Dauntless Class Experimental Science Vessel
Overview[edit | edit source]
The original Dauntless-class science vessel, discovered by the crew of the U.S.S. Voyager, was actually alien in origin. It featured Quantum Slipstream Drive technology, which was groundbreaking at the time, but ultimately this ship was created using Particle Synthesis to fool and trap the crew of the Voyager.
Sleek and bullet-shaped, the Experimental Science Vessel is roughly half the size of Voyager. Although created by alien technology, the ship was modified to resemble Federation starships on the interior and exterior by the means of particle synthesis. In 2410, the blueprints for the original alien starship were closely examined and Starfleet Engineering Corps were able to re-create this impressive science vessel.
Admiralty Ship[edit | edit source]
|+8 SCI from Any Ship|
Starship Mastery[edit | edit source]
|I||Enhanced Particle Generators||+15% Damage to Exotic Damage abilities.|
|II||Advanced Shield Systems||+10% Shield Hitpoints.|
|III||Enhanced Restorative Circuitry|| Improves Hull healing abilities by 10%.|
Improves Shield healing abilities by 10%.
|IV||Reactive Shield Technology|| 5% Shield Regeneration every 6 seconds.|
Reduces Damage to Shields by 5%.
|V||Radiant Nanite Cloud|| Hull Heals cause AoE Heal-over-Time|
Abilities[edit | edit source]
Universal Consoles[edit | edit source]
The Dauntless Class Experimental Science Vessel comes equipped with the [Console - Universal - Particle Synthesizer].
Hyper Advanced Quantum Slipstream Drive[edit | edit source]
The Hyper Advanced Quantum Slipstream Drive is a built-in ability which allows the Experimental Science Vessel to travel at Warp 23 for 60 seconds instead of the normal 30 seconds in sector space, and with twice the turn rate.
Sensor Analysis[edit source]
Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.
Subsystem Targeting[edit source]
The Dauntless Class Experimental Science Vessel comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.
- Target Auxiliary Subsystems I
- Target Weapons Subsystems I
- Target Engines Subsystems I
- Target Shields Subsystems I
Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.
Specialization Seating[edit | edit source]
The Experimental Science Vessel features one specialist seat:
Standard configuration[edit | edit source]
Starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
Gallery[edit | edit source]
Experimental Science Vessel projects a particle synthesis beam
[edit | edit source]
- Delta Rising Dev Blog - Delta Rising Operations Pack
- Delta Rising Dev Blog - Tier 6 Starships - Dauntless
- Consoles Dev Blog - The Dauntless is Coming to Console
- Dauntless class at Memory Alpha, the Star Trek Wiki.