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8472 Counter-Command Elite

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The 8472 Counter-Command Elite ground set is a four-piece ground equipment set, comprised of a unique mission-reward Kit Frame, Personal Shield, Body Armor, and interchangeable Bio-Molecular Rifle ground weapon, released with Season Nine: A New Accord. This set is obtained from the 8472 Counter-Command branch of the Reputation System.

Reward from the mission “Surface Tension”:
Items unlocked with the 8472 Counter-Command Reputation tiers. Cost per Reputation item Cost after Tier 6 Discount

Note: Only one Bio-Molecular Rifle ground weapon will count toward a set bonus.

Counter-Command Kit Frame[edit | edit source]

Counter-Command Engineering Kit Mk XI [Undine] [Will]x3
Very Rare Kit
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Rear Admiral, Upper Half
Engineering Officer

+73.1 Willpower

(Resistance to Ground Control Effects)
Counter-Command

Increased damage vs. Undine

+10% All Damage vs. Undine
Value: 10,000 Energy credit icon.png
Counter-Command Engineering Kit icon.png
Very rare icon.png

Available as a mission reward for completing the Featured Episode “Surface Tension” in the Solanae Dyson Sphere episode arc.

Engineering Kits can be equipped only by Engineering officers.

Counter-Command Science Kit Mk XI [Undine] [Will]x3
Very Rare Kit
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Rear Admiral, Upper Half
Science Officer

+73.1 Willpower

(Resistance to Ground Control Effects)
Counter-Command

Increased damage vs. Undine

+10% All Damage vs. Undine
Value: 10,000 Energy credit icon.png
Counter-Command Science Kit icon.png
Very rare icon.png

Available as a mission reward for completing the Featured Episode “Surface Tension” in the Solanae Dyson Sphere episode arc.

Science Kits can be equipped only by Science officers.

Counter-Command Tactical Kit Mk XI [Undine] [Will]x3
Very Rare Kit
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Rear Admiral, Upper Half
Tactical Officer

+73.1 Willpower

(Resistance to Ground Control Effects)
Counter-Command

Increased damage vs. Undine

+10% All Damage vs. Undine
Value: 10,000 Energy credit icon.png
Counter-Command Tactical Kit icon.png
Very rare icon.png

Available as a mission reward for completing the Featured Episode “Surface Tension” in the Solanae Dyson Sphere episode arc.

Tactical Kits can be equipped only by Tactical officers.


Game Description[edit | edit source]

Counter-Command Kits have an extra Enhancement that increases all outgoing damage when fighting Undine. They also provide passive bonus to Willpower, increasing the resistance to ground control effects.

Obtaining[edit | edit source]

Counter-Command kit frames are a mission reward from the featured episode “Surface Tension”.

Upgrade[edit | edit source]

Kit Frames can be upgraded using the following R&D School Tech Upgrades: Kits and Modules Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [WpnDmg] +X Weapon Proficiency
Epic [KP/Wpn] +X Kit Performance
+X Weapon Efficiency


Counter-Command Personal Shield[edit | edit source]

Counter-Command Personal Shield Mk XII
Very Rare Personal Shield
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral
Values do not reflect skills or other modifiers

+43.6 Psionic Damage Resistance Rating

+38.4 Root Resistance Rating

+38.4 Stun Resistance Rating

+38.4 Knockback Resistance Rating

336.7 Maximum Shield Capacity

Fully regenerates after not taking damage for 3 secs.

When hit by Energy attacks, you have a 2% chance to release an Energy Repulsion Wave that deals 25% of the damage of the attack to enemies within 7.5 yards as well as knocking them back. Trigger chance is doubled when hit by Psionic attacks. This effect cannot be triggered more than once every 2 seconds.

Value: 11,000 Energy credit icon.png
Counter-Command Personal Shield icon.png
Very rare icon.png

Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 1.

Game Description[edit | edit source]

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

This personal shield generator was designed to better combat the Undine threat. It offers tremendous damage resistance to psionic attacks and resistance to control effects. Additionally, when struck by an energy or psionic attack these shields can release a deadly pulse of energy of that same damage type back at foes within close proximity of you.

Upgrade[edit | edit source]

Shields can be upgraded using the following R&D School Tech Upgrades: Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Resx2] Reduces All Energy Damage to Shields by 10%.
Epic [Cap2] Increases Maximum Shield Capacity by 20%.


Counter-Command Bio-Molecular Rifle[edit | edit source]

Counter-Command Bio-Molecular Phaser Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

Beam Setting
Expose Attack

Phaser Damage

45.9 Phaser Damage x2 (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Unstable Phaser Beam
Exploit Attack

Phaser DoT with Delayed AoE

7.7 Phaser Damage (x6) over 3 sec
After 3 seconds:
115.7 Phaser Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Value: 11,000 Energy credit icon.png
Counter-Command Bio-Molecular Disruptor Rifle icon.png
Very rare icon.png

Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 3.

The Phaser variant of the Counter-Command Bio-Molecular Rifle. Phaser ground weapons have a chance to stun targets.

Counter-Command Bio-Molecular Disruptor Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

Beam Setting
Expose Attack

Disruptor Damage

45.9 Disruptor Damage x2 (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: -20 All Damage Resistance Rating for 10 sec
Unstable Disruptor Beam
Exploit Attack

Disruptor DoT with Delayed AoE

7.7 Disruptor Damage (x6) over 3 sec
After 3 seconds:
115.7 Disruptor Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: -20 All Damage Resistance Rating for 10 sec
Value: 11,000 Energy credit icon.png
Counter-Command Bio-Molecular Disruptor Rifle icon.png
Very rare icon.png

Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 3.

The Disruptor variant of the Counter-Command Bio-Molecular Rifle. Disruptor ground weapons have a chance to reduce the target's damage resistance.

Counter-Command Bio-Molecular Plasma Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

Beam Setting
Expose Attack

Plasma Damage

45.9 Plasma Damage x2 (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Unstable Plasma Beam
Exploit Attack

Plasma DoT with Delayed AoE

7.7 Plasma Damage (x6) over 3 sec
After 3 seconds:
115.7 Plasma Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Value: 11,000 Energy credit icon.png
Counter-Command Bio-Molecular Plasma Rifle icon.png
Very rare icon.png

Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 6.

The Plasma variant of the Counter-Command Bio-Molecular Rifle. Plasma ground weapons have a chance to slow the target and apply additional plasma damage.

Counter-Command Bio-Molecular Polaron Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

Beam Setting
Expose Attack

Polaron Damage

45.9 Polaron Damage x2 (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Unstable Polaron Beam
Exploit Attack

Polaron DoT with Delayed AoE

7.7 Polaron Damage (x6) over 3 sec
After 3 seconds:
115.7 Polaron Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Value: 11,000 Energy credit icon.png
Counter-Command Bio-Molecular Polaron Rifle icon.png
Very rare icon.png

Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 6.

The Polaron variant of the Counter-Command Bio-Molecular Rifle. Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time.


Game Description[edit | edit source]

Counter-Command Bio-Molecular Rifles fire a constant stream of unstable energy at a target. After a brief time, these unstable particles will cause a powerful explosion on the target and nearby enemies. The Bio-Molecular Rifle's primary fire mode can apply expose on the target and the weapon's secondary fire can exploit exposed targets.

Note[edit | edit source]

  • Only one rifle is required for completion of the accolade and tailor unlock; players are not required to purchase all four. Having any two of these rifles equipped at the same time will not award players the two-piece set bonus.

Upgrade[edit | edit source]

Ground weapons can be upgraded using the following R&D School Tech Upgrades: Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [DoT3] 2.5% Chance: X Radiation Damage per second in a 10' radius.
Epic [Dm/CrtH] +X Damage
+2% Critical Chance


Counter-Command Exo-Armor[edit | edit source]

Counter-Command Exo-Armor Mk XII
Very Rare Body Armor
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

+10% Physical Damage (Melee Only)

+46.5 Physical Damage Resistance Rating

+46.5 Kinetic Damage Resistance Rating

+93.1 All Energy Damage Resistance Rating

+43.6 Toxic Damage Resistance Rating

+43.6 Psionic Damage Resistance Rating

For 3 seconds after performing a roll gain:

  • +25% Dodge
  • +50% Avoidance
  • +25% Runspeed

+___ Health Regeneration (Increases as health decreases)

Value: 11,000 Energy credit icon.png
Counter-Command Exo-Armor Mk XII icon.png
Very rare icon.png

Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 5.

Game Description[edit | edit source]

This incredibly light-weight body armor grants the wearer excellent resistant to psionic, toxic and energy damage, but only moderate resistance to physical and kinetic damage. This body armor's exo-skeleton can greatly amplify the wearer's physical strength and speed; allowing the wearer to deal greater physical damage as well as receiving a large boost to dodge, avoidance and runspeed after rolling.

Upgrades[edit | edit source]

Body Armors can be upgraded using the following R&D School Tech Upgrades: Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Tox] +X Toxic Damage Resistance Rating
Epic [HP/Res] +X Maximum Hit Points
+X All Damage Resistance Rating


Costume[edit | edit source]

The 8472 Armor costume set is unlocked by Accolade completion once all pieces of the set have been acquired.

Set powers[edit | edit source]

For each item added after the first, an additional power is available.

Set 2: Bio-Molecular Conduits

Passive
+10% Phaser Damage
+10% Disruptor Damage
+10% Plasma Damage
+10% Polaron Damage
+5% Critical Chance
Reduces Unstable Beam's time to detonation by 33%
Reduces Unstable Beam's recharge time by 2 seconds

Set 3: Unstable Bio-Molecular Personal Shield icon (Federation).png Unstable Bio-Molecular Personal Shield

Active
Targets Self
3 min recharge
Absorbs 516.2 points of damage for 15 sec
On Expiration:
100.9 Radiation Damage up to 10 enemies in a 5km radius (50% Shield Penetration)
20.2 Radiation Damage every 1 sec for 8 sec on affected targets (50% Shield Penetration)
+15 Repel

Bio-Molecular Instability

Passive
Increases Bio-Molecular energy weapon proc chance by 2%

Set 4: Toxin Innoculant

Passive
When receiving Toxic Damage, 25% chance to gain +20 Toxic Damage Resistance Rating for 30sec (stacks up to 3 times)

Gallery[edit | edit source]


Equipment Sets in Star Trek Online
See also: EquipmentSetShip Set
Ground Sets
Space Sets
Ship Sets