|1 Fleet mark||50|
|[Large Power Cell]||3|
|[Device - Heavy Phaser Satellite Turret]
[Device - Heavy Disruptor Satellite Turret]
|[Peregrine Fighter] (3325 )
[To'duj Fighter] (4150 )
|[Photon Torpedo Launcher Mk I] (541 )||5|
|[Photon Torpedo Launcher Mk III] (2162 )||20|
|[Photon Torpedo Launcher Mk V] (4324 )||40|
|[Photon Torpedo Launcher Mk VII] (6486 )||60|
|[Bridge Officer Candidate]||1250|
|[Bridge Officer Candidate]||2500|
Earning[edit | edit source]
Fleet members earn Fleet Credits by contributing to projects for their starbase. The amount a player receives depends on the type and quantity of contribution (see table). The Fleet Credits earned remain with a player, even after leaving and/or joining another fleet.
The members of large fleets can generate additional Fleet Credits by running special projects. These take 30 minutes to run and grant only a small amount of starbase XP but have large requirements, thereby ensuring the possibility to contribute, and thus to earn Fleet Credits, for a larger number of members.
Similar to Skill Point Boosts and Commendation Experience Boosts sold in the C-Store, any [ Lock Box] may contain a Fleet Credit Boost. It will improve a fleet member's fleet credit earnings by 20% until the bonus pool of either 25,000 or 5,000 is depleted.
Spending[edit | edit source]
Fleet Credits can be spent at the Operations Quartermaster near the Command Center/Central Plaza of the Fleet's starbase for a variety of Mk XII equipment, consumable items (skill boosts and operational assets), or at any shipyard for a Tier 5 fleet ship. 20% Fleet Mark boosts (usable for up to 100 per boost) are available for 15,000 each.
The Personnel Officer also sells Fleet Duty Officers with special abilities that can not be obtained elsewhere. These duty officers grant no dilithium or Recruitment XP when dismissed. These are unlocked and become available for the following costs (with respective upgrades):