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Efficient

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Efficient increases a system's power levels more when at lower power settings, based on the following formula:

    SystemPowerBonus = (SystemEfficiency/300) x (75 - SystemPowerLevel)[1]
         where SystemEfficiency is the system's total value from skills such as
               Auxiliary, Engine, Shield or Weapons efficency stat, and
         SystemPowerLevel is the setting you select (i.e. 25, 50, 75, 100).

Increasing Efficiency Levels[edit | edit source]

Example[edit | edit source]

For example, if you have Efficient Captain trait on your playable character (+10 efficiency to all systems), an Efficient bridge officer (+5 efficiency to all systems), and have maxed out efficiency for Auxiliary systems (+52) and six of the nine ranks for Weapons systems (+40) then you'd see:

    Auxiliary: SystemPowerBonus = (67/300) x (75 - SystemPowerLevel)
                 at 25 power: +11.2 power
                 at 50 power: +5.6 power
                 at 75 power: +0 power
    Weapon:    SystemPowerBonus = (55/300) x (75 - SystemPowerLevel)
                 at 25 power: +9.2 power
                 at 50 power: +4.6 power
                 at 75 power: +0 power
    Shield:    SystemPowerBonus = (15/300) x (75 - SystemPowerLevel)
                 at 25 power: +2.5 power
                 at 50 power: +1.3 power
                 at 75 power: +0 power
    Engine:    SystemPowerBonus = (15/300) x (75 - SystemPowerLevel)
                 at 25 power: +2.5 power
                 at 50 power: +1.3 power
                 at 75 power: +0 power

Thus, the most economical use of skill points in efficient systems is where you typically have low power settings as there is no effect once you're at a power setting of 75 or greater.

References[edit | edit source]

External Links[edit | edit source]