Radiant Armaments
The Radiant Armaments space set is a three-piece space equipment set, comprised of a unique Universal Console, one interchangeable Advanced Radiant Beam or Cannon Weapon, and a Torpedo Launcher, released with Season Ten: The Iconian War. This set is obtained from the Iconian Resistance branch of the Reputation System.
Items unlocked with the Iconian Resistance Reputation tiers. | Cost per Reputation item | Cost after Tier 6 Discount |
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Note: Only one Advanced Radiant energy weapon will count toward a set bonus.
Console - Universal - Sustained Radiant Field[edit | edit source]
+20% Bonus to outgoing Hull Heals
+10% All Weapon Damage
+20% to Bonus Shield Heals
Available through the Reputation system by advancing the Iconian Resistance branch to Tier 1.
Game Description[edit | edit source]
The Sustained Radiant Field console was designed to give a substantial tactical advantage to ships it is equipped on. It enhances damage output of all ship weapons, while enhancing the effect of Hull and Shield restoring powers.
Upgrades[edit | edit source]
This Universal Console can be upgraded using the following R&D School Tech Upgrades: Beam Weapons, Cannon Weapons, Engineering, Projectile Weapons, Science, or assorted Universal Tech Upgrades. The following table shows console stats with upgraded Mk value and quality.
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+20% | +21.3% | +22.5% | +23.8% | Bonus to outgoing Hull Heals |
+10% | +10.7% | +11.3% | +11.9% | All Weapon Damage |
+20% | +21.3% | +22.5% | +23.8% | Bonus to Shield Heals |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+21.3% | +22.5% | +23.8% | +25% | Bonus to outgoing Hull Heals |
+10.7% | +11.3% | +11.9% | +12.5% | All Weapon Damage |
+21.3% | +22.5% | +23.8% | +25% | Bonus to Shield Heals |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+22.5% | +23.8% | +25% | +26.3% | Bonus to outgoing Hull Heals |
+11.3% | +11.9% | +12.5% | +13.2% | All Weapon Damage |
+22.5% | +23.8% | +25% | +26.3% | Bonus to Shield Heals |
Advanced Radiant Quantum Torpedo Launcher[edit | edit source]
Kinetic Damage
- 90° targeting arc
- to target: ___ Kinetic Damage (__ DPS)
- on hit 33% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
- 33% chance: to chain to 2 additional targets within 5 km to deal ___ Radiation Damage (with 100% shield penetration)
- +10 Crit Severity Bonus
- +20 Accuracy Rating
- 8 sec recharge
Available through the Reputation system by advancing the Iconian Resistance branch to Tier 2.
Game Description[edit | edit source]
Advanced Radiant Quantum torpedoes have an innate bonus to Critical Severity, a chance on hit to provide a small amount of Temporary Hit Points, and can cause radiation damage to chain to up to two additional targets.
Upgrades[edit | edit source]
Torpedo Launchers can be upgraded using the following R&D School Tech Upgrades: Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [CrtD] | +20% Critical Severity |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Advanced Radiant Beam Array[edit | edit source]
Antiproton Damage
- 250' targeting arc
- to target: ___ Antiproton Damage (__ DPS)
- -10 Weapon Power to self while this weapon is firing
- +20 Critical Severity
- on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
- +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
- +20 Accuracy Rating
- 1 sec recharge
Available through the Reputation system by advancing the Iconian Resistance branch to Tier 4.
The Antiproton variant of the Advanced Radiant Beam Array.
Tetryon Damage
- 250' targeting arc
- to target: ___ Tetryon Damage (__ DPS)
- -10 Weapon Power to self while this weapon is firing
- +20 Critical Severity
- on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
- +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
- +20 Accuracy Rating
- 1 sec recharge
Available through the Reputation system by advancing the Iconian Resistance branch to Tier 6.
The Tetryon variant of the Advanced Radiant Beam Array.
Game Description[edit | edit source]
Advanced Radiant Beam Arrays have a high innate Critical Severity, as well as a chance to provide a small amount of Temporary Hit Points. Additionally, they continually reduce their recharge rates the more they are fired.
Upgrades[edit | edit source]
Beam weapons can be upgraded using the following R&D School Tech Upgrades: Beam Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [CrtD] | +20% Critical Severity |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Advanced Radiant Dual Heavy Cannons[edit | edit source]
Antiproton Damage
- 45° targeting arc
- +10% Critical Severity
- to target: ___ Antiproton Damage (__ DPS)
- +30% Critical Severity
- -12 Weapon Power to self while this weapons is firing
- on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
- +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
- +20 Accuracy Rating
- 3 sec recharge
Available through the Reputation system by advancing the Iconian Resistance branch to Tier 4.
The Antiproton variant of the Advanced Radiant Dual Heavy Cannons.
Tetryon Damage
- 45° targeting arc
- +10% Critical Severity
- to target: ___ Tetryon Damage (__ DPS)
- +30% Critical Severity
- -12 Weapon Power to self while this weapons is firing
- on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
- +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
- +20 Accuracy Rating
- 3 sec recharge
Available through the Reputation system by advancing the Iconian Resistance branch to Tier 6.
The Tetryon variant of the Advanced Radiant Dual Heavy Cannons.
Game description[edit | edit source]
Advanced Radiant Dual Heavy Cannons have a high innate Critical Severity, as well as a chance to provide a small amount of Temporary Hit Points. Additionally, they continually reduce their recharge rates the more they are fired.
Upgrades[edit | edit source]
Cannon weapons can be upgraded using the following R&D School Tech Upgrades: Cannon Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [CrtD] | +20% Critical Severity |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Set Powers[edit | edit source]
Set 2: Reinforced Radiant Field Projector
- Passive
- +17.8 Starship Hull Capacity (Increases Starship Maximum Hit Points)
- +25% Temporary Hit Points Bonus to Radiant Weapon procs
Set 3: Advanced Radiant Hypercharge
- Targets Self
- 2 min recharge
- Your Advanced Radiant weapon fires an extremely powerful blast.
- If Target is below 50% Max Hull, deal additional damage (based on missing Hull).
Gallery[edit | edit source]
Quas starship fires Advanced Radiant Antiproton Beam
Quas starship fires Advanced Radiant Quantum Torpedo Yield
Quas starship activates Radiant Hypercharge