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Tier
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Title
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Details
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I
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Resilient Power Cells I
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The secondary attacks on your weaponry are more frequently available for use.
- Reduce Cooldown on all Secondary Firing Modes by 1sec or 5% (whichever is less)
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I
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Resilient Power Cells II
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The secondary attacks on your weaponry are more frequently available for use.
- Reduce Cooldown on all Secondary Firing Modes by 3sec or 15% (whichever is less)
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I
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Resilient Power Cells III
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The secondary attacks on your weaponry are more frequently available for use.
- Reduce Cooldown on all Secondary Firing Modes by 5sec or 25% (whichever is less)
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I
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Quick Draw I
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All of your Kit Abilities have their cooldowns reduced by a percentage of their base recharge times.
- 10% Cooldown Reduction for all Kit Abilities
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I
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Quick Draw II
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All of your Kit Abilities have their cooldowns reduced by a percentage of their base recharge times.
- 20% Cooldown Reduction for all Kit Abilities
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I
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Headshot I
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While aiming, you are more capable of striking the enemy where it will hurt them the most.
- While Aiming, +2.5% Critical Chance
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I
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Headshot II
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While aiming, you are more capable of striking the enemy where it will hurt them the most.
- While Aiming, +5% Critical Chance
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I
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Braced Crouch
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While crouching, your health will regenerate at an increased rate.
- While Crouching, +250 Hitpoints every 2 seconds. This effect is doubled when not in Combat
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I
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Follow-Through
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While sprinting, all melee attacks are increased in effectiveness. This effect lingers for a few seconds after you have finished sprinting. You must be moving to gain this benefit.
- While Sprinting, gain +25% Bonus Melee Damage (lingers for 3sec after Sprinting)
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I
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Wrecking Ball
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Executing a tactical Roll will leave a small Spatial Mine behind. This mine can be used to deal damage to nearby enemies.
- Whenever you Roll, leave a Spatial Mine behind.
- Spatial Mine will detonate to deal __ Kinetic Damage (50% Shield Penetration) if an enemy is nearby, or after 10 sec.
- Only one Spatial mine may be active at a time.
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II
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Juggernaut System
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The Juggernaut System is a subdermal layer of nanobots that integrate armor subsystems with your body's natural biological processes, allowing your protective gear to act as an extension of your own body.
At its most basic settings, the Juggernaut System gets its name from the kinetic enhancements it grants, giving all wearers the ability to easily knock back nearby opponents simply by rushing into them.
- Knockback Foes within Melee Range while Sprinting (vs. Players, has a 50% chance to only Repel instead of Knocking)
- Foes affected by this ability may not be affected again by it for 12 sec
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II
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Juggernaut Armor Plating I
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By tuning the dermal regeneration and flexibility matrix of your Juggernaut System, you are able to gain additional health and damage resistance from any armor you are wearing.
- +10 All Damage Resistance Rating
- +10% Maximum Hit Points
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II
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Juggernaut Armor Plating II
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By tuning the dermal regeneration and flexibility matrix of your Juggernaut System, you are able to gain additional health and damage resistance from any armor you are wearing.
- +20 All Damage Resistance Rating
- +20% Maximum Hit Points
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II
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Juggernaut Shielding I
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The microscopic power cells of your Juggernaut System nanobots can be fed into your personal shields, allowing for increased protection from energy weapons and a higher maximum capacity.
- +10% Maximum Shield Capacity
- Reduces All Energy Damage to Shields by 5%
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II
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Juggernaut Shielding II
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The microscopic power cells of your Juggernaut System nanobots can be fed into your personal shields, allowing for increased protection from energy weapons and a higher maximum capacity.
- +20% Maximum Shield Capacity
- Reduces All Energy Damage to Shields by 10%
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