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Destabilizing Tetryon weapons (ground)

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Destabilizing Tetryon Sniper Rifle
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Bolt Setting

Tetryon Damage

__ Tetryon Damage (__ DPS)
5% chance: -X Shield Drain per sec for 10 sec
Sniper Shot
Exploit Attack

Tetryon Damage and Knockback

__ Tetryon Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: -X Shield Drain per sec for 10 sec
8 sec recharge
Value: Energy credit icon.png
Destabilizing Tetryon Sniper Rifle icon.png
Common icon.png
Destabilizing Tetryon Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Destabilizing Tetryon Blast Assault
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Bolt Setting

Tetryon Damage

__ Tetryon Damage (__ DPS)
5% chance: -X Shield Drain per sec for 10 sec
Energy Blast
Expose Attack

Targeted AoE Tetryon Damage and Knockback

__ Tetryon Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: -X Shield Drain per sec for 10 sec
12 sec recharge
Value: Energy credit icon.png
Destabilizing Tetryon Blast Assault icon.png
Common icon.png
Destabilizing Tetryon Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.

Destabilizing Tetryon Pulsewave Assault
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Pulsewave Setting

Cylindrical AoE Tetryon Damage and Repel

__ Tetryon Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: -X Shield Drain per sec for 10 sec
Arcwave Setting
Expose Attack

Cone AoE Tetryon Damage and Knockback

__ Tetryon Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: -X Shield Drain per sec for 10 sec
8 sec recharge
Value: Energy credit icon.png
Destabilizing Tetryon Pulsewave Assault icon.png
Common icon.png
Destabilizing Tetryon Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.

Destabilizing Tetryon ground weapons have a chance to apply a damage-over-time effect to the target's shields. It also comes with an Attached Flashlight as an added bonus.

Obtained

Destabilizing Tetryon weapons can be obtained from the [Special Equipment Pack - Destabilized Tetryon Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Hirogen Lock Box].

Modifiers

Rare Destabilizing Tetryon weapons have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

  • [CrtD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
  • [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

Base damage table

All values given are for Common weapons. There is greater damage with increasing rarity.

• Sniper Rifle:  
 →
Bolt Setting
(35 m)
Sniper Shot
(45 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 30 43 81 8.3 13 17
II 33 47 89 9.1 14 19
III 36 51 96 9.9 15 21
IV 39 55 104 11 17 22
V 41 59 112 11 18 24
VI 44 63 119 12 19 25
VII 47 67 127 13 20 27
VIII 50 71 135 14 22 29
IX 53 75 142 15 23 30
X 56 79 150 15 24 32
XI 59 84 160 16 25 34
XII 61 87 165 17 26 35
• Blast Assault:
 →
Bolt Setting
(30 m)
Energy Blast
(30 m)
Melee Strike
(2 m)
Mark DPV DPS DPV DPS DPV DPS
I 45 36 57 4.1 5.2 5.2
II 49 39 62 4.5 5.7 5.7
III 53 42 68 4.9 6.2 6.2
IV 57 46 73 5.3 6.7 6.7
V 61 49 78 5.7 7.2 7.2
VI 66 53 84 6.1 7.6 7.6
VII 70 56 89 6.5 8.1 8.1
VIII 74 59 94 6.9 8.6 8.6
IX 78 63 100 7.2 9.1 9.1
X 82 66 105 7.6 9.6 9.6
XI 87 69 110 8 10 10
XII 91 73 116 8.4 11 11
• Pulsewave Assault:
 →
Pulsewave Setting
(20 m)
Arcwave Setting
(15 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 65 52 108 12 13 17
II 71 57 118 13 14 19
III 77 62 129 14 15 21
IV 83 67 139 15 17 22
V 89 72 149 16 18 24
VI 96 76 159 17 19 25
VII 102 81 169 18 20 27
VIII 108 86 180 19 22 29
IX 114 91 190 21 23 30
X 120 96 200 22 24 32
XI 126 101 210 23 25 34
XII 132 106 220 24 26 35

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Destabilizing Tetryon weapons (ground)s can be enhanced by the following Ground Skills:

Sets

v · d · e
+Sets
Set Passive Effects
Duelist Regalia - Set 2 Heightened Focus +25% Tetryon Damage
Vranh'ko Quintessence - Set 3 Overwhelming Capacitors +25% Tetryon Damage
Crystalline Nanofiber Shell - Set 2 Absorption Lattice When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2 Prepared Strikes +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2 Concerted Reinforcements To Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2 Reinforced Combat Circuitry +5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2 Jem'Hadar Shroud When receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 Blood of the Warrior +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2 Agent's Training +2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3 Team Ambush Field +2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2 Integrated Tactical Support While Crouching, +30% Critical Severity

Personal equipment

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Tet] +20% Tetryon Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links


Ground weapon table