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Cyclic Modulation weapons (ground)

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Cyclic Modulation Compression Pistol [Dmg]x3
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Bolt Setting

Phaser Damage

__ Phaser Damage (__ DPS)
Compression Bolt Setting
Exploit Attack

Phaser Damage and Knockback

__ Phaser Damage (__ DPS)
+10 Repel
4 sec recharge
Value: 0 Energy credit icon.png
Cyclic Modulation Compression Pistol icon.png
Common icon.png
Cyclic Modulation Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.

Cyclic Modulation Sniper Rifle [Dmg]x3
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Bolt Setting

Phaser Damage

__ Phaser Damage (__ DPS)
Sniper Shot
Exploit Attack

Phaser Damage and Knockback

__ Phaser Damage (__ DPS)
50% chance: Knocks back +12 meters
8 sec recharge
Value: 0 Energy credit icon.png
Cyclic Modulation Sniper Rifle icon.png
Common icon.png
Cyclic Modulation Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Cyclic Modulation Blast Assault [Dmg]x3
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Bolt Setting

Phaser Damage

__ Phaser Damage (__ DPS)
Energy Blast
Expose Attack

Targeted AoE Phaser Damage and Knockback

__ Phaser Damage (__ DPS)
66% chance: Knocks back +8 meters
12 sec recharge
Value: 0 Energy credit icon.png
Cyclic Modulation Blast Assault icon.png
Common icon.png
Cyclic Modulation Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.

Obtained[edit | edit source]

Cyclic Modulation weapons were a reward during the Borg Resurgence event. After accruing a total of 14 days' worth of Daily Progress, weapons can be unpacked from the [Weapon Pack: Cyclic Modulation Weaponry]. Each weapon can be reclaimed from the Event store (Mission Journal - Event tab on PC), on any character on that account.

Tertiary power[edit | edit source]

Special Ability: Cyclic Modulation icon (Federation).png Cyclic Modulation

Cyclic Modulation (or C-MOD) weaponry sacrifices its use as an improvised melee weapon, in favor of a manual energy recalibration function. When using the tertiary 'attack' this weapon will cycle to a different energy type, as well as providing Shield and Armor Penetration to the next few attacks made with it.

Cycle through the six primary weapon damage types, in this order: Phaser -> Disruptor -> Plasma -> Tetryon -> Polaron -> Antiproton (Repeat). Once a mode is chosen, it will persist indefinitely. For next 3 shots: +20% Shield Penetration and +10% Armor Penetration.

Base damage table[edit | edit source]

All values given are for Common weapons. There is greater damage with increasing rarity.

• Compression Pistol:  
 →
Bolt Setting
(25 m)
Compression Bolt
Setting (25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 49 68 14 10 31
II 22 54 75 16 11 33
III 23 59 81 17 12 36
IV 25 63 87 18 13 39
V 27 68 94 20 14 42
VI 29 73 100 21 15 45
VII 31 77 107 22 16 48
VIII 33 82 113 24 17 51
IX 35 86 120 25 18 54
X 36 91 126 27 19 56
XI 38 96 132 28 20 59
XII 40 100 139 29 21 62
• Sniper Rifle:  
 →
Bolt Setting
(35 m)
Sniper Shot
(45 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 30 43 81 8.3 13 17
II 33 47 89 9.1 14 19
III 36 51 96 9.9 15 21
IV 39 55 104 11 17 22
V 41 59 112 11 18 24
VI 44 63 119 12 19 25
VII 47 67 127 13 20 27
VIII 50 71 135 14 22 29
IX 53 75 142 15 23 30
X 56 79 150 15 24 32
XI 59 84 160 16 25 34
XII 61 87 165 17 26 35
• Blast Assault:
 →
Bolt Setting
(30 m)
Energy Blast
(30 m)
Melee Strike
(2 m)
Mark DPV DPS DPV DPS DPV DPS
I 45 36 57 4.1 5.2 5.2
II 49 39 62 4.5 5.7 5.7
III 53 42 68 4.9 6.2 6.2
IV 57 46 73 5.3 6.7 6.7
V 61 49 78 5.7 7.2 7.2
VI 66 53 84 6.1 7.6 7.6
VII 70 56 89 6.5 8.1 8.1
VIII 74 59 94 6.9 8.6 8.6
IX 78 63 100 7.2 9.1 9.1
X 82 66 105 7.6 9.6 9.6
XI 87 69 110 8 10 10
XII 91 73 116 8.4 11 11

Modifiers and upgrading[edit | edit source]

Ground weapons can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare Random Random modifier.
Epic [Dm/CrtH] +X Damage
+2% Critical Chance
  • Very Rare weapon will come with [Dmg]x3 modifiers, which can be re-engineered into [CrtH], [CrtD], [KB3] (first slot only), [DoT3] (first slot only).
  • Epic re-engineering options: [CrtD/CrtH], [Dm/CrtD].

External links[edit | edit source]