Elite Fleet Colony Security Antiproton Sniper Rifle
Elite Fleet Colony Security Antiproton Sniper Rifle/Info
Elite Fleet Colony Security Antiproton Sniper Rifles are ranged ground weapons. They fire a bolt that inflicts energy damage at a single target. They have a secondary fire mode that shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Elite Fleet Colony Security weapons represent the union of Lukari and Kentari design philosophy. The design has the capability of releasing restorative protomatter into the user's body and PSG, Restoring Shields and Health based on your Critical Severity.
Elite Fleet Colony Security Antiproton Sniper Rifle be bought for 14,000 and 4,250 from the Ground Equipment Requisitions NPC in the Fleet Dranuur colony for fleets that have upgraded their Fleet Colony World Infrastructure department to Tier II.
Elite Fleet Colony Security Antiproton Sniper Rifles areand always have [Cshld] and [Dmg]x2 mods as well as a choice between [Crtx], [DoT3], or [KB3].
- CritX: +20 Critical Severity
- DoT3: Grants Radiation Aura over 15 sec: 5 Radiation Damage
- KB3: 10% chance: Knocks back +10 feet, 5% chance: Applies Explosive Impact: Knocks back +5 feet
Epic Modifier: All ground weapons upgraded toquality receive:
- Dm/CrH: +X Damage, +X% Critical Chance
Elite Fleet Colony Security Antiproton Sniper Rifles can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
|Recoil Compensating Armor||+40% Critical Severity||Both|
|Integrated Targeting Armor||+5% Critical Chance||Both|
|Physical Augmentation Armor||+10% Physical Damage strength||Melee|
|Energy Harness Armor||+5% All Energy Damage||Energy|
|Personal Shield [Ene]
Personal Energy Harness Shield
|Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage.||Energy|
|Crystalline Personal Shield Matrix||Chance of 10% energy damage buff for 4 sec when taking damage.||Energy|
|Romulan Imperial Navy Career-Specific Kit||+__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
|Energy (Plasma Damage) |
|Herald Career-Specific Kit [+Ap]||+20% Antiproton Weapon Damage||Energy|
|Xindi Career-Specific Kit [ExpDmg]||+__ Increased Exploit Damage||Both|
|Xindi Career-Specific Kit [+ExpDur]||+__ sec Expose Duration||Both|
|Xindi Career-Specific Kit [+ExpHit]||+__% Chance to Expose||Both|
|Delta Expedition Career-Specific Kit [CritD]||+__% Critical Severity||Both|
|Delta Expedition Career-Specific Kit [CritH]||+__% Critical Chance||Both|
|Delta Expedition Career-Specific Kit [CritX]||+__% Critical Chance
+__% Critical Severity
|Gambling Device||+10% Critical Chance
+10% Critical Severity
|Tribble||+1% - +2.5% All Damage strength, depending on Tribble used.||Both|
Small • Medium • Large
|Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
|Ground Weapons |
|Standard Weapons and Special Weapons|
|Elite Fleet Ground Weapons (standard + extra proc)|
|Reputation and Lock Box (dual-proc and new proc)|
|Damage Type||Pistol||Rifle||Assault||Set Items|
|See Also||Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons|