Deep Space Encounter
Deep Space Encounters are nodes appearing at random intervals and at random locations in sector space. They appear for 5 minutes and give access to an otherwise empty space map containing six groups of a randomly selected enemy (either pre-existing and/or successively warping in). On the sector space map, they are indicated as red exclamation marks and can be automatically navigated to the same way as to any location.
Any given Deep Space Encounter may be entered by up to five players. Combat levels of both players and enemies are set to the same level, depending on the quadrant in which the encounter takes place (Beta = 30, Alpha = 50, Delta = 60). Upon completion of the encounter, each participating player is rewarded with dilithium , skill points , expertise and an R&D Material Package.
If a group of players performs exceptionally well in defeating the enemy groups in a Deep Space Encounter, it may trigger an escalation in which several waves of ships, including numerous Dreadnought-class vessels to engage the player.
Deep Space Encounters are named according to the enemy type they contain:
- Alpha & Beta Quadrants
- "Abduction": Elachi
- "Assimilate the Barbarians": Borg Collective
- "The Other Side": Terran Empire of the Mirror Universe
- Alpha Quadrant only
- "Cold Shoulder": Breen Confederacy
- "Into the Web": Tholian Assembly
- "The True Way": Cardassian forces of the True Way
- Beta Quadrant only
- "Gorn Separatists": Seperatists of the Gorn Hegemony
- "Intelligence Disaster": Tal Shiar-Romulan Star Empire
- "Klingon Rebels": Rogue Klingon Empire
- "Orion Slavers": Orion Syndicate
- "Salvage Operations": Nausicaan pirates
- Delta Quadrant only
- "Assimilation Grounds": Borg Collective
- "Hirogen Proving Grounds": Hirogen
- "Show of Force": Vaadwaur Supremacy
- "Territory Dispute": Voth
Notes[edit | edit source]
- Due to its larger size relative to the Alpha and Delta Quadrant maps, the Beta Quadrant map has the highest probability of containing a Deep Space Encounter at any given point in time.
- While in a given instance, it may be possible to change to another instance of the same encounter already in progress (if one exists).