Federation Type 3 Phaser Rifle (Nadion Burst)
- 37 Phaser Damage x2 (78 DPS)
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
- +20% Critical Severity
Type 3 Federation Phaser Rifle - circa 2265. This rifle has a secondary fire mode that shoots a concentrated beam of energy at a single target, dealing high damage with a good chance to explode and knockback on hit.
Phaser ground weapons have a chance to stun targets. This weapon is unique in that its beam is light purple and it vapourises its target when killed with secondary fire mode.
Its secondary fire can exploit your main target and has a chance to Expose foes affected by the AoE explosion.
Values given are for a player at level 50.
Obtaining[edit | edit source]
Since this item is not unique, players can obtain it more than once via episode replay. Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI.
Modifiers[edit | edit source]
Modifier Suffix[edit | edit source]
Federation Type 3 Phaser Rifle (Nadion Burst)s do not come with modifiers suffixes, as other weapons normally do, as they are already anitem. However, it has been observed to acquire at least one when upgraded.
|Weapon Proficiency||Increases the base damage of your ground weapons.|
|Weapon Expert||Increases the base damage of your ground weapons.|
|Weapon Criticals||Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.|
|Improved Weapon Criticals||Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.|
|Weapon Penetration||Increases the damage dealt by your weapons by penetrating your enemies' Resistances.|
|Improved Weapon Penetration||Increases the damage dealt by your weapons by penetrating your enemies' Resistances.|
Personal Equipment[edit | edit source]
|Energy Harness Armor||+5% All Energy Damage||Ranged|
|Recoil Compensating Armor||+40% Critical Severity||Both|
|Integrated Targeting Armor||+5% Critical Chance||Both|
|Physical Augmentation Armor||+10% Physical Damage strength||Melee|
|Personal Shield + [Ene] Suffix||Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage.||Ranged|
Small - Medium - Large
|Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.
|Ground Weapons |
|Standard Weapons and Special Weapons|
|Elite Fleet Ground Weapons (standard + extra proc)|
|Reputation and Lock Box (dual-proc and new proc)|
|Damage Type||Pistol||Rifle||Assault||Set Items|
|See Also||Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons|