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Deteriorating Secondary Deflector

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Deteriorating Secondary Deflector icon.png
Common icon.png
Deteriorating Secondary Deflector (23c) icon.png
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Deteriorating Secondary Deflector
Common
Values do not reflect skills or other modifiers

Deteriorating Secondary Deflector
Radiation DoT to target of Science Boff Debuff abilities
To affected targets: Deals __ Radiation damage (50% Shield Penetration) every second for 10 sec
Value: Energy credit icon.png

Deteriorating Secondary Deflectors cause Science Bridge Officer abilities that apply a debuff to cause damage over time to your target.

Passive Ability[edit | edit source]

Your Science Bridge Officer abilities that apply a debuff will cause a minor amount of Radiation damage over time with 50% Shield Penetration. Affected abilities include:

Skills that affect this ability: Starship Exotic Particle Generator (Improves Exotic Damage)

Radiation damage scaling[edit | edit source]

The Radiation damage dealt scales with the Mark level of the item, and then further with your Exotic Particle Generator skill. The following are the base values (at 0 EPG):

Mk Value   Mk Value
Mk I 143.1 Mk VIII 590.6
Mk II 190 Mk IX 677.5
Mk III 242.4 Mk X 770
Mk IV 300.6 Mk XI 868.3
Mk V 364.5 Mk XII 972.3
Mk VI 434.2 Mk XIII 1430
Mk VII 509.4 Mk XIV 2450.2

Gear Upgrade[edit | edit source]

The Deteriorating Secondary Deflector can be upgraded through the Gear Upgrade System, and requires Upgrade Tokens from the Science School, or Universal Tokens.

Secondary Deflector modifiers[edit source]

Like standard Deflectors, Uncommon, Rare, Ultra Rare, and Epic Secondary Deflectors gain additional modifiers, however these items also gain a single special enhancement at Very Rare rarity. All Epic Secondary Deflectors have [EPG/ShdHeal] as their default fifth modifier, though this can be re-engineered into a different modifier. The amount the skill is boosted at a given Mk level seems to be about 14/15, or halfway between what a primary deflector gets innately, and what it gets from a mod. It is possible for a Secondary Deflector to have the same modifier more than once, up to a max of 3 times (at Uncommon, Rare, and Ultra Rare). The following is a list of possible Secondary Deflector modifiers:

Standard
Modifier Effect Modifier Effect
[CtrlX] +X Starship Control Expertise [DrainX] +X Starship Drain Expertise
[ShdHeal] +X Starship Shield Restoration [EPG] +X Starship Exotic Particle Generator
[HullCap] +X Starship Hull Capacity [ShCap] +X Starship Shield Capacity
Very Rare
[SA -Def] Sensor Analysis (-Defense):
The enemy target of your Sensor Analysis ability will also receive a Defense debuff that increases in effectiveness the longer you have the target under the effect of that ability. The debuff is -2% per stack, up to a maximum of -12% at six stacks.
[SA +Heal] Sensor Analysis (+Heal):
Improves the healing buff of Sensor Analysis when used on a friendly target by 20%.
[SA +Dmg] Sensor Analysis (+Damage):
Improves the damage buff of Sensor Analysis when used on an enemy target by 20%.
[+Chance] Precision Sub-System Targeting:
Improves the chance for Subsystem Targeting abilities to knock a subsystem offline by 25%.
[-Recharge] Accelerated Sub-System Targeting:
Reduces the recharge time of Subsystem Targeting abilities by 25%.
Fleet Strategic Secondary Deflectors Fleet Colony World Secondary Deflectors
[Acc] +Z Accuracy Rating [HullCap] [1] +Z Starship Hull Capacity
[Def] +Z Defense Rating [ShCap] [1] +Z Starship Shield Capacity
[EnDmg] +Z% Energy Weapon Damage [ProjDmg] +Z% Projectile Weapon Damage
Epic Secondary Deflectors
14 options: two of the six standard modifiers combined.
[EPG/ShdHeal]
Default
+Y Starship Exotic Particle Generator
+Y Starship Shield Restoration
[EPG/HullCap] +Y Starship Exotic Particle Generator
+Y Starship Hull Capacity
[CtrlX/EPG] +Y Starship Control Expertise
+Y Starship Exotic Particle Generator
[ShCap/EPG] +Y Starship Shield Capacity
+Y Starship Exotic Particle Generator
[CtrlX/DrainX] +Y Starship Control Expertise
+Y Starship Drain Expertise
[ShCap/DrainX] +Y Starship Shield Capacity
+Y Starship Drain Expertise
[CtrlX/ShdHeal] +Y Starship Control Expertise
+Y Starship Shield Restoration
[ShCap/ShdHeal] +Y Starship Shield Capacity
+Y Starship Shield Restoration
[CtrlX/HullCap] +Y Starship Control Expertise
+Y Starship Hull Capacity
[ShCap/HullCap] +Y Starship Shield Capacity
+Y Starship Hull Capacity
[HullCap/ShCap] +Y Starship Shield Capacity
+Y Starship Hull Capacity
[HullCap/ShdHeal] +Y Starship Hull Capacity
+Y Starship Shield Restoration
[ShdHeal/DrainX] +Y Starship Shield Restoration
+Y Starship Drain Expertise
[HullCap/DrainX] +Y Starship Hull Capacity
+Y Starship Drain Expertise
Mark level of item X [2] Y [3] Z [4]
Mk I 2.8 1.9  
Mk II 3.8 2.5  
Mk III 4.7 3.1  
Mk IV 5.6 3.8  
Mk V 6.6 4.4  
Mk VI 7.5 5  
Mk VII 8.4 5.6  
Mk VIII 9.4 6.3  
Mk IX 10.3 6.9  
Mk X 11.2 7.5  
Mk XI 12.2 8.1  
Mk XII 13.1 8.8 5.3
Mk XIII 14.1 9.4 5.6
Mk XIV 15 10 6
Mk XV 15.9 10.6 6.4
  1. 1.0 1.1 The [HullCap] and [ShCap] mods found on the Fleet Colony World secondary deflectors give less skill than the normal modifiers, despite having the same name. Thus, a Colony World secondary deflector with "[HullCap]x2" will give X+Z Starship Hull Capacity.
  2. X = (Mk + 2) * 0.9375
    Values in-game are shown rounded to the nearest tenth.
  3. Y = (Mk + 2) * 0.625 = 2/3X
    Values in-game are shown rounded to the nearest tenth.
  4. Z ≈ (Mk + 2) * 0.375
    Not enough data points to be exactly certain.