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8472 Counter-Command Elite

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8472 Counter-Command Elite is a four-piece ground set available from the 8472 Counter-Command reputation. Obtain 3 pieces of the Counter-Command Ground Set (Armor, Shield, Weapon) to receive a Tailor Unlock that will allow you display armor visuals. The fourth piece is a profession-specific kit available as a reward from the Mission: Surface Tension.

Items unlocked with the 8472 Counter-Command Reputation tiers. Cost per Reputation item
Reward from the mission “Surface Tension”:

Counter-Command Kit Frame[edit | edit source]

Counter-Command Engineering Kit Mk XI [Undine] [Will]x3
Very Rare Kit
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Rear Admiral, Upper Half
Engineering Officer

+73.1 Willpower

(Resistance to Ground Control Effects)
Counter-Command

Increased damage vs. Undine

+10% All Damage vs. Undine
Value: 10,000 Energy credit icon.png
Counter-Command Engineering Kit icon.png
Very rare icon.png

This kit frame is a mission reward from the featured episode “Surface Tension”.

Engineering Kits can be equipped only by Engineering officers.

Counter-Command Science Kit Mk XI [Undine] [Will]x3
Very Rare Kit
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Rear Admiral, Upper Half
Science Officer

+73.1 Willpower

(Resistance to Ground Control Effects)
Counter-Command

Increased damage vs. Undine

+10% All Damage vs. Undine
Value: 10,000 Energy credit icon.png
Counter-Command Science Kit icon.png
Very rare icon.png

This kit frame is a mission reward from the featured episode “Surface Tension”.

Science Kits can be equipped only by Science officers.

Counter-Command Tactical Kit Mk XI [Undine] [Will]x3
Very Rare Kit
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Rear Admiral, Upper Half
Tactical Officer

+73.1 Willpower

(Resistance to Ground Control Effects)
Counter-Command

Increased damage vs. Undine

+10% All Damage vs. Undine
Value: 10,000 Energy credit icon.png
Counter-Command Tactical Kit icon.png
Very rare icon.png

This kit frame is a mission reward from the featured episode “Surface Tension”.

Tactical Kits can be equipped only by Tactical officers.

Game Description[edit | edit source]

Counter-Command Kits have an extra Enhancement that increases all outgoing damage when fighting Undine. They also provide passive bonus to Willpower, increasing the resistance to ground control effects.

Obtaining[edit | edit source]

Counter-Command kit frames are a mission reward from the featured episode “Surface Tension”.


Counter-Command Personal Shield[edit | edit source]

Counter-Command Personal Shield Mk XII
Very Rare Personal Shield
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral
Values do not reflect skills or other modifiers

+43.6 Psionic Damage Resistance Rating

+38.4 Root Resistance Rating

+38.4 Stun Resistance Rating

+38.4 Knockback Resistance Rating

336.7 Maximum Shield Capacity

Fully regenerates after not taking damage for 3 secs.

When hit by Energy attacks, you have a 2% chance to release an Energy Repulsion Wave that deals 25% of the damage of the attack to enemies within 7.5 yards as well as knocking them back. Trigger chance is doubled when hit by Psionic attacks. This effect cannot be triggered more than once every 2 seconds.

Value: 11,000 Energy credit icon.png
Counter-Command Personal Shield icon.png
Very rare icon.png

Available through the Reputation system by advancing the 8472 Counter-Command to Tier 1.
(See the price table at the top).

Game Description[edit | edit source]

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

This personal shield generator was designed to better combat the Undine threat. It offers tremendous damage resistance to psionic attacks and resistance to control effects. Additionally, when struck by an energy or psionic attack these shields can release a deadly pulse of energy of that same damage type back at foes within close proximity of you.

Upgrade[edit | edit source]

Shields can be upgraded using the following R&D School Tech Upgrades: Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Resx2] Reduces All Energy Damage to Shields by 10%.
Epic [Cap2] Increases Maximum Shield Capacity by 20%.


Counter-Command Exo-Armor[edit | edit source]

Counter-Command Exo-Armor Mk XII
Very Rare Body Armor
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

+10% Physical Damage (Melee Only)

+46.5 Physical Damage Resistance Rating

+46.5 Kinetic Damage Resistance Rating

+93.1 All Energy Damage Resistance Rating

+43.6 Toxic Damage Resistance Rating

+43.6 Psionic Damage Resistance Rating

For 3 seconds after performing a roll gain:

  • +25% Dodge
  • +50% Avoidance
  • +25% Runspeed

0 Health Regeneration (Increases as health decreases)

Value: 11,000 Energy credit icon.png
Counter-Command Exo-Armor Mk XII icon.png
Very rare icon.png

Available through the Reputation system by advancing the 8472 Counter-Command to Tier 5.
(See the price table at the top).

Game Description[edit | edit source]

This incredibly light-weight body armor grants the wearer excellent resistant to psionic, toxic and energy damage, but only moderate resistance to physical and kinetic damage. This body armor's exo-skeleton can greatly amplify the wearer's physical strength and speed; allowing the wearer to deal greater physical damage as well as receiving a large boost to dodge, avoidance and runspeed after rolling.

Upgrades[edit | edit source]

Body Armors can be upgraded using the following R&D School Tech Upgrades: Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Tox] +X Toxic Damage Resistance Rating
Epic [HP/Res] +X Maximum Hit Points
+X All Damage Resistance Rating


Counter-Command Bio-Molecular Rifle[edit | edit source]

Counter-Command Bio-Molecular Phaser Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

Beam Setting
Expose Attack

Phaser Damage

45.9 Phaser Damage x2 (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: Stun (half duration vs player)
-50% Runspeed
Unstable Phaser Beam
Exploit Attack

Phaser DoT with Delayed AoE

7.7 Phaser Damage (x6) over 3 sec
After 3 seconds:
115.7 Phaser Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: Stun (half duration vs player)
-50% Runspeed
Value: 11,000 Energy credit icon.png
Counter-Command Bio-Molecular Disruptor Rifle icon.png
Very rare icon.png

This variant is available by default after hitting Tier III in 8472 Counter-Command.

This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier III status - (See the price table at the top).

Counter-Command Bio-Molecular Disruptor Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

Beam Setting
Expose Attack

Disruptor Damage

45.9 Disruptor Damage x2 (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: -20 All Damage Resistance Rating for 10 sec
Unstable Disruptor Beam
Exploit Attack

Disruptor DoT with Delayed AoE

7.7 Disruptor Damage (x6) over 3 sec
After 3 seconds:
115.7 Disruptor Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: -20 All Damage Resistance Rating for 10 sec
Value: 11,000 Energy credit icon.png
Counter-Command Bio-Molecular Disruptor Rifle icon.png
Very rare icon.png

This variant is available by default after hitting Tier III in 8472 Counter-Command.

This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier III status - (See the price table at the top).

Counter-Command Bio-Molecular Plasma Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

Beam Setting
Expose Attack

Plasma Damage

45.9 Plasma Damage x2 (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: X Plasma Damage over 10 seconds (see table)
Unstable Plasma Beam
Exploit Attack

Plasma DoT with Delayed AoE

7.7 Plasma Damage (x6) over 3 sec
After 3 seconds:
115.7 Plasma Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: X Plasma Damage over 10 seconds (see table)
Value: 11,000 Energy credit icon.png
No icon.png
Very rare icon.png

This variant is available by default after hitting Tier VI in 8472 Counter-Command.

This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier VI status - (See the price table at the top).

Counter-Command Bio-Molecular Polaron Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

Beam Setting
Expose Attack

Polaron Damage

45.9 Polaron Damage x2 (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Unstable Polaron Beam
Exploit Attack

Polaron DoT with Delayed AoE

7.7 Polaron Damage (x6) over 3 sec
After 3 seconds:
115.7 Polaron Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Value: 11,000 Energy credit icon.png
No icon.png
Very rare icon.png

This variant is available by default after hitting Tier VI in 8472 Counter-Command.

This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier VI status - (See the price table at the top).

Game Description[edit | edit source]

Counter-Command Bio-Molecular Rifles fire a constant stream of unstable energy at a target. After a brief time, these unstable particles will cause a powerful explosion on the target and nearby enemies. The Bio-Molecular Rifle's primary fire mode can apply expose on the target and the weapon's secondary fire can exploit exposed targets.

Note[edit | edit source]

  • Only one rifle is required for completion of the accolade and tailor unlock; players are not required to purchase all four. Having any two of these rifles equipped at the same time will not award players the two-piece set bonus.
  • The DPS (Damage per Second) is not listed in game for this item. However, based on its damage per volley and the rate of fire for a High Density Beam Rifle, it should be approximately 96.4 DPS.

Upgrade[edit | edit source]

Ground weapons can be upgraded using the following R&D School Tech Upgrades: Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [DoT3] 2.5% Chance: X Radiation Damage per second in a 10' radius.
Epic [Dm/CrtH] +X Damage
+2% Critical Chance


Set powers[edit | edit source]

For each item added after the first, an additional power is available.

Set 2: Bio-Molecular Conduits

+10% Phaser Damage
+10% Disruptor Damage
+10% Plasma Damage
+10% Polaron Damage
+5% Critical Chance
Reduces Unstable Beam's time to detonation by 33%
Reduces Unstable Beam's recharge time by 2 seconds

Set 3: Unstable Bio-Molecular Personal Shield

Targets Self
3 min recharge
Absorbs 516.2 points of damage for 15 sec
On Expiration:
100.9 Radiation Damage up to 10 enemies in a 5km radius (50% Shield Penetration)
20.2 Radiation Damage every 1 sec for 8 sec on affected targets (50% Shield Penetration)
+15 Repel

Bio-Molecular Instability

Increases Bio-Molecular energy weapon proc chance by 2%

Set 4: Toxin Innoculant

When receiving Toxic Damage, 25% chance to gain +20 Toxic Damage Resistance Rating for 30sec (stacks up to 3 times)

Gallery[edit | edit source]



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