Dual Heavy Cannons have the same firing arc (45°) and DPS as Dual Cannons, but have a slower firing rate, and more damage per individual volley.
There are several types of Dual Heavy Cannons available, each of which are listed below. Each type of Dual Heavy Cannons offers a different proc (random chance for an attack bonus). The damage done by these weapons is modified by several Modifiers, Skills from the skill tables and certain Consoles. The baseline damage is dependent on the weapon's Mark level and its rarity.
- For more information on the base damage done by Dual Heavy Cannons weapons, see the respective weapon type articles.
- Phaser: 2.5% chance to disable a random subsystem
- Disruptor: 2.5% chance to lower the targets hull damage resistance by 10% for 15 sec
- Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff
- Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25
- Tetryon: 2.5% chance to deal additional shield damage
- Antiproton: +20 to Critical Severity
Template:Energy weapon modifiers/
Base Damage Table
All values given are for Common Dual Heavy Cannons at 100 Weapon Power. There is greater damage with increasing rarity.
Rank | Mark | DPV | DPS |
---|---|---|---|
None | I | 312 | 250 |
II | 341 | 273 | |
Lt. Cmdr. | III | 370 | 296 |
IV | 400 | 320 | |
Commander | V | 429 | 343 |
VI | 458 | 366 | |
Captain | VII | 488 | 390 |
VIII | 517 | 414 | |
Lower Half Rear Admiral Upper Half |
IX | 547 | 438 |
X | 576 | 461 | |
XI | 605 | 484 | |
XII | 635 | 508 | |
Vice Admiral | XIII | 793 | 634 |
XIV | 950 | 760 | |
Fleet Admiral | XV | 1108 | 886 |
Player Skills
The following Player Skills provides a benefit to this weapon type.
Lieutenant
Lt. Commander
Tactical Consoles
The following Tactical Console provides a benefit to this weapon type.