive Shield Technology
I
II
III
IV
Level Name Description
I Enhanced Particle Generators +15% Damage to Exotic Damage abilities.
II Advanced Shield Systems +10% Shield Hitpoints.
III Enhanced Restorative Circuitry Improves Hull healing abilities by 10%.
Improves Shield healing abilities by 10%.
IV Reactive Shield Technology 5% Shield Regeneration every 6 seconds.
Reduces Damage to Shields by 5%.
V No Starship Trait specified
VI Account-Wide Reclaim Unlock Complete this tier of Starship Mastery to be allowed to claim this starship on any character on this account.

Abilities[edit | edit source]

This vessel can use all consoles in the Long Range Science Vessel Set.

Subsystem Targeting[edit source]

The Fleet Long Range Science Vessel Retrofit comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.

Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.

Sensor Analysis[edit source]

Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.

Standard Configuration[edit | edit source]

Federation starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.

Gallery[edit | edit source]

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