STO Awakening.jpg

Ferenginar Plasma weapons (ground)

From Star Trek Online Wiki
Jump to: navigation, search

Ferenginar Plasma Compression Pistol
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Bolt Setting

Plasma Damage

__ Plasma Damage (__ DPS)
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
Compression Bolt Setting
Exploit Attack

Plasma Damage and Knockback

__ Plasma Damage (__ DPS)
+10 Repel
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
4 sec recharge
Value: Energy credit icon.png
Ferenginar Plasma Compression Pistol icon.png
Common icon.png
Ferenginar Plasma Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.

Ferenginar Plasma Dual Pistols
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Dual Bolt Setting

Plasma Damage

__ Plasma Damage x3 (__ DPS)
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
Bolt Spray
Expose Attack

Cone AoE Plasma Damage

__ Plasma Damage x5 (__ DPS)
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
5 sec recharge
Value: Energy credit icon.png
Ferenginar Plasma Dual Pistols icon.png
Common icon.png
Ferenginar Plasma Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.

Ferenginar Plasma Stun Pistol
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
Stun Beam Setting
Expose Attack

Stuns Target

__ Plasma Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
6 sec recharge
Value: Energy credit icon.png
Ferenginar Plasma Stun Pistol icon.png
Common icon.png
Ferenginar Plasma Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.

Ferenginar Plasma Wide Beam Pistol
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
Wide Beam Setting
Expose Attack

Cone AoE Plasma Damage

__ Plasma Damage (__ DPS)
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
4 sec recharge
Value: Energy credit icon.png
Ferenginar Plasma Wide Beam Pistol icon.png
Common icon.png
Ferenginar Plasma Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.

Ferenginar Plasma High Density Beam Rifle
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
High Density Beam
Exploit Attack

Cylindrical AoE Plasma Damage and Repel

__ Plasma Damage (__ DPS)
+25 Repel
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
6 sec recharge
Value: Energy credit icon.png
Ferenginar Plasma High Density Beam Rifle icon.png
Common icon.png
Ferenginar Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.

Ferenginar Plasma Sniper Rifle
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Bolt Setting

Plasma Damage

__ Plasma Damage (__ DPS)
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
Sniper Shot
Exploit Attack

Plasma Damage and Knockback

__ Plasma Damage (__ DPS)
50% chance: Knocks back +12 meters
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
8 sec recharge
Value: __ Energy credit icon.png
Ferenginar Plasma Sniper Rifle icon.png
Common icon.png
Ferenginar Plasma Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Ferenginar Plasma Split Beam Rifle
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
Auto-Targeting Beam
Exploit Attack

Cone AoE Plasma Damage

__ Plasma Damage on up to three targets.
5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 15 sec
* (Disables max once per 30 seconds)
6 sec recharge
Value: Energy credit icon.png
Ferenginar Plasma Split Beam Rifle icon.png
Common icon.png
Ferenginar Plasma Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.

Ferenginar Plasma is highly corrosive, in addition to sustained plasma damage, the plasma build up can become so intense that it renders the target incapable of performing complex motorskill functions (disables and reduces damage output).

Obtained

Ferenginar Plasma weapons can be obtained from the [Special Equipment Pack - Ferenginar Plasma Weapons], which has a chance to drop from the [Deep Space Nine Lock Box].

Modifiers

Very Rare Ferenginar Plasma weapons will have three modifier suffixes and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

  • [CrtD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
  • [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
  • [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
  • [KB1]: 2.5% chance: Knocks back +5 meters
  • [KB2]: 5% chance: Knocks back +10 meters
  • [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

Base damage table

All values given are for Common weapons. There is greater damage with increasing rarity.

• Compression Pistol:  
 →
Bolt Setting
(25 m)
Compression Bolt
Setting (25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 49 68 14 10 31
II 22 54 75 16 11 33
III 23 59 81 17 12 36
IV 25 63 87 18 13 39
V 27 68 94 20 14 42
VI 29 73 100 21 15 45
VII 31 77 107 22 16 48
VIII 33 82 113 24 17 51
IX 35 86 120 25 18 54
X 36 91 126 27 19 56
XI 38 96 132 28 20 59
XII 40 100 139 29 21 62
• Dual Pistol:  
 →
Dual Bolt Setting
(25 m)
Bolt Spray
(15 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 18 48 15 25 10 31
II 20 52 14 10 11 33
III 21 57 15 11 12 36
IV 23 61 17 12 13 39
V 25 66 18 13 14 42
VI 26 70 19 14 15 45
VII 28 75 20 15 16 48
VIII 30 79 22 16 17 51
IX 31 84 23 17 18 54
X 33 88 24 18 19 56
XI 35 92 25 18 20 59
XII 36 97 26 19 21 62
• Stun Pistol:  
 →
Beam Setting
(25 m)
Stun Beam Setting
(25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
Std. 16 43 5.2 1.5 9 29
I 17 47 5.7 1.7 10 31
II 19 51 6.2 1.8 11 33
III 20 56 6.8 2 12 36
IV 22 60 7.3 2.1 13 39
V 23 65 7.8 2.3 14 42
VI 25 69 8.4 2.4 15 45
VII 27 74 8.9 2.6 16 48
VIII 28 78 9.4 2.7 17 51
IX 30 82 10 2.9 18 54
X 31 87 10 3.1 19 56
XI 33 91 11 3.2 20 59
XII 35 96 12 3.4 21 62
• Wide Pistol:  
 →
Beam Setting
(25 m)
Wide Beam Setting
(15 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 17 47 49 9.3 10 31
II 19 51 53 10 11 33
III 20 56 58 11 12 36
IV 22 60 62 12 13 39
V 23 65 67 13 14 42
VI 25 69 72 14 15 45
VII 27 74 76 15 16 48
VIII 28 78 81 15 17 51
IX 30 82 85 16 18 54
X 31 87 90 17 19 56
XI 33 91 95 18 20 59
XII 35 96 99 19 21 62
• High Density Beam:  
 →
Beam Setting
(35 m)
High Density
Beam (35 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 21 44 57 7.8 13 17
II 23 49 62 8.6 14 19
III 25 53 68 9.3 15 21
IV 27 57 73 10 17 22
V 29 61 78 11 18 24
VI 31 65 84 12 19 25
VII 33 70 89 12 20 27
VIII 35 74 94 13 22 29
IX 37 78 100 14 23 30
X 39 82 105 14 24 32
XI 41 86 110 15 25 34
XII 43 90 116 16 26 35
• Sniper Rifle:  
 →
Bolt Setting
(35 m)
Sniper Shot
(45 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 30 43 81 8.3 13 17
II 33 47 89 9.1 14 19
III 36 51 96 9.9 15 21
IV 39 55 104 11 17 22
V 41 59 112 11 18 24
VI 44 63 119 12 19 25
VII 47 67 127 13 20 27
VIII 50 71 135 14 22 29
IX 53 75 142 15 23 30
X 56 79 150 15 24 32
XI 59 84 160 16 25 34
XII 61 87 165 17 26 35
• Split Beam Rifle:  
 →
Beam Setting
(35 m)
Auto-Targeting
Beam (35 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPV DPS
I 21 44 49 13 17
II 23 49 53 14 19
III 25 53 58 15 21
IV 27 57 62 17 22
V 29 61 67 18 24
VI 31 65 72 19 25
VII 33 70 76 20 27
VIII 35 74 81 22 29
IX 37 78 85 23 30
X 39 82 90 24 32
XI 41 86 95 25 34
XII 43 90 99 26 35

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Ferenginar Plasma weapons (ground)s can be enhanced by the following Ground Skills:

Sets

v · d · e
+Sets
Set Passive Effects
8472 Counter-Command Elite - Set 2 Bio-Molecular Conduits +10% Plasma Damage, +5% Critical Chance
Excessive Development - Set 2 Defensive Countermeasures +20% Plasma Damage
Crystalline Nanofiber Shell - Set 2 Absorption Lattice When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2 Prepared Strikes +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2 Concerted Reinforcements To Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2 Reinforced Combat Circuitry +5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2 Jem'Hadar Shroud When receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 Blood of the Warrior +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2 Agent's Training +2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3 Team Ambush Field +2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2 Integrated Tactical Support While Crouching, +30% Critical Severity

Personal equipment

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Pla] +20% Plasma Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links


Ground weapon table