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Crystalline Catastrophe/Walkthrough - Original Mission
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Crystalline Catastrophe/Walkthrough - Original Mission
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==Common Misconceptions== ===Healing=== The Crystalline Entity can only heal in two ways: * Innate healing of 3% of its total hit points every 40 seconds, regardless of anything else. * Small Fragments that return to it give the CE 1% of its total hit points. These only form when Large Fragments are destroyed by exploding on a destructible object, weapons fire, or damage causing abilities (e.g., {{ability|Gravity Well}} ). At one time it was widely propounded that destroying Large Fragments with weapons fire spawned only temporary Small Fragments that were graphics anomalies and did not heal the Entity. However, this does not appear to be true currently, as can be observed by using Gravity Wells to corral and destroy all Large Fragments which do then spawn Small Fragments that clearly heal the Entity. The regular Crystalline Fragments will not heal the Entity, only deal heavy damage to your ship. ===Destructible Objects=== Destructible objects are anything besides your ship that can be destroyed by a fragment. This includes: mines, high yield plasma torpedoes, tricobalt devices/torpedoes, transphasic cluster torpedoes, boarding parties, Photonic Fleets, Fleet Support ships, and all other types of support pets (e.g., Stalker Fighters, Scorpion fighters, Tal'Kyr Support Craft, multi-vector ship sections, saucer sections, etc.). These are not useful when the CE is below 33% health because they are targets for Large Fragments which then spawn Small Fragments that heal the CE. Boarding parties are particularly useless, because the CE and fragments have no subsystems to disable. Although these weapons and abilities can be used at Stage I and II without healing the CE, it is better to equip with weapons and abilities that will protect you from fragments and do consistent damage through Stage III. Just one ship dropping mines, for example, can make it impossible to succeed at this mission. All of the most successful strategies for taking on the CE (including all three strategies listed above) ban the use of these weapons and devices by participants. ===Torpedoes vs. Energy Weapons=== Kinetic damage DOES NOT heal the CE. Energy weapons have no innate advantage over torpedoes in this mission. It is a fallacy that killing Large Fragments with energy weapons will not spawn Small Fragments; said fallacy probably originated from the failure to realize that it can take 4-7 seconds for Small Fragments to spawn. ===Scramble Sensors=== The {{ability|Scramble Sensors}} ability at one point would stop all fragments from moving for several seconds and several science vessels with this would prevent the CE from being able to attack anyone. This has not been the case since [[Season 2]]. ===Repel and Knockback=== An update in [[Season 4]] made it so that the Crystalline Entity could not be knocked back or repelled, though this can still be used on fragments.
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