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Counter-Command Ordnance

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The Counter Command Ordnance item set comprises five items - two consoles, interchangeable Bio-Molecular turrets, and a torpedo launcher. It was introduced as part of Season Nine: A New Accord in April 2014.

Items unlocked with the 8472 Counter-Command Reputation tiers. Cost per Reputation item
The [Console - Tactical - Counter-Command Multi-Conduit Energy Relay] is a reward from the “Surface Tension” mission.

Console - Tactical - Counter-Command Multi-Conduit Energy Relay[edit | edit source]

Console - Tactical - Counter-Command Multi-Conduit Energy Relay Mk XII
Very Rare Tactical Console
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Rear Admiral, Lower Half
Values do not reflect skills or other modifiers

+13.1% Phaser Damage

+13.1% Disruptor Damage

+26.2% Radiation Damage

+26.2% Photon Projectile Weapon Damage

Value: 22,564 Energy credit icon.png
Console - Tactical - Counter-Command Multi-Conduit Energy Relay icon.png
Very rare icon.png

This console is only available as a mission reward for completing the Featured Episode “Surface Tension”.

Item description[edit | edit source]

This prototype custom power relay is capable of increasing multiple types of energy potential simultaneously, with almost no loss in efficiency. Any phaser and disruptor weapons equipped on your starship will have their damage output increased, as will any photon torpedoes and mines. The additional radiation damage increase will make your bio-molecular incubation effects more potent, along with any other sources of radiation damage.

Upgrades[edit | edit source]

Multi-Conduit Energy Relay can be upgraded using the Beam Weapons Tech Upgrades, Cannon Weapons Tech Upgrades, or Universal Tech Upgrades. Following table shows console stats with upgraded Mk value and quality.

Mk XII Mk XIII Mk XIV Mk XV Bonus
+13.1% +13.9% +14.7% +15.6% Phaser Damage
+13.1% +13.9% +14.7% +15.6% Disruptor Damage
+26.2% +27.8% +29.5% +31.1% Radiation Damage
+26.2% +27.8% +29.5% +31.1% Photon Projectile Weapon Damage

Mk XII Mk XIII Mk XIV Mk XV Bonus
+13.9% +14.7% +15.6% +16.4% Phaser Damage
+13.9% +14.7% +15.6% +16.4% Disruptor Damage
+27.8% +29.5% +31.1% +32.8% Radiation Damage
+27.8% +29.5% +31.1% +32.8% Photon Projectile Weapon Damage

Mk XII Mk XIII Mk XIV Mk XV Bonus
+14.7% +15.6% +16.4% +17.2% Phaser Damage
+14.7% +15.6% +16.4% +17.2% Disruptor Damage
+29.5% +31.1% +32.8% +34.4% Radiation Damage
+29.5% +31.1% +32.8% +34.4% Photon Projectile Weapon Damage


Console - Universal - Hydrodynamics Compensator[edit | edit source]

Console - Universal - Hydrodynamics Compensator Mk XII
Very Rare Universal Console
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral
Values do not reflect skills or other modifiers

+3 Engine Power Setting

+3 Auxiliary Power Setting

+17.3 Starship Weapon Accuracy

(Improves Weapon Chance to Hit)

+23.1% Flight Turn Rate

Value: __ Energy credit icon.png
Console - Universal - Hydrodynamics Compensator Mk XII icon.png
Very rare icon.png

This console is only available via the 8472 Counter-Command reputation after gaining Tier I status - (See the price table at the top).

Note: Item has no EC value listed on it and it does not show up in the sell tab of store. Can only be discarded.

Item description[edit | edit source]

The Hydrodynamics Compensator console was designed to reduce the challenges in both space travel and combat in Fluidic Space. This universal console provides bonuses to Engine and Auxiliary Power, Starship Targeting Systems Skill and a moderate boost to Turn Rate.

Upgrades[edit | edit source]

Hydrodynamics Compensator can be upgraded using the Engineering Tech Upgrades or Universal Tech Upgrades. Following table shows console stats with upgraded Mk value and quality.

Engine Power and Auxiliary Power bonuses do not scale with mark/rarity.

Mk XII Mk XIII Mk XIV Mk XV Bonus
+17.3 +18.4 +19.5 +20.5 Starship Weapon Accuracy
+23.1% +24.5% +26% +27.4% Flight Turn Rate

Mk XII Mk XIII Mk XIV Mk XV Bonus
+18.4 +19.5 +20.5 +21.6 Starship Weapon Accuracy
+24.5% +26% +27.4% +28.9% Flight Turn Rate

Mk XII Mk XIII Mk XIV Mk XV Bonus
+19.5 +20.5 +21.6 +22.7 Starship Weapon Accuracy
+26% +27.4% +28.9% +30.3% Flight Turn Rate


Enhanced Bio-Molecular Photon Torpedo Launcher[edit | edit source]

Enhanced Bio-Molecular Photon Torpedo Launcher Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Enhanced Bio-Molecular Photon Torpedo

Kinetic Damage

90' targeting arc
___ Kinetic Damage, +20% vs. Undine
Bio-Molecular Incubation:
* -16.7% Flight Speed for 8 sec
* On Expiration: 721.2 Radiation Damage (Ignores Shields) (Double Damage vs. Undine)
+2% Critical Chance
+20% Critical Severity
+10 Accuracy Rating
6 sec recharge
Value: 23,784 Energy credit icon.png
Enhanced Bio-Molecular Photon Torpedo Launcher icon.png
Very rare icon.png

This item is only available via the 8472 Counter-Command reputation after gaining Tier II status - (See the price table at the top).

Item description[edit | edit source]

Bio-Molecular Torpedoes deal increased damage vs. Undine and slightly reduce the target's speed and cause a delayed damage effect.

Upgrades[edit | edit source]

Torpedo Launchers can be upgraded using the following R&D School Tech Upgrades: Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Acc] +10 Accuracy Rating
Epic [Ac/Dm] +10 Accuracy Rating
+X Damage


Heavy Bio-Molecular Turret[edit | edit source]

Heavy Bio-Molecular Phaser Turret Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Heavy Bio-Molecular Phaser Turret

Energy Damage

360' targeting arc
to target: 206 Phaser Damage (137,8 DPS)
-8 Weapon Power to self while this weapons is firing
2.5% chance: Bio-Molecular Incubation:
* -16.7 Flight Speed for 8 sec
* On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
+10 Accuracy Rating
3 sec recharge
Value: 23,784 Energy credit icon.png

This variant is available by default after hitting Tier IV with 8472 Counter-Command.

Heavy Bio-Molecular Phaser Turret icon.png
Very rare icon.png
This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier IV status - (See the price table at the top).

Heavy Bio-Molecular Disruptor Turret Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Heavy Bio-Molecular Disruptor Turret

Energy Damage

360' targeting arc
to target: __ Disruptor Damage (__ DPS)
-8 Weapon Power to self while this weapons is firing
2.5% chance: Bio-Molecular Incubation:
* -16.7 Flight Speed for 8 sec
* On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
to target: 2.5% Chance: -10 All Damage Resistance for 15 sec
+10 Accuracy Rating
3 sec recharge
Value: 23,784 Energy credit icon.png

This variant is available by default after hitting Tier IV with 8472 Counter-Command.

Heavy Bio-Molecular Disruptor Turret icon.png
Very rare icon.png
This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier IV status - (See the price table at the top).

Heavy Bio-Molecular Plasma Turret Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Heavy Bio-Molecular Plasma Turret

Energy Damage

360' targeting arc
to target: __ Plasma Damage (__ DPS)
-8 Weapon Power to self while this weapons is firing
2.5% chance: Bio-Molecular Incubation:
* -16.7 Flight Speed for 8 sec
* On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
to target: 2.5% Chance: X Plasma Damage per sec for 15 sec (Ignores Shields)
+10 Accuracy Rating
3 sec recharge
Value: 23,784 Energy credit icon.png

This variant is available by default after hitting Tier VI with 8472 Counter-Command.

Heavy Bio-Molecular Plasma Turret icon.png
Very rare icon.png
This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier VI status - (See the price table at the top).

Heavy Bio-Molecular Tetryon Turret Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Heavy Bio-Molecular Tetryon Turret

Energy Damage

360' targeting arc
to target: __ Tetryon Damage (__ DPS)
-8 Weapon Power to self while this weapons is firing
2.5% chance: Bio-Molecular Incubation:
* -16.7 Flight Speed for 8 sec
* On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
to target: 2.5% Chance: -X damage to All Shields
+10 Accuracy Rating
3 sec recharge
Value: 23,784 Energy credit icon.png

This variant is available by default after hitting Tier VI with 8472 Counter-Command.

Heavy Bio-Molecular Tetryon Turret icon.png
Very rare icon.png
This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier VI status - (See the price table at the top).

Item description[edit | edit source]

This Heavy Turret fires less frequently than a standard turret, but deals substantially more damage per hit.

Upgrades[edit | edit source]

Cannon weapons can be upgraded using the following R&D School Tech Upgrades: Cannon Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtH] +2% Critical Chance
Epic [Ac/Dm] +10 Accuracy Rating
+X Damage


Set Powers[edit | edit source]

For each item added after the first, an additional power is available.

Set 2: Bio-Molecular Instability

+7.5% Bonus Phaser, Disruptor, Plasma, and Tetryon Energy Damage
2% increased chance for Bio-Molecular weapons to apply their Incubation debuffs

Set 3: Heavy Bio-Molecular Turret Barrage icon (Federation).png Heavy Bio-Molecular Turret Barrage

Targets Self
3 min Recharge
Upgrades your Heavy Bio-Molecular Turret to deal damage to foes within 5km. Applies Bio-Molecular Incubation to all affected targets.

Set 4: Degenerative Wave Signature

Energy Weapons have a 1% chance to:
  • Reduce Hull Healing by 50% for 10 sec
  • Disable Hull Regeneration for 10 sec
  • Remove one active Heal-Over-Time effect
  • Max one per 10 seconds.
  • Debuff effect does not stack.
(Chance increases to 10% vs. Undine)


Gallery[edit | edit source]

Equipment Sets in Star Trek Online
See also: EquipmentSetShip Set
Ground Sets
Space Sets
Ship Sets