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Damage type (space)

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This article is about damage in Space combat. For damage in Ground combat, see Damage type (ground)

There are three major damage categories in Star Trek Online:

  • Energy damage is the set of the 6 main types of damage dealt by direct fire ranged energy weapons in space, as well as two other less-common types.
  • Kinetic damage is dealt by deployed or self-propelled explosive devices, and also by certain abilities in space.
  • Exotic damage is a category of damage from sources other than weapons, such as from bridge officer abilities or console abilities. Exotic damage can be the same type as non-exotic damage; see its section below for details.

Overview[edit | edit source]

Damage in Star Trek Online exists in multiple, overlapping categories. The first distinction is the source of the damage:

Second, damage can be divided into multiple different attribute modifiers, or types[main 1] or "elements": Phaser, Disruptor, Plasma, Tetryon, Polaron, Antiproton, Proton, Electrical, Kinetic, Physical, Radiation, Fire, Cold and Psionic. Toxic damage can only be dealt in ground combat at this time.

Damage resistance ratings against a specific type will always reduce damage from that type, regardless of whether the source of that damage is a directed energy weapon, an ability, or even an exotic damage ability.

Third, damage can be divided into activated and attached. And fourthly, damage can be divided into direct damage, DoTs, and hazards.[main 2][main 3]

Respec Interface image.jpg
This article or section is in need of an update

Elaboration on how DoTs are effected by the Temporal specialization tree, and making the Hazard page

Please help out STO Wiki by adding the necessary changes!

As a large example, "Plasma" damage can refer to:

Assorted equipment boosts damage of specific categories. Tactical Consoles, Fleet Advanced Tactical Vulnerability Consoles and numerous universal consoles boost damage in various categories. A few examples

Console descriptions and tooltips must be read carefully to determine which categories of damage they affect.

Additionally, Endeavor Perks provide damage resistances based on type:

  • Damage Resist Alpha: Plasma, Phaser, Proton, Psionic and Cold damage.
  • Damage Resist Beta: Disruptor, Polaron, Physical, Radiation and Fire damage.
  • Damage Resist Gamma: Antiproton, Tetryon, Kinetic, Electric and Toxic damage.

Energy damage[edit | edit source]

Types[edit | edit source]

Energy damage is a set of eight damage types—Phaser, Disruptor, Plasma, Tetryon, Polaron, Antiproton, Proton and Electrical—that are mostly commonly dealt by directed energy weapons.

Each different energy damage type has a bonus effect, known as a proc. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple, or a special one replacing the standard proc.

Direct energy s, such as Beams and Cannons, use Energy Damage. Deployable Ship Devices such as Satellite Turrets also deal Energy Damage based on the type of weapon it carries.

There are tactical advantages to using a single energy damage type primarily due to consoles giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays). However, some players prefer to use a wide variety of damage types in the hopes of scoring multiple proc hits.

Phaser[edit | edit source]

Phaser Energy Damage

Phaser damage is displayed as orange in color, or sometimes pale yellow. The Andorian and TOS retro versions are a blue color. The term "phaser" is an acronym for Phased Energy Rectification. A type of particle weapon, phasers damage targets with streams of nadions. Against living targets, this can be to either lethal or non-lethal effect, depending on the power of the stream. Player-acquired starships for the Federation by default come with Phaser energy weapons.

Proc: 2.5% chance: Disable 1 Subsystem for 5 seconds
Abilities that deal Phaser energy weapon damage:

Disruptor[edit | edit source]

Disruptor Energy Damage

Disruptors are a type of directed energy used in weapons, and are green or dark green in color. Disruptors cause damage to the target by breaking the bonds of atoms. Player-acquired starships for the Klingon Defense Force by default come with Disruptor energy weapons.

Proc: 2.5% chance: -10% Damage Resistance Debuff

Abilities that deal Disruptor energy weapon damage:


Plasma[edit | edit source]

Plasma Energy Damage

Plasma energy beams are green/cyan in color. Player-acquired starships for the Romulan Republic by default come with Plasma energy weapons.

Proc: 2.5% chance: Applies a non-stacking DoT

Note that Plasma-based Energy Damage is separate from both Plasma-based Projectile Damage and Plasma-based Exotic Damage.
Abilities that deal Plasma energy weapon damage:

Tetryon[edit | edit source]

Tetryon Energy Damage

Tetryon energy beams are blue in color. Tetryons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable.

Proc: 2.5% chance: additional damage to all shield facings
Player abilities that deal Tetryon energy weapon damage:


Polaron[edit | edit source]

Polaron Energy Damage

Polaron are pink/purple in color. These weapons were heavily utilized by the Jem'Hadar during the Dominion War. Some Jem'Hadar Polaron ground weaponry can have bonus effects based on the Nanoenergy cell used.

Proc: 2.5% chance: -25 power to all Subsystems

Player abilities that deal Polaron energy weapon damage:


Antiproton[edit | edit source]

Antiproton Energy Damage

Antiprotons, when confined into a beam, are normally crimson with a black void border. Up close, the energy looks a lot more unstable, similar to Plasma and Tetryon energy. Undine antiproton weapons are pale yellow in color.

Proc: +20% Critical Severity

Abilities that deal Antiproton energy weapon Damage:


Proton[edit | edit source]

Proton Energy Damage

Protons, are whitish-blue in color. This rare and experimental weapon type fires a concentrated stream of proton particles at its target dealing moderate damage over time. This weapon is equally effective against starship shields and hull. Should a Proton Weapon land a critical hit, it has a 50/50 chance of dealing additional proton damage that completely bypasses the target's shields.

Proc: 50% chance: on critical: Additional Proton Damage (Ignores Shields)
No NPCs currently use Proton damage against the player. See the Proton-based exotic damage section below for player-usable exotic Proton sources. As for non-exotic sources:

Proton weapon damage, boosted by Starship Weapons Training, includes:

Lastly, these abilities deal Proton damage that scales with your Auxiliary Power, but isn't classified as weapon or exotic damage:

Things that affect non-exotic Proton damage:

Finally, damage reflected by the Shield Reflection skill is dealt as Proton damage, though it cannot be boosted by any means. It is simply 20% of the reflected critical hit's damage.

Electrical[edit | edit source]

Electrical Energy Damage

Some weapons and abilities fire a stream of electricity at their target. There is not yet a consistent proc associated with Electrical damage, and indeed, the majority of it is dealt as Electrical-based Exotic Damage.

Electrical energy damage, boosted by Energy Weapon Training, include:

Protection against Electrical damage: Currently the only protection available is via All Energy Damage Resistance and All Energy Resistance ratings. No items provide specific electrical damage resistance. The Electrical self-damage caused by Energy Weapons: Exceed Rated Limits cannot be resisted.

FeedbackPulse[edit | edit source]


FeedbackPulse is an ability that is used to reflect Incoming damage. Below are various forms of Feedback abilities; they deal the same type of damage they are reflecting:


Protection against energy damage[edit | edit source]

In space, Ship Shields, Engineering Consoles and the Starship Hull Plating Commander rank skill provide resistance against Energy Damage.

Ship Shields may come with one or more damage resistance modifiers, each giving 20% resistance against the damage type indicated by the suffix(es) in the item name: [Pha], [Dis], [Pla], [Pol], [Tet], [Ap].

3 types of Armor Consoles provide resistance against all, or a specific subset of Energy Damage:

  • Platings provide high resistance against 2 energy damage types
  • Armors provide moderate resistance against 4 energy damage types
  • Alloys provide low resistance against all damage types, including non-energy damage

There are also specialty Engineering consoles, such as Energy Signature Dampeners which provide the same effect, but at a smaller magnitude.

These personal space traits will also provide some energy damage resistance:

Energy types by faction & armor recommendations[edit | edit source]

The various Factions deal damage types specific to them both in space and ground combat. Since defensive equipment may provide resistance against only a subset of all damage types, knowing in advance what damage to expect from a given foe and using the right equipment to counter it can increase the chances of survival.

Phaser Beam Array icon.png
Disruptor Beam Array icon.png
Plasma Beam Array icon.png
Tetryon Beam Array icon.png
Polaron Beam Array icon.png
Antiproton Beam Array icon.png
Used By NPCs Faction Cardassian.png Cardassian [E 1]
Faction FED25.png Federation
Faction Hur'q.png Hur'q
Faction Kazon.png Kazon
Faction Octanti.png Octanti
Faction Terran Empire.png Terran
Faction Cardassian.png True Way [E 2]
Faction Cardassian.png Cardassian [E 1]
Faction Elachi.png Elachi
Faction Gorn.png Gorn
Faction KDF.png Klingon
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion
Faction Reman.png Reman
Faction Romulan Star Empire.png Romulan Empire
Faction Cardassian.png True Way [E 2]
Faction Borg.png Borg [E 3]
Faction Monster.png Idran Swarmer
Faction Kentari.png Kentari
Faction Na'kuhl.png Na'kuhl
Faction Romulan Republic.png Romulan Republic
Faction Son'a.png Son'a
Faction Turei.png Turei
Faction APU.png APU
Faction Benthan.png Benthan
Faction Hirogen.png Hirogen
Faction Tholian.png Tholian
Faction Tzenkethi.png Tzenkethi
Faction Vorgon.png Vorgon
Faction Breen.png Breen
Faction Dominion.png Dominion
Faction Hazari.png Hazari
Faction Hierarchy.png Hierarchy
Faction Kobali.png Kobali
Faction Krenim.png Krenim
Faction Cardassian.png True Way [E 2]
Faction Vaadwaur.png Vaadwaur
Faction Borg.png Borg [E 4]
Faction Monster.png Crystalline Entity
Faction Fek'Ihri.png Fek'Ihri
Faction Iconian.png Iconian
Faction KDF.png Klingon [E 5]
Faction Malon.png Malon
Faction Sphere Builders.png Sphere Builder
Faction Terran Empire.png Terran [E 6]
Faction Undine.png Undine
Faction Voth.png Voth
Others [E 7] Faction FED25.png Andorian [E 8]
Faction FED25.png Bajoran [E 9]
Faction Deferi.png Deferi
Faction Ferengi.png Ferengi
Faction Lukari.png Lukari
Faction Generic.png Suliban [E 10]
Faction FED25.png Tellarite [E 11]
Faction FED25.png Xindi-Aquatic [E 12]
Faction FED25.png Xindi-Reptilian [E 12]
Faction Generic.png Husnock
Faction Krenim.png Krenim [E 13]
Faction KDF.png Lethean [E 14]
Faction Generic.png Miradorn
Faction Generic.png Nihydron
Faction Generic.png Zahl
Faction Iconian.png Dewan [E 15]
Faction Generic.png Suliban [E 10]
Faction Romulan Star Empire.png Tal Shiar [E 16]
Faction Vulcan.png Vulcan [E 17]
Faction FED25.png Xindi-Insectoid [E 18]
Faction FED25.png Xindi-Primate [E 18]
Faction FED25.png Caitian [E 19]
Faction KDF.png Ferasan [E 20]
Faction Talaxian.png Talaxian
Faction Generic.png Talemstran
  Faction Cross-Faction.png Galactic Union [E 6]
Faction Iconian.png Solanae [E 21]
Plating to use Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Parametallic Hull Plating icon.png Parametallic Console - Engineering - Parametallic Hull Plating icon.png Parametallic
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Shield mods to use 20% - [Pha]
15% - [ResA]
10% - [ResAll]
20% - [Dis]
15% - [ResB]
10% - [ResAll]
20% - [Pla]
15% - [ResB]
10% - [ResAll]
20% - [Tet]
15% - [ResA]
10% - [ResAll]
20% - [Pol]
15% - [ResA]
10% - [ResAll]
20% - [Ap]
15% - [ResB]
10% - [ResAll]
Console - Engineering - Conductive RCS Accelerator icon.pngVery rare icon.pngConsole - Science - Exotic Particle Field Exciter icon.pngVery rare icon.png mods to use [PhaDis]
[ResA] [ResB]
[ResA] [ResB]
Console - Engineering - Energy Signature Dampener Mk XII icon.pngRare icon.png mods to use [ResPhaDis]
[Res4b] [Res4a]
[Res4b] [Res4a]
  1. 1.0 1.1 All Cardassian vessels are equipped with both a Dual Phaser Beam Bank and two Spiral Wave Disruptor Beam Arrays.
  2. 2.0 2.1 2.2 True Way ships are repurposed Cardassian and Dominion vessels.
  3. Both Borg Collective and Borg Cooperative ships use Plasma energy weapons and Plasma torpedoes. Borg Collective Cubes also utilize a Kinetic Cutting Beam that does Kinetic Energy weapon damage.
  4. Borg Collective Unimatrix 0047 Command Ships only, which also use a Kinetic Cutting Beam.
  5. Klingon battlecruisers use Bio-neural Warheads.
  6. 6.0 6.1 Future starships from the 29th and 31st centuries, eg. the Terran Temporal Dreadnought.
  7. This row denotes the default equipment that comes with that species's ship, but cannot be encountered as enemy NPCs at this time. On occasion they may appear as allied NPCs, and it would be possible to take damage from them if they are inflicted with a confusion effect.
  8. Andorian Pilot Escorts default equipment.
  9. Denorios-class Bajoran Interceptor default equipment.
  10. 10.0 10.1 Suliban Cell Ship default equipment is Phaser. Suliban Silik Flight-Deck Assault Cruiser default equipment i Plasma.
  11. Tellarite Pralim Flight-Deck Assault Cruiser default equipment.
  12. 12.0 12.1 The Xindi-Aquatic Briostrys Dreadnought Carrier and Xindi-Reptilian Sistruus Escort come equipped with Phased Biomatter weapons.
  13. Krenim NPCs use Polaron energy weapons, while Krenim ships commissioned by the player come with Coalition Disaruptor weapons.
  14. Lethean Pilot Escorts default equipment.
  15. Dewan Pilot Escorts default equipment.
  16. Tal Shiar Adapted Battle Cruiser et al. default equipment.
  17. D'Kyr Science Vessel NPCs and default equipment.
  18. 18.0 18.1 The Xindi-Insectoid Olaen Heavy Escort Carrier and Xindi-Primate Ateleth Dreadnought Cruiser come equipped with Plasmatic Biomatter weapons.
  19. Caitian Atrox Carrier & Shikaris Escort default equipment.
  20. Ferasan Slithus Escort default equipment
  21. Obelisk 1 fused equipment

Kinetic damage[edit | edit source]

Kinetic damage is dealt by explosive devices of various kinds, including torpedoes launched from Torpedo Launchers and deployable Torpedo Platforms, and Mines deployed from Mine Launchers, as well as various spatial anomalies caused by certain abilities. In addition to the Kinetic Damage, projectile weapons often have secondary effects, in some cases dealing additional Energy Damage or Exotic Damage to the target in a single hit or as a DoT or AoE.

The following Experimental Weapons deal Kinetic Damage:

There are currently two ways to boost Kinetic damage directly, which would apply to all Kinetic Damage projectiles as well as any Kinetic Exotic Damage:

Otherwise, boosting Kinetic damage would require using Tactical Consoles to boost the output of specific projectile weapons, or increasing your Exotic Particle Generator skill for Kinetic Exotic Damage.

Engineering Consoles and the Hull Plating skill provide resistance against Kinetic Damage. 2 types of Armor Consoles provide resistance against Kinetic Damage:

  • Monotanium Alloy provides good resistance against Kinetic Damage but no resistance against any Energy Damage
  • Neutronium Alloy provides medium resistance against Kinetic Damage and medium resistance against all Energy Damage. This is very useful when you don't know what energy damage types you will be facing.
  • The other Alloy types provide low resistance against Kinetic Damage, but also provide low resistance against all 6 Energy Damage types.

The personal space trait Impact Defense Specialist icon.png Impact Defense Specialist provides +10% resistance to Kinetic and Physical damage.

Torpedo[edit | edit source]

Photon Torpedo

Torpedoes are self-propelled, target tracking explosive devices (basically, homing missiles) delivering Kinetic Damage to the target, and depending on type applying other harmful effects.

There are several types of Torpedoes, which may vary in damage potential, flight speed, launch time, applicable modifiers and additional effects over the base Kinetic Damage, but regardless of type, all of them deal Kinetic Damage.

Torpedo types by faction & recommendations[edit | edit source]

All the torpedo types below deal Kinetic damage, so refer to the above section on how to protect your ship against that. Otherwise, one must keep in mind the different attributes the torpedoes have:

  • Photon torpedoes can fire more frequently than any others
  • Quantum torpedoes do more damage per volley than photons
  • Plasma torpedoes do less damage per volley than photons, but leave behind a plasma burn DoT; consider running Hazard Emitters to cleanse it. High Yield Plasma torpedoes are destructible (excluding 23rd century ones); Consider Beam Array: Fire at Will, Cannon: Scatter Volley, Tractor Beam Repulsors, or a Point Defense System to counter them.
  • Transphasic torpedoes will partially bypass your shields
  • Chroniton torpedoes can reduce your flight speed and turn rate
  • Tricobalt devices will temporarily disable you, but are always destructible.
  Photon Torpedo Launcher icon.png
6s reload
Quantum Torpedo Launcher icon.png
8s reload
Plasma Torpedo Launcher icon.png
8s reload
Transphasic Torpedo Launcher icon.png
10s reload
Chroniton Torpedo Launcher icon.png
10s reload
Tricobalt Torpedo Launcher icon.png
30s reload
Thermionic Torpedo Launcher icon.png
10s reload
Used by Faction Cardassian.png Cardassian
Faction FED25.png Federation
Faction Gorn.png Gorn
Faction Hazari.png Hazari
Faction KDF.png Klingon
Faction Kobali.png Kobali
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion
Faction Terran Empire.png Terran
Faction True Way.png True Way [T 1]
Faction APU.png APU
Faction Dominion.png Dominion
Faction Malon.png Malon
Faction Terran Empire.png Terran
Faction Tholian.png Tholian
Faction FED25.png Federation
Faction True Way.png True Way [T 1]
Faction Vaadwaur.png Vaadwaur
Faction Borg.png Borg
Faction Na'kuhl.png Na'kuhl
Faction Reman.png Reman
Faction Romulan Star Empire.png Romulan Empire
Faction Romulan Republic.png Romulan Republic
Faction Turei.png Turei
Faction Undine.png Undine [T 2]
Faction Breen.png Breen
Faction Hirogen.png Hirogen
Faction Iconian.png Iconian
Faction Fek'Ihri.png Fek'Ihri
Faction Cross-Faction.png Galactic Union [T 3]
Faction Terran Empire.png Terran [T 3]
Faction Voth.png Voth
Faction Krenim.png Krenim
Faction FED25.png Federation
Faction Fek'Ihri.png Fek'Ihri
Faction KDF.png Klingon [T 4]
Faction Terran Empire.png Terran
Faction Tholian.png Tholian
Faction Vaadwaur.png Vaadwaur
Faction Tholian.png Tholian
  1. 1.0 1.1 True Way ships are repurposed Cardassian and Dominion vessels.
  2. Bio-plasmic Warhead
  3. 3.0 3.1 Future starships from the 29th and 31st centuries.
  4. Klingon battlecruisers use Bio-neural Warheads.

Mine[edit | edit source]

Mines are stationary, proximity activated target tracking explosive devices delivering Kinetic Damage to the target, and depending on type applying other harmful effects. The main difference between Mines and Torpedoes is that while Torpedoes actively pursue the designated target from the moment of launch, Mines sit still until a hostile ship comes within 4km proximity, then they pursue the target and detonate on impact.

Mines come in the same types as Torpedoes, with the same effects in addition to the Kinetic Damage they all deal.

Other damage types[edit | edit source]

The following damage types are not considered Energy or belong to any other category. They may act as Exotic damage depending on the source of the damage.

Fire[edit | edit source]

Previously only available in ground combat, there are now two sources of Fire damage in space:

Aside from that, one must rely on All Damage boosts to increase your fire damage in space.

Cold[edit | edit source]

Another damage type previously only available in ground combat, the

Out of Time icon.png
Very rare icon.png

Trait: Out of Time is an Starship Trait that deals Cold damage to self in space. There are no ways to boost Cold damage in space directly; one must rely on All Damage boosts.

Psionic[edit | edit source]

Yet another damage type previously only available in ground combat, Psionic damage can now be dealt by Rebounding Resonant Frequencies icon (Federation).png Rebounding Resonant Frequencies. This is a damage reflection ability, so the damage cannot be boosted or critically hit, but it nevertheless deals Psionic damage to the enemy.

Radiation[edit | edit source]

In space, much like Plasma and Proton damage, Radiation comes in both Exotic and non-Exotic types. Only Exotic Radiation is boosted by Exotic Particle Generators. Specific Radiation Damage resistance in space can be found on:

Other Radiation-related factors:

Non-Exotic Radiation sources[edit | edit source]



Non-Exotic Radiation damage is boosted by the Console - Tactical - Counter-Command Multi-Conduit Energy Relay icon.pngVery rare icon.png Counter-Command Multi-Conduit Energy Relay and the two-piece set bonus from the Delta Alliance Ordnance set, which also boost Exotic Radiation damage.

Exotic damage[edit | edit source]

A specialty "catch all" term used to describe damage caused by certain non-weapon (i.e not caused by Beams, Cannons, Torpedoes or Mines) consoles/abilities or damage-causing Science bridge officer abilities. These are abilities boosted by Exotic Particle Generator skill, and their potency affected by the ship's Auxiliary power level. A common feature of Exotic damage is (though not always) 50% - 100% shield penetrating Kinetic Damage. However, this form of non-weapon damage can be seen in Electrical as well as Physical and Proton damage in space.

These damage types may be inflicted by explosives or abilities during ground combat, or certain player of Bridge Officer abilities during space combat.

Physical[edit | edit source]

In space, the Kar'Fi Battleships of the Fek'Ihri Horde launch Tortured Souls that do Physical damage, the Crystalline Entity spawns fragments which do Physical damage, and The Sphere Builders utilize Temporal abilities dealing Physical damage, making these the exceptions to the "only in ground combat" norm for this type of damage from NPCs. Most forms of Physical Damage are Shield Ignoring

Player-usable sources of Physical Damage in space combat are:

Source of Physical damage resistance in space:

Note: Damage dealt by any kind of explosion is Kinetic Damage and thus reduced by Kinetic Resistance, and NOT by Physical Resistance.

Phaser-based[edit | edit source]

Disruptor-based[edit | edit source]

Plasma-based[edit | edit source]

A few abilities are classified as "Plasma-based Exotic Damage", and boosted by both Exotic Particle Generators and Plasma-Generating Threat-Scaling Science Consoles. They include:


Users Faction Fek'Ihri.png Fek'Ihri [1] Faction Gorn.png Gorn [1] Faction Malon.png Malon [2] Faction Undine.png Undine [3]

Antiproton-based[edit | edit source]

Proton-based[edit | edit source]

In space, Proton exotic damage is boosted by the Exotic Particle Generator skill instead of weapon skills as usual, and is still also boosted by things that specifically boost Proton damage. As Proton is a form of Energy damage, it will also be boosted by and resisted by All Energy Damage [resistance] sources. There are currently three sources of exotic Proton damage:

Electrical-based[edit | edit source]

Despite being a type of energy damage, the majority of Electrical damage-dealing abilities are classified as exotic damage. For the purposes of damage resistance/immunity, Electrical is nevertheless considered to be a form of energy damage. Sources of Electrical damage on the include:

NPC Users Faction KDF.png Klingon Empire [1] Faction Borg.png Borg [2]

Radiation-based[edit | edit source]

References[edit | edit source]

Table of all Starship weapons[edit | edit source]

Starship Energy Weapons
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy Weapons
Cosmetics Energy Weapons (different visuals)
Hybrid Energy Weapons (two standard procs)
Elite Fleet Energy Weapons (standard + extra proc)