Fleet Long Range Science Vessel (T6)
39,600 (Level 60)
The Fleet Long Range Science Vessel (T6) is a Vice Admiral (Tier 6) level Federation Science Vessel. Players can obtain the vessel through any Shipyard for 20,000 and 5 , as long as the player's Fleet has a Tier V Fleet shipyard. The price is discounted to 20,000 and 1 if the Pathfinder Long Range Science Vessel has been purchased in the C-Store.
Description[edit | edit source]
The Fleet Long Range Science Vessel (T6) has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot.
Alternative Variants[edit | edit source]
||The Intrepid class was the most technologically advanced ship of its kind in 2371. The design was considered a success and paved the way for many other Federation ships designs after U.S.S. Voyager experienced a seven year stint in the Delta Quadrant without a single visit to a Federation Starbase.|
||This rugged design was named after the Starfleet grandfather and Human inventor of Warp Drive Dr. Zefram Cochrane. While not the first craft to don his name, this class meets the standards and set forth as the toughest of Intrepid based designs. The Saucer is longer, the hull is shorter and nacelles are also hefty. Utopia Planitia designers made adjustments so that it could be even more self sufficient outside of Federation borders.|
||After creating the successful Intrepid class, the Utopia Planitia designers decided to update the design. Thus in the year 2400, Discovery was born. It was designed to be just as capable as Cochrane and Intrepid and even more advanced. A brand new nacelle design and highly experimental pylon fins were aimed at creating a more efficient and stable flight during warp travel when nacelles were in the upward position.|
||The Bellerophon class is based on the iconic Intrepid class, but with a more advanced design. The Bellerophon class has a unique half-moon shaped main deflector and distinctive blue bussard collectors, as well as the whiter hull color found in 25th century starship designs.|
||When planning for Operation Delta Rising began, the Starfleet Corps of Engineers decided that an updated version of the Intrepid-class was necessary. Most of the technologies used in the Pathfinder-class were tested aboard USS Voyager before it departed for the Delta Quadrant in 2410. With the approval of Rear Admiral Tuvok, the class entered full production.|
Admiralty Ship[edit | edit source]
|+8 TAC and ENG per SciShip|
Starship Mastery[edit | edit source]
|I||Enhanced Particle Generators||+15% Damage to Exotic Damage abilities.|
|II||Advanced Shield Systems||+10% Shield Hitpoints.|
|III||Enhanced Restorative Circuitry|| Improves Hull healing abilities by 10%.|
Improves Shield healing abilities by 10%.
|IV||Reactive Shield Technology|| 5% Shield Regeneration every 6 seconds.|
Reduces Damage to Shields by 5%.
Abilities[edit | edit source]
This ship can use all consoles from the Long Range Science Vessel Set.
Subsystem Targeting[edit source]
The Fleet Long Range Science Vessel (T6) comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.
- Target Auxiliary Subsystems I
- Target Weapons Subsystems I
- Target Engines Subsystems I
- Target Shields Subsystems I
Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.
Sensor Analysis[edit source]
Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.
Specialization Seating[edit | edit source]
The Fleet Long Range Science Vessel (T6) features one specialist seat: Lieutenant Engineering/Intelligence bridge officer station.
Standard configuration[edit | edit source]
Starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.