Players are able to utilize various types of Equipment on their ship, captain and bridge officers. The equipment chosen will have an effect on the mission as they face many foes from many different races. The correct choice of equipment could be the difference between success and failure.
These can be bought or found in combat as loot. Unwanted equipment can be sold to vendors or on the exchange, traded with other players or salvaged. Note that Bound items cannot be sold on the Exchange or traded with other players.
Personal equipment[edit | edit source]
Personal equipment is applied to your captain and bridge officers for use on ground maps. Note that bridge officers cannot use kits.
|Body Armor offers players various forms of damage resistance, with some variants providing bonus damage strength.|
|Personal Shields protect players by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. They rapidly regenerate once they have not sustained damage for a brief period of time.|
|Ground weapons, or personal weapons, are the main offensive tools for players, and come in two different forms: melee and ranged.|
|Kits consist of two elements: "Kit frames", which hold up to five "Kit modules". Both are specific for the career path of the player and, in contrast to other ground items, cannot be used by your bridge officers. Uncommon and better frames also have stats; modules determine which kinds of clickable abilities the player character has in ground combat.|
|Ground Devices allow for an ability to be operated independently of player and bridge officer abilities. These can be either be consumable or permanent. There are several types of ground device.
Starship equipment[edit | edit source]
|Warp Cores affect sector-space movement speed and confer certain power bonuses. Federation and Klingon ships use Matter/Anti-Matter cores, while Romulan vessels sport Singularity Cores.|
|Deflector Dishes boost various Science-based skills, and some Engineering-based skills, depending on the type of Deflector Dish.|
|Secondary Deflectors, like their Deflector Dish counterparts, boost various Science-based skills, depending on the type of Secondary Deflector.|
|Impulse Engines determine a starship's normal flight speed, turn rate, and full impulse speed, based on the base statistics of the ship it is equipped on. Different variants can provide different speeds depending on Engine Power.|
|Ship Shields protect your starship against incoming attacks. Different shield variants have differences in capacities, regeneration, and how much damage they let through.|
|Ship Devices allow for an ability to be operated independently of player and bridge abilities. These can be either consumable or permanent.|
|Ship Weapons are the main offensive tools on a starship. They are divided into three categories: Energy Beam weapons, Energy Cannon Weapons and Kinetic.|
|Consoles are items that boost various ship systems and abilities. These are divided into 4 sub-categories.
|Hangar pets are small, lightweight vessels that can be deployed from ships with hangar bays.
Most are extremely agile, and many have different roles, such as direct damage dealing, debuffing, or supporting friendly vessels. They operate in large numbers, but due to their weak shields and hull, they are easily dispatched.
Whist not individually controlled, players can dispatch orders and commands though the use of carrier commands, which is available on any ship capable of deploying hangar pets.
Upgrading[edit | edit source]
- Main article: Gear Upgrade System
The Gear Upgrade System enables players to improve the quality of their gear items by increasing both their mark and quality, i.e. rarity or "color". It was added to the game shortly before the release of Delta Rising and can be accessed through a button on the bottom-left of the inventory window, or via the right-click menu of upgradable items while they are not equipped.
Crafting[edit | edit source]
- Main article: Research and Development
Research and Development (R&D) is the crafting system. It uses R&D Materials to create R&D Components, both of which are in turn needed to craft various items, including "tech upgrade kits" that can be used to improve already existing items.