Counter-Command Bio-Molecular Plasma Rifle/Info

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Counter-Command Bio-Molecular Plasma Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral

Beam Setting
Expose Attack
Plasma Damage
45.9 Plasma Damage x2 (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Unstable Plasma Beam
Exploit Attack
Plasma DoT with Delayed AoE
7.7 Plasma Damage (x6) over 3 sec
After 3 seconds:
115.7 Plasma Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Value: 11,000 Energy credit icon.png