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Fleet Tactical Consoles

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Fleet Tactical Consoless are Tactical Consoles with special secondary effects that are available for requisition through the Fleet Spire and Fleet Colony World. They are purchased at Ultra Rare quality, but can be upgraded like standard consoles.

Spire[edit | edit source]

Console - Tactical - Vulnerability Exploiter icon.png
Ultra Rare icon.png
Console - Tactical - Vulnerability Locator icon.png
Ultra Rare icon.png
Console - Tactical - Vulnerability Exploiter
Ultra Rare Ship Tactical Console
Character Bind On Pickup
 
Values do not reflect skills or other modifiers

+__% Critical Severity

+__% listed Modifier Damage

Value: __
"__" is not a number.
Energy credit icon.png
Console - Tactical - Vulnerability Locator
Ultra Rare Ship Tactical Console
Character Bind On Pickup
 
Values do not reflect skills or other modifiers

+__% Critical Chance

+__% listed Modifier Damage

Value: __
"__" is not a number.
Energy credit icon.png

Advanced Tactical Vulnerability Consoles increase a player's damage like standard Tactical Consoles, but also either increase critical hit chance or critical hit severity.

Vulnerability Exploiters work in conjunction with your ship's sensors to allow for greater critical severity.
Vulnerability Locators enhance existing starship sensors allowing for a greater chance at landing a critical hit.

These consoles are available from a Fleet Spire with Spire Research Facilities at Tier II for the Vulnerability Locators, and Tier III for the Vulnerability Exploiters. They each cost 50,000 Fleet Credits 10,000Refined dilithium icon.png. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 8500Refined dilithium icon.png. As with all Fleet Holdings, you can get yourself invited to a different fleets Spire that is already upgraded to Tier III if your own fleet is lacking that particular upgrade.

Modifiers available[edit | edit source]

There are 32 entries in the store: 16 modifier options for both consoles, each representing a standard tactical console.

Modifier Effect Cf.
[+Beam] +27.9% Beam Damage
Console - Tactical - Directed Energy Distribution Manifold icon.png
Common icon.png
[+Can] +27.9% Cannon Damage
Console - Tactical - Prefire Chamber icon.png
Common icon.png
[+Mine] +27.9% Mine Damage
Console - Tactical - Variable Geometry Detonators icon.png
Common icon.png
[+Torp] +27.9% Torpedo Damage
Console - Tactical - Warhead Yield Chamber icon.png
Common icon.png
[+AP] +31.9% Antiproton Damage
Console - Tactical - Antiproton Mag Regulator icon.png
Common icon.png
[+ChP] +31.9% Chroniton Projectile Damage
Console - Tactical - Chroniton Flux Regulator icon.png
Common icon.png
[+Dis] +31.9% Disruptor Damage
Console - Tactical - Disruptor Induction Coil icon.png
Common icon.png
[+PhP] +31.9% Photon Projectile Damage
Console - Tactical - Photon Detonation Assembly icon.png
Common icon.png
[+Pha] +31.9% Phaser Damage
Console - Tactical - Phaser Relay icon.png
Common icon.png
[+Pla] +31.9% Plasma Damage
Console - Tactical - Plasma Infuser icon.png
Common icon.png
[+PlP] +31.9% Plasma Projectile Damage
Console - Tactical - Ambiplasma Envelope icon.png
Common icon.png
[+Pol] +31.9% Polaron Damage
Console - Tactical - Polaron Phase Modulator icon.png
Common icon.png
[+QuP] +31.9% Quantum Projectile Damage
Console - Tactical - Zero Point Quantum Chamber icon.png
Common icon.png
[+Tet] +31.9% Tetryon Damage
Console - Tactical - Tetryon Pulse Generator icon.png
Common icon.png
[+TraP] +31.9% Transphasic Projectile Damage
Console - Tactical - Transphasic Compressor icon.png
Common icon.png
[+TriP] +31.9% Tricobalt Projectile Damage
Console - Tactical - TCD Subspace Infuser icon.png
Common icon.png

Stat scaling[edit | edit source]

The damage boost scales the same as the standard tactical consoles of the same type do. The Critical Severity granted is 1/4 this value, while the Critical Chance 1/20.

  Locator
Critical Chance
Exploiter
Critical Severity
Mk XII UR +1.6% +8%
Mk XIII UR +1.7% +8.4%
Mk XIII Epic
Mk XIV UR
+1.8% +8.9%
Mk XIV Epic +1.9% +9.4%

Colony World[edit | edit source]

This article or section is in need of an update.
Add scaling once these are obtainable. (Suspected scaling factor is +0.3%)
Please help out STO Wiki by adding the necessary changes!
Console - Tactical - Energetic Protomatter Matrix Infuser icon.png
Ultra Rare icon.png
Console - Tactical - Kinetic Protomatter Matrix Infuser icon.png
Ultra Rare icon.png
Console - Tactical - Energetic Protomatter Matrix Infuser
Ultra Rare Ship Tactical Console
Character Bind On Pickup
 
Values do not reflect skills or other modifiers

+31.9% listed Modifier Damage

+5.3% Projectile Weapon Damage

Energetic Protomatter Matrix Infuser

Chance To Gain a Stack of Hull/Shield Healing When Activating Special Firing Modes for Energy Weapons (Max 10 stacks).

25% chance: to self: Applies Restorative Protomatter Matrix
+0 Hull Healing (5% of Max Hull) every 2 sec for 10 sec
+1,000 Shield Regeneration every 2 sec for 10 sec
Value: 16,737 Energy credit icon.png
Console - Tactical - Kinetic Protomatter Matrix Infuser
Ultra Rare Ship Tactical Console
Character Bind On Pickup
 
Values do not reflect skills or other modifiers

+31.9% listed Modifier Damage

+5.3% Directed Energy Weapon Damage

Kinetic Protomatter Matrix Infuser

Chance To Gain a Stack of Hull/Shield Healing When Activating Special Firing Modes for Projectile Weapons (Max 10 stacks).

25% chance: to self: Applies Restorative Protomatter Matrix
+0 Hull Healing (5% of Max Hull) every 2 sec for 10 sec
+1,000 Shield Regeneration every 2 sec for 10 sec
Value: 16,737 Energy credit icon.png

Protomatter Matrix Infuser consoles increase a player's specific damage with an energy or kinetic weapon type like standard Tactical Consoles, and then secondarily increase their damage with all kinetic or energy weapons, respectively.

In addition to being reliably powerful Tactical Consoles, every Energetic Protomatter Matrix Infuser grants a chance to receive a stacking Hull and Shield Heal when activating any Directed Energy Weapon Combo ability.
When any Energy-Type Bridge Officer ability is used you have a chance to gain a stack of Restorative Protomatter Matrix, which heals your Hull and Shields over time. Each stack increases the amount of healing done, and can stack up to 10 times.
In addition to being reliably powerful Tactical Consoles, every Energetic Protomatter Matrix Infuser grants a chance to receive a stacking Hull and Shield Heal when activating any Projectile Weapon Combo ability.
When any Projectile-Type Bridge Officer ability is used you have a chance to gain a stack of Restorative Protomatter Matrix, which heals your Hull and Shields over time. Each stack increases the amount of healing done, and can stack up to 10 times.

The Energetic/Kinetic Protomatter Matrix Infuser and Restorative Protomatter Matrix components of this proc are not affected by any skills.

These consoles are available from a Fleet Colony World with Renewable Energy at Tier . They each cost 50,000 Fleet Credits 10,000Refined dilithium icon.png. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 8500Refined dilithium icon.png. As with all Fleet Holdings, you can get yourself invited to a different fleets Colony World that is already upgraded to Tier V if your own fleet is lacking that particular upgrade.

Modifiers available[edit | edit source]

There are 12 entries in the store: 6 modifier options for both consoles, each representing a standard tactical console.

  • The Energetic Protomatter Matrix Infuser all come with [Kinetic] and one of six energy damage modifiers.
  • The Kinetic Protomatter Matrix Infuser all come with [Directed Energy] and one of six kinetic damage modifers.
Modifier Energetic Protomatter Matrix Infuser   Modifier Kinetic Protomatter Matrix Infuser
[Kinetic] +5.3% Projectile Weapon Damage [Directed Energy] +5.3% Directed Energy Weapon Damage
[Phaser] +31.9% Phaser Damage [Tricobalt] +31.9% Tricobalt Projectile Weapon Damage
[Disruptor] +31.9% Disruptor Damage [Chroniton] +31.9% Chroniton Projectile Weapon Damage
[PlasmaEnergy] +31.9% Plasma Energy Weapon Damage [Photon] +31.9% Photon Projectile Weapon Damage
[Polaron] +31.9% Polaron Damage [Quantum] +31.9% Quantum Projectile Weapon Damage
[AntiProton] +31.9% Antiproton Damage [Transphasic] +31.9% Transphasic Projectile Weapon Damage
[Tetryon] +31.9% Tetryon Damage [PlasmaTorp] +31.9% Plasma Projectile Weapon Damage

Stat scaling[edit | edit source]

The specific damage boost scales the same as the standard tactical consoles of the same type do.

The generic directed energy and kinetic weapon damage boost values are to be determined.

List of Fleet holdings
Image Name (Added) Departments Tiers Purchasable item category Location
Fleet Starbases.jpg Starbase
(July 12, 2012)
Military
Engineering
Science
5 Ship Weapons, Ship Shields
Deflectors, Impulse Engines
Ground Weapons, Personal Shields, Elite Carrier Pets
Aldebaran title=Federation only
& Archanis title=Klingon only Sectors
Fleet Embassy interior.jpg Embassy
(November 13, 2012)
Recruitment
Diplomacy
3 Weapon Signature Nullifiers and Amplifiers
Romulan Kit Frames and Modules, Consumables, DOff Assignment Slots
Romulan Bridge Officers
New Romulus
Fleet Dilithium Mine.jpg Dilithium Mine
(June 20, 2013)
Development
Trade
3 Fleet Warp Cores, Fleet Singularity Cores and Miner DOffs
Advanced Engineering Armor Consoles/Advanced Engineering RCS Consoles
Bajor Sector
Fleet Spire.jpg Spire
(November 12, 2013)
Research
Operations
3 Fleet Plasma-Integrated Warp Cores, Fleet Thoron-Infused Singularity Cores
Advanced Tactical Vulnerability Consoles, Spire Carrier Pets, Voth duty officers
Spire Experimental and Prototype Kit Frames and Modules
Solanae Dyson Sphere
Fleet Research Lab.jpg Research Lab
(July 16, 2015)
Research
Development
3 Versatile Kit Frames and Profession-Specific Modules
Strategic Secondary Deflectors, Particle Focuser Science Consoles
Additional slots for traits and R&D projects, Krenim BOffs and DOffs
Alsuran Sector
K-13.jpg K-13
(October 25, 2016)
Xenotech
Retrofit
3 23rd Century Ground Weapons, Space Weapons
23rd Century BOffs, DOffs, Training Manuals, Kit Modules
Trait Enhancements
Xenotech Engineering Consoles
Draconis Sector
DranuurColony.png Colony World
(October 3, 2017)
Morale
Infrastructure
Renewable Energy
5 Lukari & Kentari Themed Ground Weapons, Space Weapons
Protomatter Matrix Infuser Tactical Consoles; Protomatter Warp Cores, Singularity Cores, Deflectors, Secondary Deflectors, and Engines; Channeling Ship Shields
Lukari/Kentari Boffs, Kit Frames, Kit Modules & Training Manuals
Antos Sector