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Engineering Kit Module - Fuse Armor
Slow, Root, Hold, +Electrical DoT
- -66% Runspeed for __ sec, then:
- +2 Root for __ sec, then:
- +2 Stun for __ sec
- ____ Electrical Damage every sec for the full duration of Fuse Armor (100% Shield Penetration)
Game Description[edit | edit source]
- Special Ability: Fuse Armor
Sends an electrical charge to the target gradually fusing its armor, resulting in slow electrical DoT and an increasing movement penalty. Slows, then roots, and then holds the target. Electrical damage completely bypasses shields and the DoT lasts the entire duration of the Fuse Armor. Applies resistance to additional movement debuffs once it expires.