STO Rise of Discovery.jpg

Disruptor Bolt Dual Pistol

From Star Trek Online Wiki
Jump to: navigation, search
Disruptor Bolt Dual Pistol
Common Ground Weapon
Values do not reflect skills or other modifiers

Dual Bolt Setting

Disruptor Damage

23.9 Disruptor Damage x3 (63.9 DPS)
5% chance: -20 All Damage resistance for 10 sec
Bolt Spray
Expose Attack

Cone AoE Disruptor Damage

17.4 Disruptor Damage x5 (12.7 DPS)
5% chance: -20 All Damage resistance for 10 sec
Value: __ Energy credit icon.png
Disruptor Bolt Dual Pistol icon.png
Common icon.png

The Disruptor Bolt Dual Pistol is a type of Ground Weapon.

Sweep pistols have a secondary fire mode that shoots a net of bolts that damage several enemies in front of the player.

Disruptor ground weapons have a chance to reduce the target's damage resistance.

The Disruptor Bolt Dual Pistol is a weapon that comes with bridge officer candidates offered by Jiro Sugihara. It is currently unobtainable for the Klingon Defense Force. While the item is not unique, players can only obtain one of the bridge officer candidates after reaching the rank of Ambassador.

Similar to the Disruptor Dual Pistols, it has a proc with a greater chance to inflict more of a damage resistance debuff than normal disruptor ground weapons. It does not come with any modifiers or rank and is labelled as "Standard Issue", although it has Mk II in the icon.

Modifiers[edit | edit source]

There are several factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Disruptor Bolt Dual Pistols do not come with modifiers suffixes, as other weapons normally do.

Skills[edit | edit source]

Player Skills
Skill Rank Effects
Weapon Proficiency
Ground Skill 1 R1.png
Increases the base damage of your ground weapons.
Weapon Expert
Ground Skill 1 R2 icon.png
Increases the base damage of your ground weapons.
Weapon Criticals
Ground Skill 2 R1 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Ground Skill 2 R2 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Ground Skill 3 R1 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Ground Skill 3 R2 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.


Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.pngCommon icon.png Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.pngCommon icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.pngCommon icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.pngCommon icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.
Ranged



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons