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Fleet Experimental Science Vessel

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Faction FED25.pngFleet Experimental Science Vessel
FleetDauntless.png
Rank:
Rank background icon.png
Vice Admiral Rank icon (Federation).png
Tier:
6
Type:
Science Vessel
Admiralty stats:
Adm eng fed.png 24 Adm tac fed.png 31 Adm sci fed.png 62


Hull:
34,155 (Level 50)
39,600 (Level 60)
Shield modifier:
1.43
Weapons:
Fore 3 Aft 3


Bridge Officers:
Lieutenant Commander Tactical Lieutenant Tactical Lieutenant Engineering Commander Science Lieutenant Science-Intelligence
Device slots:
3
Consoles:
Console tac icon.png 4 Console eng icon.png 2 Console sci icon.png 5


Turn rate:
14
Impulse modifier:
0.15
Inertia rating:
50
Bonus Power:
+10 weapons power
+10 auxiliary power
Cost:
20,000Fleet Credits
5Fleet Ship Module icon.png

The Fleet Experimental Science Vessel is a Vice Admiral (Tier 6) level Federation Science Vessel. Players can obtain the vessel through any Shipyard for 20,000 Fleet Credits and 5 Fleet Ship Module icon.png, as long as the player's Fleet has a Tier III Fleet shipyard.

Description[edit | edit source]

The original Dauntless class science vessel, discovered by the crew of the Voyager, was actually alien in origin. It featured Quantum Slipstream Drive technology, which was groundbreaking at the time, but ultimately this ship was created using Particle Synthesis to fool and trap the crew of the Voyager. In 2410 the blueprints for the original alien starship were closely examined and Starfleet Engineering Corps were able to re-create this impressive science vessel.

The Fleet Experimental Science Vessel has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot.

Variants[edit | edit source]

Dauntless class[edit | edit source]

Dauntless Class

Sleek and bullet-shaped, Dauntless class is roughly half the size of Voyager. Although created by alien technology, the ship was modified to resemble Federation starships on the interior and exterior by the means of particle synthesis. In 2410, Starfleet Engineers created the Experimental Science Class based on its design.

Admiralty Ship[edit | edit source]

Admiralty Ship
Shipshot Background Admiralty.png
Shipshot Science 6 Dauntless Fleet.png
Shipshot Frame Science.png
Shipshot Frame Veryrare.png
Adm eng fed.png 24 Adm tac fed.png 31 Adm sci fed.png 62
Ignores +SCI from Events

Starship Mastery[edit | edit source]

Starship Mastery
Enhanced Particle Generators
Enhanced Particle Generators
Enhanced Particle Generators
Advanced Shield Systems
Advanced Shield Systems
Advanced Shield Systems
Enhanced Restorative Circuitry
Enhanced Restorative Circuitry
Enhanced Restorative Circuitry
Reactive Shield Technology
Reactive Shield Technology
Reactive Shield Technology
I
II
III
IV
Level Name Description
I Enhanced Particle Generators +15% Damage to Exotic Damage abilities.
II Advanced Shield Systems +10% Shield Hitpoints.
III Enhanced Restorative Circuitry Improves Hull healing abilities by 10%.
Improves Shield healing abilities by 10%.
IV Reactive Shield Technology 0.05% Shield Regeneration every 6 seconds.
Reduces Damage to Shields by 5%.
V No Starship Trait specified
VI Account-Wide Reclaim Unlock Complete this tier of Starship Mastery to be allowed to claim this starship on any character on this account.

Abilities[edit | edit source]

Fleet Experimental Science Vessel can utilize the [Console - Universal - Particle Synthesizer] from the Dauntless Class Experimental Science Vessel.

Hyper Advanced Quantum Slipstream Drive[edit | edit source]

The Hyper Advanced Quantum Slipstream Drive ability allows the Fleet Experimental Science Vessel to travel at Warp 23 for 60 seconds instead of the normal 30 seconds in sector space, and with twice the turn rate.

Subsystem Targeting[edit source]

The Fleet Experimental Science Vessel comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.

Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.

Sensor Analysis[edit source]

Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.

Specialization Seating[edit | edit source]

The Fleet Experimental Science Vessel features one specialist seat: 1 Lieutenant Science/Intelligence seat.

  • Lieutenant Science-Intelligence Lieutenant Science-Intelligence

Standard configuration[edit | edit source]

Starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.

References[edit | edit source]

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