Console - Tactical - Auto Targeting Module

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Console - Tactical - Auto Targeting Module
Rare Ship Tactical Console
Values do not reflect skills or other modifiers

+__ Accuracy Rating
+__% Proton Weapon Damage
+__% to listed Modifier
Value: ___ Energy credit icon.png
Console - Tactical - Auto Targeting Module Mk XII icon.png
Rare icon.png

Console - Tactical - Auto Targeting Modules increase your accuracy with all starship weapons as well as offering a modest boost to proton damage.

They also include one of the following Modifiers, based on standard Tactical Consoles, that boost damage to specific energy or projectile weapon types:

Mod System Very Rare Basis
[Beams] Beam Weapon Damage +13.3% Console - Tactical - Directed Energy Distribution Manifold icon.pngCommon icon.png
[Cannons] Cannon Weapon Damage +13.3% Console - Tactical - Prefire Chamber icon.pngCommon icon.png
[Mines] Mine Weapon Damage +13.3% Console - Tactical - Variable Geometry Detonators icon.pngCommon icon.png
[Torpedo] Torpedo Weapon Damage +13.3% Console - Tactical - Warhead Yield Chamber icon.pngCommon icon.png
[AP] Antiproton Damage +20% Console - Tactical - Antiproton Mag Regulator icon.pngCommon icon.png
[Chroniton] Chroniton Projectile Weapon Damage +20% Console - Tactical - Chroniton Flux Regulator icon.pngCommon icon.png
[Disruptor] Disruptor Damage +20% Console - Tactical - Disruptor Induction Coil icon.pngCommon icon.png
[Photon] Photon Projectile Damage +20% Console - Tactical - Photon Detonation Assembly icon.pngCommon icon.png
[Phaser] Phaser Damage +20% Console - Tactical - Phaser Relay icon.pngCommon icon.png
[Plasma] Plasma Energy Weapon Damage +20% Console - Tactical - Plasma Infuser icon.pngCommon icon.png
[PlasmaTorp] Plasma Projectile Damage +20% Console - Tactical - Ambiplasma Envelope icon.pngCommon icon.png
[Polaron] Polaron Damage +20% Console - Tactical - Polaron Phase Modulator icon.pngCommon icon.png
[Quantum] Quantum Projectile Damage +20% Console - Tactical - Zero Point Quantum Chamber icon.pngCommon icon.png
[Tetryon] Tetryon Damage +20% Console - Tactical - Tetryon Pulse Generator icon.pngCommon icon.png
[Transphasic] Transphasic Projectile Damage +20% Console - Tactical - Transphasic Compressor icon.pngCommon icon.png
[Tricobalt] Tricobalt Projectile Damage +20% Console - Tactical - TCD Subspace Infuser icon.pngCommon icon.png

Scaling[edit | edit source]

The damage boost on both the generic and specific damage modifiers is equal to 2/3 what is found on normal Tactical Consoles, while the Proton damage boost is 3/4 of this altered specific damage boost (or equivalently, half what you would get from a standard Proton tactical console, if such a thing existed). As with other tactical consoles, upgraded quality corresponds to the same boost as upgraded mark level:

Weapon Damage
[Beams], etc.
[Phaser], etc.
Mk XII Rare +2.3 +14.1% +12.5% +18.8%
+2.5 +15% +13.3% +20%
Mk XIV Rare
+2.6 +15.9% +14.2% +21.3%
+2.8 +16.9% +15% +22.5%
Mk XIV UR +2.9 +17.8% +15.8% +23.8%
Mk XIV Epic +3.1 +18.8% +16.7% +25%
Scaling Factor +0.15 0.9375% 0.8(3)% 1.25%

Obtaining[edit | edit source]

You can obtain Mk XI or XII, Rare or Very Rare versions from the Dyson Equipment Requisition boxes you get as you progress through the Dyson Joint Command reputation dailies and hourlies. After completing Tier 5 of the reputation, you can also purchase Mk XII Very Rare versions from the Reputation store for 7,300Refined dilithium icon.png.