D'Kyr Science Vessel
|Lvl 40-49 T5U:||30000|
|Lvl 50 T5U:||34500|
|Lvl 55 T5U:||37250|
|Lvl 60 T5U:||40000|
|Lvl 65 T5U:||45000|
The D'Kyr Science Vessel is an Admiral (Tier 5) level Federation Science Vessel. This Vulcan design has been in continual use since the 22nd century and has seen use as a combat cruiser, a planetary defense ship, an exploration vessel and a rescue ship.
It has an auxiliary craft, the Tal'Kyr Support Craft which can detach and heal shields and hull to the vessel and surrounding allies, as well as attacking targets of opportunity. Requisitioning the D'kyr also gives the exclusive means of being able to captain the Tal'Kyr.
Admiralty Ship[edit | edit source]
|+8 ENG per EngShip or TacShip|
Starship Mastery[edit | edit source]
|I||Enhanced Particle Generators||+15% Damage to Exotic Damage abilities.|
|II||Advanced Shield Systems||+10% Shield Hitpoints.|
|III||Enhanced Restorative Circuitry|| Improves Hull healing abilities by 10%.|
Improves Shield healing abilities by 10%.
|IV||Reactive Shield Technology|| 5% Shield Regeneration every 6 seconds.|
Reduces Damage to Shields by 5%.
Abilities[edit | edit source]
The D'Kyr Science Vessel has a built-in ability to launch an auxiliary Tal'Kyr Support Craft to heal allies and shoot targets of opportunity.
Subsystem Targeting[edit source]
The D'Kyr Science Vessel comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.
- Target Auxiliary Subsystems I
- Target Weapons Subsystems I
- Target Engines Subsystems I
- Target Shields Subsystems I
Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.
Sensor Analysis[edit source]
Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.
Standard Configuration[edit | edit source]
Federation starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.